Posts for Zurreco

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Randil wrote:
As of today, I'm 20.88767123.... years old. That's 20 years and 324 days (my birthday is 5:th of february). Just a little update.
Last I checked, the 5th of February is farther than 31 days from now.
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Silent_Slayers wrote:
On CCM Wall kicks will work you can jump dive at the beginning so that u take no damage no matter how far u fall and then u can do the rest from there, ive tested its faster i dunno if u can hex-edit that but anyways its really fast
Won't you either get stuck in the ground or take massive amounts of damage? Can the dive move even be turned from forwards to backwards motion? Also, "you", not "u". If you're too busy to fully spell out such a simple word, expect others to be too busy to respond to you.
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OK well, assuming that magic isn't replenished after he gets the ocarina back, I would still rather see something during the minute or two, followed by having to pick up a magic jar at some point, rather than sitting around at the door waiting for it to open.
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He could write something on the walls with Deku saliva, I guess. Magic permitting, of course.
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YautjaElder wrote:
AKA wrote:
Deku backwalking is the fastest for of movement
No, the fastest form of movement is supersliding or goron rolling.
I think he meant that as the fastest way to travel as a Deku Scrub in segment 1.
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Yes vote. I'm impressed that you could improve the old movie by such an extent.
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Oddly, though, Ogre's solution works. When I had desynchs before, deleting the save file would remedy the problem. Sure, the problem is somewhere else, but removing the save file was a simpler solution.
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Are you letting the ROM fully load and run for a few seconds, hitting turbo at all, or loading any sort of savestates while playing?
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Yes vote. Some of these holes were too glorious...
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It's not a desynch; the engineer just takes a lot of time to get past an area. It shouldn't take anywhere near that much time to move him, especially with how many times his auto-path completion makes him turn back and get stuck a bit. Mayhap you should be the one who is readifying?
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More like FAIL run
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Where is the uber-micro you promised? That engineer had trouble making his way past the second chokepoint alone.
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graviteh wrote:
Those guys that posted that have no skills
The digg users or the youtube users? The digg users would be correct: this doesn't a lot of skill, just practice.
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He knocks one in to the background and hits the cups. As if the cups weren't boring/distracting enough, they now compound his failures into slow-motion worthy segments.
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SpiDeY wrote:
I think this one is better: http://www.youtube.com/watch?v=C1mfBsk07CY And this is real, but it looks extremely hard oO
Not only is that kid really presumptuous, but he broke the cardinal rule of puting movies on the internet: if you feel that your audio is boring enough to warrant music overlay, make sure that the music is both fitting and interesting. I prefer the first movie, in the same sense that I prefer ketchup to catsup on my ice cream.
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Your resumé is going to list every single one of your non-payed for accomplishments in life. Employers will pay you to not make them read the list.
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That guy sure has a future at the 'catch die in a cup and stack them real fast' factory!
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AngerFist wrote:
I wonder how he handles his tongue with women..
Not well, because he spends all of his time with cups and die?
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xebra: I demand you do it with fuzzy dice and a barrel. That will make it interesting.
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McBAIN wrote:
greeves
Graves. I would also be interested in a Fighter run. Too bad I'm a staunch opponent of SRAM.
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I really liked how he did the same thing over and over again until it was no longer interesting to watch! I would like to see him do that with 10 fuzzy dice and a barrel.
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So uhh... Yes, they do. Yes, it's necessary.
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Forgot to comment on it yesterday: I liked pretty much everything that you did with the levels (I really liked how Leviathan's stage was a nice watch), but I'll admit that the fights with Harpuia and Leviathan seemed a bit untasteful. Fast, yes, maybe optimal, but still very meh. It's like the Kelverian fight in MMZ3: it's super fast, but taking so much damage leaves something to be desired.
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Educated guess: depending on how the game reads the input for it, you might have to hit the 4 quadrants in a certain order in a set amount of time.
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Odds are that someone browsing through will see something and want to run it, eh? Why didn't you just compile a list of all N64 games into a txt file and link to it? I don't want to be confrontational, but I can't really wrap my head around the idea of just posting a bunch of games in a list like that.
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