Posts for YushiroGowa

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Post subject: Source Engine console category
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Joined: 5/13/2013
Posts: 180
With games like Half Life 2, Left 4 Dead, Team Fortress 2, and Portal, and other Source Engine games all having the built in ability to give a playthrough the reflexes of Superman and the Flash combined, it's no wonder that such a definitive game engine should hold a place on TASvideos.org. Source Engine games have almost no recognition on this site, and as an individual fan of the games that possess that engine, I think that not only would a category for such a thing earn us more oppurtunities for gaming science, but it would also get more viewers/members on the site, as well as a small, if not a quarterly amount of fame on the internet. What do you think?
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Slowmo + GameCube controller. Got it. Thanks guys!!!
A wise man once said "Damn, that's one hell of a steak."
Post subject: TASing Wii games in Dolphin Emulator
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Joined: 5/13/2013
Posts: 180
Pretty self explanatory. I wanna make a tas of SSBB with my 4 yr old sister where we just mess around in Mushroom Kingdom III. Would slowmo or frame advance be best?
A wise man once said "Damn, that's one hell of a steak."
Post subject: SSB Multiplayer TAS
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Joined: 5/13/2013
Posts: 180
I've basically got the hang of TASing with two players (bare bones basics, mind you) and I've done SOME artful TASes of Pikachu VS Mario, Kirby VS Link and Mario VS Donkey Kong, but not anything professional, just test runs for practice. Anyways, what I need to know is how many frames it takes before a character can attack, move or block again so the whole thing doesn't look like a sausage fest of dumbfuckery. I'd count it all myself but I suck dick at math and I'm still a novice with TASing. So any help is appreciated! Thank you
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
jimsfriend wrote:
Why not do HL2 or lost coast (or portal?) or other real games made by the developer? Is there a technical limitation that GMod doesn't have, or you just like the idea of doing a GMod run (that's fine)? You propose this as a hack similar to SMW hacks, which is fine by me, but I think the original game needs a run before hacks of the game are accepted. I'm not sure if that's a site rule, or just my opinion.
It's not an actual hack, it's a spin-off of Half Life 2 made by one of ValVe's developers, Garry Newman, based on Half Life 2's Source engine. It's a mod basically, but there are standalone versions of the game that don't require HL2 to run.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
I used to LOVE battle.net's games like WoW, StarCraft and Diablo, until it decided to do all kinds of mothershitting bullshit to me that they say "will be fixed shortly". Allow me to say how deeply I hate it: I hate Battle.net now so deeply, that the livid, hellish hatred buried abysmally down into my soul is stronger than that of how much everyone hated a certain german man (http://en.wikipedia.org/wiki/Adolf_Hitler) for killing many many many people for no reason. My hatred for them is so fiery, boils so hotly, seeths so grindingly, trembles so quakily, and burns with such warlike fury, that I'd have to recruit millions of armed-to-the-bitter-skin soldiers and order them to fire the most powerful guns in the world into the air to visually express my satanic anger for Battle.net. I have reverse nightmares in which I violently kill their employees and eat their bodies, I have visions where I see their heads on pikes, I daydream that they bleed out from sheer depression, their blood flowing to the ground like a waterfall of vanity, I see them in my minds eye, burning in the hating fires of Hell in bleeding wounds so painful, so agonizing that they wail and bellow to the blackened sky above, crying for an ounce of mercy, praying for a merciful death that never comes, weeping for a hero to whisk them away to safe haven, begging for a dressing to heal their wounds. I think of their failures, I dream of their sorrow, I daydream of the way they'll one day wallow and suffer in pity for their slated choices and mistakes, and I know that one day, for all the things they've done to all who partake in them, not just me, one day, they will witness their bloody history repeat itself unto them and they will cry out "Forgive me, Mother, but I have failed your legacy!!" on their skinned knees, reaping their own flesh from the deep, painful claws of depression that lash at their feelings!! Suffer one day, Battle.net!! PHEWWW!!! Sorry I had to put all that there. I know that isn't really necessary here, but this topic does refer to bad days and Battle.net has done a lot of shit to me and my stepfather that has made us more than livid (we see red just thinking about them), and I just felt like I needed to get this out of my system cause my mother doesn't like me doing that in person (I have a mental disability that makes me get wicked sometimes). Please don't kill me....[/u][/i]
A wise man once said "Damn, that's one hell of a steak."
Post subject: How exactly does Luck Manipulation work?
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Joined: 5/13/2013
Posts: 180
I know that luck manipulation is used to do things like score perfect hits in RPG's and get the biggest income in gambling games and stuff, but I wanted to know, how is done? I'm assuming there's savestates involved or something???? Please reply. Thanks
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
TASVideos Grue wrote:
om, nom, nom... blech, bitter!
Sorry bout that, grue.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Tamagotchi GB
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Joined: 5/13/2013
Posts: 180
I love this game! If you're not familiar, Tamagotchi is a virtual pet franchise which provides the user with adorable Kawaii creatures named Tamagotchi. The egg will hatch either a boy (Black creature) or a girl (White creature). Then its up to you to take care of it. How you take care of it will determine what end result character you get, who have different characteristics; for example, Mametchi has the highest IQ and is very healthy, Kuchipatchi is the laziest and loves to binge, and Mimitchi spends her time studying. However, if they get too sick, stay dirty too long, starve, eat too much or they reach the limit of their age, they die. The death sequence is quite a tearjerker (I used to cry at it all the time as a child), and its common if you get a Bum tamagotchi. It was my childhood. My cousin still has a few. Though, I've never seen any mention of this game anywhere on the site. Now, being that its a game that requires time and patience, it may not be much of a candidate for a TAS, but I've just never seen what a game like this would look like under such superhuman input. "Fastest max IQ" maybe? Oh, and here's a video for reference. NOT MINE! https://www.youtube.com/watch?v=L5TGLRrAe_k
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Ahh, crabapples. Well it was worth a shot. Gotta start somewhere...
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
2:53 - 2:58 LEFT ME IN PIECES!!!!! HE CLENCHED THE OTHER SCORPION'S HEAD AND TOOK OFF HIS OWN INSTEAD!!!!! I CAN'T FREAKING BREATHE I'M LAUGHING SO HARD!!!
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
What I want to know is how they all managed to get so damn far in the game.
A wise man once said "Damn, that's one hell of a steak."
Experienced Forum User
Joined: 5/13/2013
Posts: 180
I would like to nominate this video for "Biggest, most entertaining Clusterfuck of Madness of all time" Because that's exactly what happened. But it left me laughing in my own bones. Now I have a question for you.... HOW DID YOU MANAGE TO MAKE THIS GAME SHIT ITSELF SO MUCH?!
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
FODA wrote:
Also, it is unlikely that your game will be perfectly glitchless even if you try.
I didn't say it would be perfectly glitchless. I just said in layman's terms, you could find a way to abuse these glitches.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
FODA wrote:
I'm not sure he meant it to be used in TASing.
Well I kinda thought it would be a neat thing to see in a TAS but using it during normal gameplay could be fun as well.
A wise man once said "Damn, that's one hell of a steak."
Post subject: LUA scripting: AI second player?
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Joined: 5/13/2013
Posts: 180
So I noticed that a lot of emulators allow LUA scripting, and I read on the page for said function that "the possibilities are endless". So, taking that note, I figured, hey, if you can code just about anything in LUA as a script, then why not some form of A.I. for the second player? This would be pretty revolutionary for gameplay, as the computer would be helping you play the game without the need of someone cluttering the computer with their hands on another half of the keyboard. I think it can be done, because why not? Imagine playing Contra on 2P mode, and the Blue Guy is doing all the work without without any human input. What if you were playing Kirby Super Star and an enemy you just ate came to life right before your eyes and stayed by your side all on its own? Can't you see yourself at throat and neck with the computer in a game of Super Puzzle Fighter II Turbo? I don't know one day that went by I haven't dreamed of playing Gunstar Super Heroes with a sentient Player 2. I think we can do it.
A wise man once said "Damn, that's one hell of a steak."
Post subject: Re: A game I'm making about TAS in general.
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Joined: 5/13/2013
Posts: 180
jlun2 wrote:
YushiroGowa wrote:
Playaround: Just screwing around with glitches/tricks/physics abuse!
Uh....how would that work? Since you're making the game, aren't you supposed to look out for gltiches, rather than just leaving them there? Because if you deliberately left them there, it won't be an unintended software bug, but a gameplay mechanic.
Well of course I wouldn't just leave them in there intentionally. I plan to have "easter eggs" in this game in the form of things that mimic classic TAS glitches (ie phasing yourself into walls into OoB areas, walljumping with characters that can't normally do so, etc.) and you could find these as achievements as well as tricks, but it just depends on how you look at it. I know it sounds weird but hey, it's TASvideos, man! Glitches are like fruit flies here, you see them all the time!
A wise man once said "Damn, that's one hell of a steak."
Post subject: Re: A game I'm making about TAS in general.
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Joined: 5/13/2013
Posts: 180
Scepheo wrote:
YushiroGowa wrote:
Low %: Just get to the goal.
Oh for fucks sake. Will people ever learn? "Just get to the goal" is called any%. Grab ALL the collectibles: 100% Be as fast as possible, ignoring collectibles: any% Actively AVOID collectibles: low%
That's what low% is? Oops. Sorry, I get confused with terminology easily.
A wise man once said "Damn, that's one hell of a steak."
Post subject: A game I'm making about TAS in general.
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Joined: 5/13/2013
Posts: 180
I decided to take up game design as my future career. I've made a few projects that people (most specifically friends and family) were impressed by but I lost them over the years. And when I discovered TASVideos, I had no idea the possibilities were that more boundless. Well then I thought this: Why not make a game about tool assisted speedrunning altogether? But not just any sandbox game to mess around with; I would call this: TAS Factory: SuperPlay It. So here's how it would work: you know how most XBox 360, PC and PS3 games like Skate 1, 2 and 3, GTA IV and various others let you record gameplay in-game and set up different viewpoints, edit the video in different ways and etc.? Well, TAS Factory could have characters from different video games, in a 3D environment, in a pre-built map or maps that other people create, then, you determine a certain goal from a simple Settings menu. Now, you won't use a seperate program that slows the throttle speed to do this. No, TAS Factory would have it's own timescale/frame advance/slowmo system that records your input at different slowmo speeds, then when you're finished with your speedrun, play it back at 100 % speed and VOILA! You have your own next-gen TAS. Goal Types: Max Kills: Self-explanatory. Kill as many enemies as you can. Low %: Just get to the goal. 100 %: Get EVERYTHING and get to the goal. Playaround: Just screwing around with glitches/tricks/physics abuse! 2P: You and a friend playing with superhuman hands. 3P: You and two more friends playing with superhuman speed. Full Party: Four people take human input to the next level. Pacifist: Get to the goal, but GOD HELP YOU do not touch anyone. Play input methods: Controller/Keyboard input: Play with a controller or keyboard. Path Run: Instead of traditional controller input, use the mouse to define paths for your avatar to automatically move on; this includes running, jumping, attacking, wallkicks, bhopping, wavedashing, etc. TAS A.I.: This is something I thought would be very cool, even for this game (If I make it) or any other emulated game: a CPU script that would take control of another player. And the script system could use a command input like this: You just press a key that brings up a radial menu during TAS production, with the following commands: Cover Me: The CPU player moves behind you and attacks enemies behind during production. Stack Me: The CPU player stays as close to you as possible during production. PlayWith Me: In Playaround sub-mode, the COM player does its best to follow your lead while messing about with throws, special moves, etc, i.e. play tennis with an energy ball, acrobatics using throw attacks... Grab...: Select this command and click a power-up or another object and the COM player will go and get it during production. I haven't started work on this yet but when I do it will change the way you look at TASing forever. Maybe.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Whoa, holy shit. This is one agile ninja. How does he manage to stay conscious/not get dizzy grappling that fast?!
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
moozooh wrote:
GOOD JOB! ENTERTAINMENT BONUS 7.5 pts. TECHNICAL BONUS 8.5 pts. SAVING ••• PLEASE DO NOT TURN THE TAS POWER OFF.
I love it whenever a reaction to a video like this is spoken in game engrish.....it's hilarious.
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
So the legends are true..... The prophecy has been fulfilled!!! Now we can start seeing TASes of LittleBigPlanet!!!!
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Patashu wrote:
Does making internal frame advance replays work with two players?
Probably, if you have four arms :P Or maybe if you get a friend and get him to agree to play with you in super slowmo
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Weeeeellllll guess what? The V2.0 launcher just came out AND it supports 2 players now! 2P N TASes here we come!!!
A wise man once said "Damn, that's one hell of a steak."
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Joined: 5/13/2013
Posts: 180
Now about a possible playaround TAS.....
A wise man once said "Damn, that's one hell of a steak."
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