Posts for Zurreco

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You're focusing too hard on your work, I'd say. Create an intermediary between working in frame advance and going back to your normal 60Hz lifestyle. Also, that's weird you're weird.
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Atma wrote:
Correction, they guard the power bracelets, not the flippers. They wouldn't co-operate with me and die fast and efficiently, so I just kinda stopped working on it for a (long) while. Then I gave the wip to Zurreco and asked him to do that room for me so I can continue.
1) Shut up jerk. You're a jerk and your mouth needs to be shut. 2) I haven't touched any of my works in months. What makes you think I'm going to do your work for you? Just Bomb-Arrow the crap out of them like I told you to.
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Atma is lazy and doesn't want to kill the Skittersx4 that guard the Flippers.
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Truncated wrote:
Zurreco, did you completely miss the point or are you just being ironic?
Neither. There are plenty of games out there where you can control two players at once. It's a huge leap to say "this game has you control two characters at once, and we have a published avi of people playing more than one Megaman game at once, so the idea was stolen." I was just pointing out that you can't really make a relation between this game and Megaman/the concept and our publication's concepts. Next, people are going to make claims like "in Sonic an the Secret Rings, you run in to enemies with your body to cause them damage. In one of the Castlevania publications, you can throw yourself in to certain bosses to cause massive damage. It follows suit, then, that the programmers from SatSR stole this concept from one of our movies." Just because a game has some sort of aspect that is somewhat similar to something shown on this site does not, in any logical pathway, determine that anything was either stolen or inspired from the latter. To assume so is a blatant abuse of cause and effect.
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I don't think that you can really infer anything about Megaman just because the game has a sidescroller with shooting. If you're going to make big leaps like that, basically every game concept used in the last 5 years is stolen from an earlier concept. Also, that game looks atrocious.
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You have to play all of them, IIRC. That's why I did it in my first submission for the game.
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That's pretty weak, to be honest. I'd expect more out of someone who puts more effort in to imagining a convoluted rating system than basic prose. On the plus side, Michel de Montaigne asserts that sex with the lame is the best kind of sex imaginable. Looks like things are turning up Zurreco!
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AKA wrote:
How low can you and other JXQ assosiates go...
I thought it was pretty obvious that JXQ and I are fairly nonplussed with eachother. It's hard to associate with people you find fairly boring (in both directions). And I stand by my secondary claim still.
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Voting Yes. This should obsolete every movie on the site, ever, and we should shut down the submission queue after this.
AKA wrote:
This movie is nothing more than a pride movie playing for ego so 'no' vote.
You are a cancer.
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Maybe the forums will actually post this when it says it will! This was an easy Yes vote for me. I wish you had done the air duel level with all the purple bombers, but it's no big deal. During the Frigate boss fight, isn't there a score star hidden somewhere near the control tower? If so, could you have gotten it without losing time? I think it would be rad if you could tack on another 10000 points or whatever.
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MUGG comes along and steals my thunder but once in a fortnight...
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emu wrote:
which makes me wonder, why I never heard of it.
Oddly enough, this is one of the only games to actually have negative retail rates, since a lot of people returned the game within weeks of buying it. From what I recall, a lot of people didn't think to hop in to the vortex at the end of the fourth stage (which unlocks the second half of the game), and so they thought it was a cheap throwaway title. Needless to say, people jumped the gun.
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So why didn't you make this thread yesterday, when the announcement was made?
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upthorn wrote:
actually this particular video series is pretty good about only showing unique methods. If the player dies in the same way twice, the second time it skips the lead up and goes straight to the death. It also tends, after death, to restart at the current problem spot, not forcing you to rewatch the whole level over and over to get the full solution.
I made my post after watching the first three videos. While I agree that this was better than other videos I've seen, this was still too repetitive and aggravating for my tastes.
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The problem with these videos is that it always boils down to a long series of failures. Yes, it was funny to see you die from method x once. No, it isn't funny to see you die from method x thirty times over before you get past it just to reach death method y. I can only watch these for a few minutes before I give up out of frustration as a viewer. "JUST DO IT ALREADY, ARG!"
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mike89 wrote:
There are the people TASvideos should be most keen to get to these parts
Can you rephrase this? I don't quite understand what you're saying. Either way, I stand by my case. If someone sees a tool assisted run somewhere and isn't interested enough to start asking questions or watch another tool assisted work, then I submit that this person really wouldn't fit in around here. We aren't exactly the most complacent bunch, you know, and we have to show some base level of interest in the work being published here. The other two groups (uninterested and non-supportive) are obviously not needed, so I won't get in to that.
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I would say that the percentage is very small, and it is almost directly translatable to the amount of people who were linked to N64 speedruns via YouTube. I would also venture to say that these are people we don't want around these parts, since they're not inspired enough to check up on the goings-on behind runs, thereby associating to people who don't understand what tool assistance is. So, uhh, to answer your question more concisely: the number of people who have seen but one run is unknown, but it has definitely grown in the last 6 months by a humongous factor. This number n, as moozooh put it, is probably ~85% people who don't understand what tool assisted runs are, ~10% are people who have a grasp of the concept (yet don't care), and 5% are people who saw one, read up on it, and were turned back by the concept (FCVEs amirite guys?).
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LagDotCom wrote:
once she leaves her terrible country behind.
How are you supposed to take her as she is with that kind of attitude? Also, UK sucks USA #1 say hi to Ryvnn for me.
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You know you post too much when you continue to make shitty Off Topic threads.
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arkiandruski wrote:
Question: Is there any way to glitch straight to the Forbidden Zone?
Yes. You need a rush soul and Giant Bat, and you need to exit the top of the chapel at the correct pixel/morph at the correct instant to shoot straight to the room before Chaos. It helps skip Julius, but it also means that you have to backtrack a bit to get the last few souls on your quest. Didn't read the rest of your post because god damn son[/i].
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No talking about non-TAS usage of emulators allowed, sorry. If you want to find a version of FCEU that doesn't force you to use left/right, go find a site that has a subforum for non-assisted works. We don't have a section where people can submit and discuss non-assisted runs, so don't go using that as a justification for a non-imposing emulator or anything. Seriously, though, why doesn't FCEU have this as a toggled feature like other emulators do?
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I'd like to see the passworded bonus mission run as a concept demo. It would be pretty fast, and it would show off enough new content that people might like it.
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Straight to Bone Daddy, straight to Flame Lord, straight to Flier1, straight to Phalanx. That's all there is to it, I'm afraid. No need to pick up anything anywhere, either. This is why I'm not a fan of any%
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Twelvepack wrote:
America already has a mexico.
Your Sarcasm Detector seems to be broken...
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But America is better than Canada. Doesn't that mean that Canada is America's Mexico?
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