Posts for ZarroTsu

Experienced Forum User
Joined: 5/5/2014
Posts: 27
This thing is a large-scale game with its own story. And when I say 'large-scale', I mean 'quite possibly larger and longer than the original Cave Story'. Incidently, someone on the CS forum pointed out this morning what might be a game-breaking bug late in the game, so while it shouldn't affect immediate progress on this TAS, I'm going to try getting a version update out tonight (~12 hours or so from now). So if you get stuck in Jenka's House, that'd be why. I figured out what said bug is, and it shouldn't affect your playthrough at all, unless you go back and do a NG+ run. Regardless, a new version will be up this evening.
Experienced Forum User
Joined: 5/5/2014
Posts: 27
Hey. I saw your TAS WIP on youtube and wanted to let you know I released the full version of the game earlier today. The full version's release topic is {here} (external link), in case any one else is interested in helping this TAS out. Some spoiler-ish things concerning speed-running: In case you aren't aware: Later on, in the Sand Zone's teleporter puzzle, you can use the Dog Whistle to reset the teleporters. I put in a shortcut wherein resetting the teleporters actually sets Booster's teleporter directly to Misery. I also made the Critter Juice subquest no longer require talking to Monster X to initiate it, so that should help cut down on some time too, by simply heading straight for Chaba. That said it MIGHT be possible to skip the entire thing with frame-perfect boosting across the death spikes in Labyrinth W, but I'm not entirely sure.