Posts for andrewg

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I've always wanted to somehow bring the mechakoopas from the room before Bowser to Bowser's fight. It just SEEMS like it should be possible somehow just looking at other glitches. There probably isn't a way currently, but I have a feeling it could be possible.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Well, I still have some theories to test on this game I guess. But I will test them at a later date. :)
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Wow... WHAAAAAT!?? WOOOOOOOWWWW That was fantastic! I'm now wondering whether any of this could transfer to a console run. I'm still trying to figure out how this all works. I want to see someone manage to bring items to Bowser now.
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I think it's safe to say that SMB is the most fascinating game ever, for no real reason.
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I think it's safe to say that SMB is the most fascinating game ever, for no real reason.
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It doesn't work. That is, for several reasons, it's impossible to finish the game without running
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Very happy to see this published. I'm glad one of my smb ideas could help. :)
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Happylee, I'm looking forward to what you finish. :)
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You have to place them exactly perfect, then when you press up, it will work. I always just did it directly instead of using the ladder for a setup. Using a ladder makes more sense though (well, wastes probably like 5 seconds), but it's WAY more consistant.
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Hey tjp! Bombman zip: 1. Place a magnet beam at the very top of the screen 2. jump onto the magnet beam 3. At the top of the screen, place yourself where the ladder is (in this case, the very right edge). 4. Press "up" (if successful, the screen will start scrolling upwards) 5. Hold "left" and mash the "select" button. (if you don't die you've done this correctly) 6. Unpause and continue to hold left. You should be zipping extremely quickly rightwards 7. Once at the door, you need to be facing rightwards (under where the door is), in order for it to open. Fireman zip: Essentially the same. You need to be at the very top of the screen and lined up with the ladder below you. I forget if there are other steps involved with this one. I don't think pausing is needed.
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Yeah, this has happened countless of times for me. I always tried to find a use for it, but never could.
Super Mario Bros. console speedrunner - Andrew Gardikis
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http://www.youtube.com/watch?v=rObUJcsJAJs&feature=related In honor of this TAS getting accepted.
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This interests me. I would like to help to a degree if I can, but I can't commit to it (I don't have much free time lately). Heh, I'm not sure you want me on your team again. I seem to just delay things haha...
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4matsy wrote:
Except 999999 isn't the max score in SMB1. 9999950 is. Which is impossible in one life even with max spamming of the shell-and-stairs trick. Even on Vs. SMB, where, when doing the trick, after one 1UP, the points go back down to 8000 and stay there. <_<'
The SMB and Vs SMB scores do roll at 9,999,950. In Vs SMB, the turtles stop giving 1-ups momentarily when bouncing, but they will give you them again if you keep doing it. In SMB, I think you could score over 9,999,950 on one life, but just barely. TASing it I'm sure you could. Without TASing, I doubt it though.
Zowayix wrote:
I'd love to see a "fastest 999999" run with the rules "no death" and "no hitting a shell more than twice" (to prevent repetitiveness). IIRC that score requires entering the second quest at least once.
With these rules, I think the highest you'd be looking at is about 3 million TASing, and without TASing my high score with those rules is ~1,100,000. When you reach the 2nd quest, your score resets so it wouldn't work if you tried beating the game a ton of times.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Super Mario Bros. console speedrunner - Andrew Gardikis
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I did this on console not too long ago when I was bored haha.
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I didn't mean to vote no! :( However, there are a few things that I'm not sure how they work in the SNES version. I have to wonder if time can be saved in a few places.
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It seems like the validity of my speedruns is diminishing. :/
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laranja wrote:
Hmm guyz I'm not sure if there is another SMW threads but since this is the main one I have to ask here... Does using 2 player maybe help save time? I mean not for any% tas... but for a 100% ? using 2 players to share routes and stages ?
I believe it's been determined that it takes far too long in between each character switches for it to save time, even if the route would be quicker. There isn't much backtracking in the current map route iirc though. So no, it doesn't unfortunately.
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Yeah, I'm just looking at it as "get the least amount of frames touching the ground." Also, entering the ground would make it more interesting I guess though. 4-1 would definitely be interesting.
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You could take the pipe in 1-1 - probably less interesting, but less frames actually touching the ground. 1-2 - you could walljump off the back wall starting out and then just run over the entire level lol... I mean, that's the way to do it touching the ground the least amount there.
Super Mario Bros. console speedrunner - Andrew Gardikis
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I think going through the floor counts as touching the ground though.
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uhh wait, chip n dale? why isn't it called chip n dale? EDIT: now I'm just having fun naming all the rip-offs here. Really, trying to pass them off as squirrels is just ridiculous... I should notify disney of this. And then it has DKC music? What the crap? lol @ sonic-like end sequence screens too. This game. I feel like it's a quiz. Which games have been ripped off in the following game? Song at the graveyard is the same as the song from the graveyard in lion king (SNES). Super Mario World - ending
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This makes sense. With the PAL version, if you jump right as you're about to hit the base of the flagpole, you'll get the flagpole glitch. It's still no easy feat though! nice one! :)
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Did you hold forward the entire time or did you try and mimic the TAS somehow? Was it on the original version (not all stars)? Or is it the E (European) version?
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