Posts for Zurreco

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Games or good games?
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JXQ wrote:
Everyone else: Quit being jackasses. There's a difference between pointing out a better way to do something and ridicule.
I'd go as far to say that everyone aside from AnotherGamer was stern but just, rather than being jackasses. Generalizations are what make the internet a sad place, man.
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Ugh. No vote for one million reasons: This is not a "look what I did without rerecords!" site. No. Each level was done pretty poorly, including the city. No. The game is really terrible. No. This could have seemingly been ended at a better time. No. That being said: No.
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samurai goroh wrote:
Someone at GameFAQs forum claims to beat it at 3'42"38 AND with Plasma... You can read it here...
That person is a liar and this is further proof that GameFAQs is a cesspool. And for the record, using Wheelie Rider is the most boring thing someone can do for this.
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kwinse wrote:
And would this game be suitable for a TAS if it were running at normal speeds?
No. The game is incredibly un-interesting when it comes to speed runs, with or without tools. Have you seen the "speedruns" for it? Terrible...
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mrz wrote:
I wish I can see the wip thegreginator posted. Micro storage isn't working for some reason now.
Doesn't matter, since he redid it again anyways.
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It's nothing that you did/didn't do; it's because of that boss fight in Kazakh after disc 2. I know what's going on, but the visual glitching makes the room look atrocious.
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A very fast and terribly confusing improvement. Yes vote.
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Anything, really. I'd love a super cannon set up, since I have enough chips to make it. A large amount of shockwaves would also make me happy, since they give out 60 damage per hit and can take out those retarded bomb balls. For Fireman, I do (1st round) ADD + 27buster [27], then (2nd round) WideSwd + 3x Sword [273]. Fight ends in 15:73 For Numberman, swords won't help. That being said, I do (1st round) 3x Minibomb + 8buster [158], (2nd round) 2x Cannon + 5buster [85], (3rd round) 2xShotgun + 13buster [73], (4th round) 2xShockWave + 10buster [130], (5th round) Spreader + 24buster [54]. Fight ends in 45:69.
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Post subject: Re: Megaman Battle Network series
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FrostyTheDragon wrote:
why not a thread for the whole series of MMBN games?
Because they're all separate games, and they are all different enough that they shouldn't be bundled together. I have a run through the first Battle Network game up to Numberman. After royally obliterating Fireman, the Numberman fight seems really slow and tame. I'm not really happy with the chipsets I keep getting from him, and so I've been stuck there for a while. Currently, Numberman dies at frame ~35200 (9:47). Are you AquaTiger, by chance?
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Interesting, albeit confusing. I await the updated submission.
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Kitsune wrote:
I've never heard of Matt Piper.
The person who submitted all the platinum runs to SDA.
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As long as you're doing it, I'm one happy shrew.
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Fuck if I know. I remember someone talking about storing one to skip an owl at SDA. Like I said, I'm probably confusing it with something.
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AngerFist wrote:
GuanoBowl wrote:
YautjaElder wrote:
Still wondering why you didn't skip the owl outside kokiri forest.
?
He probably mean why you did not skip the dialogue with the owl after kokiri forest
He probably figured that much out, but maybe was wondering how he could have done that. Last I heard, storing a ground jump skips that owl. Then again, crazy Zurreco might just be remembering the wrong stuff again.
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I actually found that pretty amusing. Assuming that there will be something to bounce/slide off of in some levels, the walkrun might not break 20 minutes. I'd say someone should go for it, just to say that they did. Skip trying all exits, though.
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Kitsune wrote:
I think any TAS for this game should be for maximum destruction. The lights I could care less about. The game is rather short from what I've seen on SDA with the new Single Segment.
The SS at SDA is a good concept run, but it isn't as amusing as the game allows. The platinum videos by Matt Piper are ten times more amusing than the SS, especially since the SS isn't as optimal as it can be.
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Will you run it solo if you don't get a team ready?
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Randil wrote:
Not that it really matters, but I saved 1 frame on the level where you jump on balls. Each jumps wastes 1 frame, and by making one less jump, I finished 1 frame faster. Yay for big improvement! :) Besides that improvement, all other levels are exactly as fast, so yes, this run is most likely very much optimized.
That being said, a 1 frame improvement on such an optimized run would be accepted.
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JXQ wrote:
You couldn't do any key exits. And it would be way too slow to be worth watching.
We talked about it in IRC. The only time Y would be used is to pick up keys and use Yoshi to get a blue shell in one of the Star Worlds. For the key thing, hopping to maintain walk speed or kicking the item ahead the second you pick it up would maintain some semblance of it being a walkathon.
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Well, considering how much platform jumping is included in the W&W games, frames can definitely be shaved off of the game.
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antd wrote:
You must've entirely missed what I was implying.
That you're not submitting a run for the game, that you don't like a lot of people at this site, and, therefore, you have nothing to offer anyone?
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Vavagon, I love your avatar.
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DK64_MASTER wrote:
<DK64_MASTER> awesome reply
Agree. Yes, SandBag is known for being an annoying troll. "Who is the REAL soma cruz?" got tired after about -5 posts, but his incessant rambling about AoS did nothing but have everyone remind him that he needs to die by smoke inhalation.
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Are you blocking while backflipping?
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