Posts for Zurreco

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This was in no way optimised, and it was barely entertaining. Voting no. Try redoing it with frame advance (and a higher difficulty!). How this game was even made without detonating Japan is beyond me.
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Punchin' spiders in the name of justice! This was surprisingly much more entertaining than ziplock's run. The level routes looked perfect to me, and the general level of play was more than I could expect for this game. Voting Yes. As for a screen shot, I'd rather see one where you punched the two Frankenstein-esque guys at once while passing through them, or... well, anything with action would be good. The picture you selected is really tame.
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kirbymuncher wrote:
Thats sort of overpowered. I mean, in a mono-coloured deck you'd be getting an extra card into play whenever you damage them with it. In a burn deck, it would be awesome.
Reality Twist would ruin any 1 or 2 colored deck very very easily. I was thinking of a Minus World card that would act like Reality Twist, but... meh.
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Tub wrote:
maybe the one behind the link that was posted in this thread? (duh!) if you have a link to a more recent version in flash format (the linux binary on their homepage won't work for me), feel free to post it.
That should teach you to use ebaumsworld, then. I'm afraid that, if the Linux and Windows versions are too different, I can't supply you with a copy. I'm saving you a lot of hassle, though: I've had the game for 2 years and I haven't been able to beat half of it.
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Tub wrote:
It took me until today (two weeks) to finish all 30 stages.
Err, there are 100 episodes, each composed of 5 levels. What crappy trial version were you playing?
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Post subject: Re: #1397: Parrot14Green & vsmk3 's SNES Rockman 7 in 37:14
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Bag of Magic Food wrote:
Yeah, well, not everyone understands YOUR language
I'll disagree with this right here.
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Post subject: Re: #1397: Parrot14Green & vsmk3 's SNES Rockman 7 in 37:14
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NesVideoAgent wrote:
I think Japan version is more enrertainment than USA version. USA version deleted the funny information when you selected stage. It seems USA version didn't have the dialogue with Roll and Auto. (I used to use J Rom,almost never played this game with U rom so I just do some tests,not very sure) I think the dialogue with Roll and Auto is more entertainment than Dr.Light. Too bad it's much longer than Dr.Light,so I can't show that in this movie.
So you switched to the J version because...? Dialogs that can't be appreciated and extra useless information under the bosses? I thought people only changed ROMs when it was proven that time could be saved. While I can appreciate your reason for switching ROMs, I think you lose more entertainment from this, since not everyone understands the language. Being able to read what is being said was a nice little bonus in the old submission, and that is now lost. That being said, every non-action part of the run was instantly less inviting, and was therefore less entertaining by proxy. However, I know this game inside and out regardless of what language it's in, and I'm going to vote yes for this. Very entertaining use of tricks and glitches.
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If PS2 emulation works, doesnt that mean that PS1 games can be emulated via backwards compatability?
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Subtle racial stereotyping?
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Sir VG wrote:
Now, is it REALLY the media players fault? Or the compression?
Nope. It's yours. Way to fail, failure.
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That sounds both slow and boring, in my opinion. If it's about speed, make it fast. If it's about points, rack em up. If it's about "entertainment," you'll always run in to a slew of people saying that your run is not entertaining. As many have said before, SSB just doesn't seem to be suitable for this site.
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Therefore, WMP is to blame, not Maza.
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transaspie wrote:
I think it's a tad more than 5, but the number is maybe in single digits...among those who will mention it in a forum, at least.
People who aren't willing to post about problems they are having don't deserve to be watching in the first place. There, I said it.
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Therefore, the problem is because of people playing the movie at 2x speed (who plays a 10 second run at 2x speed?) or people playing the movie on lame media players. Maza != Blame
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Sandbag wrote:
There's too many possibilities for Super Smash Bros. not to be published. I think the run needs use a variety of ideas from character abilities, item usage, combinations, CPU suicides, CPU's killing CPU's, program glitches etc.
That was, essentially, what comicalflop's run was. Maybe SSB just isn't a good game to TAS, since it will either be entertaining but terribly slow or fast but terribly boring. Attempting to find a middle ground in there proved to be even worse than the two extremes.
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Arc's site comes and goes, but our love for him never falters. Also, hey, don't ruin my road to glory you jerk.
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Sir VG wrote:
the sound is broke and I want to know why.
Since it's happening in very isolated events (<5 people claiming to experience this), I'd say it's more of a problem on your end, as opposed to Maza's.
Sir VG wrote:
I like Media Player Classic and I want to use it. If the sound really is in here, there has to be a codec that's usable.
Thought I also prefer MPC to VLC, MPC will probably never be able to perform as well as VLC can without lots of rewrites and updates. That being said, stick with VLC.
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I think it should be obvious that all rejected runs already have a home to go to... That is, shoddy backwater tripod sites and YouTube, where they are overshadowed by thing like "LAUGHING BABY" and "BUSH IS THE DEVIL." If someone wants to get their "entertaining" (read: not entertaining enough) runs to be hosted somewhere, they should get in touch with Arc, since he has that superplay temple and all.
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Warp wrote:
Better for everyone? Even those who would have to redownload the tens-of-megabytes-long movie again just for a 1 frame improvement?
If people are going to throw a fit over such a small improvement, they can go ahead and NOT download the movie files, since "the improvements doesn't merit showing interest" (or whatever argument they have).
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AKA wrote:
I think Goron punches will be used to clear the boulders as we'll have dwindling supplies at that point.
Yeah, that's what I figured. Unless you want to use Fire Arrows (magic permitting)
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Why don't you watch what AKA posted, eh? They get to the snowball ledge using the bomb staircase method.
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comicalflop: I think you think I'm talking about Snowhead Ascent. I'm talking about inside the Temple. You don't seriously think you can get spike power in the distance of one planted snowball, do you?
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comicalflop wrote:
1. Goron spike rolling up the ramp and smashing the snowballs will be faster. 2. You cannot roll in place with Goron rolling as well as swimming as Zora i.e. can't turn around in tight circles as much. Also, I believe shooting Ghot keeps him at his position and firing lightning bolts at you (I think, I definetly remembered him running around the circle and not standing still when my brother played by goron rolling way back when he played it on the console.)
1. Have fun building up spike ability in such a small space. 2. You don't have to roll in place, since Goht will keep moving with you.
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adelikat wrote:
I think all these mk games are all the same. Having a run of each one is silly. Having said that, I found this one the most entertaining of them. Voting yes for this one as the one mk representative.
Well, MK4 is so unlike the rest of the MK games that I feel it isn't representative. I would say that MKTrilogy would be the most representative (and that that should replace teh SNES runs, if that is the will of the masses), but MK4 should be published separately simply for its hilariously campy production values. I'd like to see a run of every MK game (so long as it's entertaining). Just for the record.
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Oh, ok. No, the heart does bounce twice, and if it hits the fence or a tree, it bounces back. That being said, uprooting against a tree/fence would save you a tad bit of walking. The hear will never leave the bounds of where Link can be, though.
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