Posts for Zurreco

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Apparently Ganondorf can't beat anyone ever and Snake is the best possible choice? Falco is at a disadvantage to G&W? In my house, a person with Ganondorf has a decent chance of taking home most of the KOs in a stock match, especially against the likes of Bowser or Dedede. Falco and Wolf tend to run the house, and it seems really unlikely that G&W would be able to overtake either of them... I wonder what the basis is for half of this. I doubt it's based on anything entirely supportable.
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The only thing you can do to make Golden Sun faster and more entertaining is to manipulate good random encounters and use ample amounts of strong djinn for excessive damage. Otherwise, aside from good tactical use of stat boosts and magic arrangements, you're pretty much boned. Is there a current "fast" completion time for GS? If so, how outrageous can it be? The game isn't that slow if you turbo through dungeons and conversations optimally.
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This was entertaining for a bit, but after a while I kinda wanted something to spice up the run a bit. Much as I love to play R-Type, watching it isn't that great. The lag didn't help much either. Meh Vote.
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Cardboard wrote:
However working on this started to suck as you disappeared from IRC hinthint.
But but but... I made the vbm so that you could get work done without me :3
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You have to understand that Scurge requires a lot of planning. A lot. More than you would think for an action game. That, and the game kind of drags on if you've played it for a while. It's just not meant for "free time" work like most other games are.
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Lucky for you, my VBA folder was backed up to a second hard drive right before my system32 crapped out. After some trouble on my part, I was able to track down the test run and post it on microstorage. Note that the run uses very few savestates, never employs frame advance, and had not much planning involved. Cardboard found that you can still damage bosses when they're in their coffin, which is a tactic I did not use. Aside from that, the 2x battery can probably be skipped and you don't have to care so much about not being seen as much as I bothered to do. A good run would probably beat 2:2x e: Also note that Bisqwit is allowing the modded version of the ROM for Boktai. It allows us to alter the solar input levels, thereby circumventing the problem of needing an actual solar sensor. My ROM was titled "Boktai - The Sun is in Your Hands (E) (M5) (Cracked).gba", but it should work with a lot of different ROMs that employ the same workaround.
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Putting money on Detroit. The NBA Division Finals! would have been an equally stupid thread.
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I already said I was dropping it since you seemed much more suited to the run. Plus, I'm way behind on the projects I've been working on as it is, on account of my social life and lack of a working PC.
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MUGG wrote:
I'd like to see Mario & Luigi.
I thought this couldn't be done due to a problem with the VBA BIOS or something? GSGold attempted a completion run a few times, but VBA would always crash in the Desert area where you have to escort Peach.
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I'm still waiting for Cardboard (or anyone else, I suppose) to finish a run of Boktai. I even made a complete walkthrough video for it so that people could use it as a "do this, but optimise it" reference. Alas, no go... Also, if someone has the balls to try it, Scurge would be cool to watch. It's like isometric Metroid Fusion meets Doom.
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Rising Tempest wrote:
Manticore, Hippogryph, same thing.
Well, Manticore is the body of a lion with wings and a human face. Hippogryph is a griffin with hooves. There is enough of a difference. Or are dogs and cats essentially the same?
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MichaelD wrote:
Zurreco wrote:
Also, you can get the urn in the forest stage without the aerial gargoyle by flying right under the vine, then clinging to the wall. You can then proceed to beat the main stage boss (sorry for not knowing technical names of enemies and stages) to get the whirlwind which can aid you in the several sections of the stage where you get the aerial gargoyle.
You have to go back to that stage with the Air Crest anyways, since there is a Life Piece in the third part of the level. With that in mind, it's faster to break the two vines with the Air Crest than it is to get the Urn with an odd wall jump. Plus, the time it would take to fly from stage 2 to 3, to 4, and back to 3 is longer than just flying to 4 and then 3.
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MichaelD wrote:
@Zurreco: This thread is rather large.
Yes, because looking 2 pages back in a 12 page thread is a huge hassle. Thank you for putting forth some effort...
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MichaelD wrote:
Do bosses have weaknesses to certain abilities? If so, can someone provide a list?
Yes. They have been listed already in the thread.
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I would prefer more effort going in to the quality of submissions and publications, rather than the quality of encoding. Also, less effort on useless threads.
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The wheel is cool and all, but I'm so used to not having it (ExciteTruck uses somewhat similar controls) that the wheel itself feels awkward. I much prefer to freehand. I haven't used the Nunchuck with the Wiimote yet. Furthermore, I've heard a lot of people say that they're impressed with the way the Wiimote was used for this game. Have that many people not heard of/played ExciteTruck? I personally like ExciteTruck more, just because it's more fun to control and careen in to other people, but that's just me.
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You know Kyrsimys, you should be glad that they're driving you away from the game. Rock Band isn't that great, and if anything, the $200 price tag we had in the US seemed like too much as it was. Just don't get the game, save your money, and spend it on something else. Honestly, if people marking up the price of a video game is enough to throw you in to this much of a frenzy, you must lead a very simple life.
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Rising Tempest wrote:
least out of the way would be the hippogriph
Hippogriph is not in this game.
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Got a job at the EPA finally, and I only have a few more classes before I graduate with a degree in Environmental Systems Chemistry/Policy. Beats doing AE reporting for the biotech industry.
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Who says he didn't?
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KO points are pretty lenient compared to SD points. In order to get an SD, you can't have taken direct or indirect damage in a notable period of time (10 seconds maybe?) and you can't die by being knocked back by anything hazardous in general. So yeah, it more or less gives them the point if they somehow recently contributed to your death. When my house plays, if a 2 person 1 life situation ends with a Smash Ball, we will sometimes kill ourselves to keep the winner from their last KO.
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Tub wrote:
you can't improve a 1000 frame movie more than 1000 times
Not true. There can be 1000 ways to save a total of 1000 frames, and then another improvement that saves 1000 frames and has a positive effect on the next set of 1000. You're limiting your scope too much.
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Saturn wrote:
My previous statement was actually meant for all the other rooms
This is a terrible cop out and I hope 10 frames are saved in the Morph Ball room just so that you stop attempting to be the guarantor of Super Metroid perfection. -creedz
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stickyman05 wrote:
Target tests are not customized for the character anymore, just 5 stock levels that are nigh impossible for some characters. Ex: level 3, the lone bullseye that you have to hit with a projectile or Up+B, without falling down a small pit an dying. No easy feat for Ganondorf. All in all, I believe Melee is a better game. There seems to be more fluff and less action, so to speak... too much random shit gets in the way of enjoying the game as easily as Melee. Added to the fact it took me 2 weeks to beat classic with all characters (12 rounds +2 target tests are a bit much for 37 characters [3 pokemon included]).
The Target Tests actually force people to adapt to the same scenario with different people, rather than just having them try their hand at one static level. Along with this, every stage has tiny alterations to them that allow everyone to beat them speedily using a unique moveset. For example, the target you're mentioning in Stage 3 can be handled fairly easily with a Warlock Kick. Furthermore, the challenges are meant to be something that you chip away at over time. The fact that it took you two weeks to put in something to the tune of 6 or 7 hours of work on one facet of the game (which I would say entails less than 15% of its appreciable content) tells me that you're playing the game an awful lot as it is. Are you one of those people that lets the CPU play hour long matches while you're asleep so that you can get the 100 Brawl Hours challenge completed? It totally defeats the purpose of being a system of checkpoints that you complete over a long period of playing the game, thereby adding a bit of longevity to the game. If you're going to just play the game to beat the challenges before doing anything else, you're going to lose interest in the game once you have everything unlocked and collected.
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AKA wrote:
Didn't Lucid Faia beat that run by some considerable margin?
After a whopping 45 seconds of research:
  • Lucid has no records for MGS2.
  • The current SDA run is held by Cody Miller.
  • The SDA run specifically states, the run is "not meant to compete with Big Boss runs like Takeshi's"
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