Posts for Zurreco

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Demon's Crest (U).smc
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Heh, well. I have my 8th version, which was after I tested all the ROMs out there and retried the 'best' one so many times. Anyways, the smv is http://www.geocities.com/aazurreco/ZDC.zip so have fun with it. If you find a way to fix it... well... I guess I'll start up Demon's Crest again sooner or later.
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Just tried it with those settings. It keeps missing a beat somewhere about frame 9200. No idea why. It wouldn't be so bad if it wasn't right in the middle of fighting the hardest to manipulate miniboss in the game...
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Pocket Monsters Green (v1.0)(J)[S] I think...
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nitsuja wrote:
BTW, maybe I should also mention here that this has been done. Your tools should work with any vba-rerecording v13 or newer (not requiring a separate modified shared-memory VBA anymore).
So how can we read into the game code with VBA?
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it's not a hard game at all. just waste GP on death scrolls and get the time crest as soon as you can. you can casually beat the whole game 100% in less than 90 minutes.
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umm.... you cant make a video because trying to record it causes desynchs. if the input stream isnt spot on, the emulator cant replay the movie correctly, and therefore no movie can be recorded from the emulator. that is how every movie on the site works.
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mikwuyma and I are talking about a speedrun for it... kinda. time attacks aren't viable. all ROMs for Demon's Crest desynch or crash.
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mini-update: My project is back on track now. The movie now starts from power on (thanks to TNSe) and I have begun testing my control over Soma with Atma's help. In 6 days I should have some sort of update to the WIP, although I can't promise much. Hoe hasn't finalized his VBA+ tool, so that means I get to go back to testing 5 million combonations of button presses just to pick up a soul here and there. Hurrah. On the plus side, Atma and I have been tossing around route ideas for the any% coming up, since he will take a crack at it too. That means that you'll see a near perfect route soon enough. We may even skip Death >_>
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Bag of Magic Food wrote:
lawl do a Pokemon Stadium run using only rentals!
derail: I remember renting it and getting every pokemon into their league of champions by using my 3 powerhouse monsters against the elite four. what a shoddy attempt to make money on kids...
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Wetrix Tetrisphere OgreBattle 64 (what Phil said, but with the commercial title) Hybrid Heaven Pokémon Snap (hehe)
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Well, don't give up. Use dan's movie as a stepping stone for a decent timeattack. Otherwise, this movie will only last as long as no one gives it a serious attempt.
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The rejected and cancelled submissions don't show in the queue unless you look hard for them... But if you mean in the forums, it's not a bad idea. It's pretty obvious, to me at least, that all locked topics in the queue are to be avoided.
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http://tasvideos.org/245S.html No one really liked it. Plus, I had a hard time making it complete itself back then, and I have yet to care about it since. It's a straightforward game, so anyone could take my movie and improve it by at least 15 seconds. If you need the .smv, just ask.
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If you're headed to Salt Lake or Provo, look for David Chalk, Travis Seymour, Tommy Seymour, Declan Pizzino, etc etc. Otherwise, have fun.
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Atma wrote:
Who knows how much extra time it will take to kill graham form 2 (not to mention balore), given i wont have the claimh solais, at best I'd have the mysteltain unless i forced a final sword to drop, even though it could potentially waste a lot of time given you can't cancel its swinging animation, not to mention i'd have to kill 2 final guards, unless in some ungodly fashion i got the sword and the soul on the same frame. The only items i'll potentially force a drop of are baselard, maybe a combat knife, and maybe a final sword. other than that, i'll probably be decently off otherwise, but time will tell.
There is a trick to Balore which makes him have a very VERY fast fight. If you haven't seen it in WIP form, you can stand on his hands. They're at the perfect height to do fast slashes on his eyes. For Graham 2, you can manipulate his hands to operate to your liking. If I were you, I would test how Medusa + Kicker Skeleton would work on Graham 2, just in case. I can't remember if you can get an infinite combo on him with it. The Chaos Ring will definitely be necessary for Chaos 1 and 2. You will save a minute, if not more, by using Red Minotaur a lot. All you have to worry about is decimating the red soul keeper in Chaos 1 and then avoiding the yellow soul keeper's drain power. Then, it's all clean sailing. As for your weapon, I would suggest you go with Baselard -> Combat Knife -> Whip Knuckle/Hrunting -> Laevatain as your weapon sets. They're all the fast hit types, and they're all on a generic path. Also, you can get these weapons all before the harder bosses (Balore, Legion, Graham) pretty simply, and getting Laevatain leaves a few choices for you. There is a possible drop right before and right after the underground cemetary. There is also a loose Laevatain in the Arena, right after a few Red Minotaurs (equates to good exp and the best shooter). I'll get back to you on your route later, though.
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I'm glad you're doing the 100% Atma. Once I fix my computer (again, mind you), I will be in IRC a lot, so feel free to find me there or on AIM. The backdashing is pretty much essential. If you don't use it, someone else will come around and obsolete your movie with it. Best to aim high from the start, I guess. But, like you said, it doesn't look that great. I'm still mad at Nrg for pointing out that the dash looked viable. FYI, the timing for the dash is 8 frames dashing, one frame jumping, and 11 or 12 frames just holding in your direction, followed by one frame turning around. That could be wrong, though, since I haven't played the game on VBA in a few weeks now. As for the slow start shenanigans, are you using the same ROM as I am? If so, are you using frame advance to skip through everything in the intro faster? Otherwise, I don't know what to tell you. Maybe you are inputing a name, as opposed to my simply using start for Soma? That's all I can think of that would cause that. Otherwise, have fun nabbing souls left and right. If I were you, I would make a little chart of what souls are on your current path, and then make a little progression ladder of which souls benefit the most. You would be surprised how well some of the more retarded spells in the game are in certain situations. Yay Catoblepas and Axe Armor! As for my movie... well. It's still "in production", I guess. I had a tiny update on the movie, but I don't think I really liked it. I have to turn back from the current WIP a bit and kill a bat that I skipped anyways, so... meh. Also, I need to format my HD because I may have gotten a virus from my new roomie. I'll keep updating as I progress on the movie.
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Update: There is no update. I move out tomorrow, and I now need a new motherboard for my emulator PC. Yep, life sucks. At least Hoe is making some progress on his project.
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oh, wow, i was just joking about the phantom fight. as cool as the ultimate foot chip is, there is no way that you can save time by getting it. Just go pure rankless speed.
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I'm in Germany right now. At the earliest, expect some form of update on the... 16th? That will be after I move into my new apartment and whatnot. I'm still mainly waiting on the hacked VBA for soul collection. An all soul run would still be awesome, and I am very willing to support and collaborate with anyone willing to do it. The route alone will be pretty rough and whatnot. I would say go for it, but yeah, any movie for this game would require frame advance to be submittable.
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In FE you can't run out of weapon use in the middle of a fight. Even if you have a weapon with just one use left, it can be used twice in one fight. FE would very quickly turn into using the pegasus knights to throw your mages or heavy generals around. Also, the mine trick probably wouldn't work on VBA.... maybe.
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It wouldn't matter, you don't need the modded version of the emulator to playback the final version of the game, and the modifications don't alter the game in any way. It just interprets the game for me.
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The only tools that would really be necessary for an optimal movie: A soul-drop tool: reads the game code and interprets into a 'kill on this frame and target enemy will give up soul' sort of read out. An item-drop tool: same as the above tool, although maybe it can predict which item will drop, in case enemies can drop more than one item, or if they can drop large/small hearts/jewels. this one isnt as important, but its still needed for an optimal movie. That is all the tools one would need to be able to make an ideal emulator movie for AoS. Thanks in advance for any progress you can make.
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Aye, I have a windows OS. Sorry.
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It's my last day here anyways. Might as well go out with a bang :)
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