Posts for arflech

Post subject: Re: Questions for Speed runners
arflech
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Posts: 1120
Is this the real life?
lumice wrote:
Do you find real life unfulfilling?
Is this just fantasy?
lumice wrote:
Do you have a tendecy to avoid problems?
Caught in a landslide...
lumice wrote:
Do you look for ways of escaping from stressful situations?
No escape from reality.
lumice wrote:
How long is the average speedrun?
Open your eyes.
lumice wrote:
Why do you speed run?
Look up to the skies and see.
lumice wrote:
I'm currently doing a paper on video games and would like to gather from data.
I'm just a poor boy; I need no sympathy.
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arflech
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Bloobiebla wrote:
I'm not a big fan of cookies ^_^
how about if you get the TAStiest cookies of all: the session cookies from adelikat and Nach
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arflech
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upthorn wrote:
Windows is not DOS.
This is correct; you can't claim a game is a DOS game just because it normally runs at full-screen on DOS-based Windows; otherwise I'd wish for a TAS of Black & White.
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arflech
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but then there's no northernmost or southernmost point
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arflech
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MegaRace, which I just found out was also on the SegaCD: http://en.wikipedia.org/wiki/Megarace
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arflech
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The test TAS looks like it uses the same trick, with the exception of one place near the end.
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arflech
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FractalFusion wrote:
The top half is backwards. It should be flipped and shifted.
opps
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arflech
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maybe I should have said "verily" k now imago build this I just learned that nasm doesn't like being run from a path with spaces in it, and I'm gonna buck up and install the DirectX SDK again Here be VBA-M: http://www.mediafire.com/?f0qgx1mez0z If your security software complains about a UPX compressed program use this, it's almost thrice as large though: http://www.mediafire.com/?hqnm2mdmjyj
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arflech
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this isn't just liberal use it's socialist use
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arflech
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Ferret Warlord, your tiling is a bit off, because if you go straight through the South Pole on the 30W longitude line, you will end up leaving on the 150E longitude line; please look at my image on the first page for the correct tiling.
Warp wrote:
arflech wrote:
I think the idea of turning the North and South edges of the map into warp zones where you pick a direction and thereby choose where you end up (on the respective edges) is a bit closer to a realistic depiction of a sphere, and probably as close as you can get without introducing the distortions of an actual rectangular projection, in which higher latitutes are stretched out because smaller lines of latitude are made to fit in the same length.
Only if you don't mind that when you reach the north pole, you are suddenly teleported to the opposite side of the planet... :) A mathematically correct depiction would be that when you go out of the upper edge, you appear again on the upper edge, but at a distance which is half of the total width of the world map (in other words, 180 degrees apart in the original coordinates).
That sounds like the first thing I said ITT.
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arflech
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DarkKobold wrote:
Nach is trying to do that thing, albeit poorly, where he brings up some controversial topic, and then gets people to argue with him incesently. Its a wannabe socratic method.
i wanna be thrasymachos
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arflech
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sgrunt wrote:
Noob Irdoh wrote:
Hold on! There seems to be something wrong in the encode. I am not sure if it's a problem with the emulator itself, or the rgb dumper, or the encode, or even my Media Player Classic, so I am just reporting this here, so Ilari and Sgrunt can see and decide what's wrong.
We are looking into this and it appears to be present in the emulator, so it is not a problem with the encode. More details to come as we find out more.
It might be a limitation of the system itself; I've seen similar artifacts on the NES.
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Post subject: Re: Super Mario Galaxy Speed Run
arflech
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wellbe6 wrote:
Yeah. I am going to do a speed run of this game, but not sure about a TAS, I have to think about two things.
    * If it is possible to make a TAS * Getting a ROM to an emulator * Finding a better emulator (better than WiiZip)
Please look around the forums: The up-and-coming TAS-capable emulator is Dolphin.
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arflech
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I think the idea of turning the North and South edges of the map into warp zones where you pick a direction and thereby choose where you end up (on the respective edges) is a bit closer to a realistic depiction of a sphere, and probably as close as you can get without introducing the distortions of an actual rectangular projection, in which higher latitutes are stretched out because smaller lines of latitude are made to fit in the same length.
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arflech
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I first got suckered in by the "Fake Difficulty" article in the description for one of the runs. Anyway you could make the maps more realistic by having all users who walk up the top of the map end up walking down from the top of the map, halfway around it, like this:
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arflech
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Dial-up networking is old-school, several years older than the Internet in fact, but ancient modems can still work with modern gear: http://www.youtube.com/watch?v=X9dpXHnJXaE
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arflech
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Krusty's Super Fun House
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arflech
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I should mention that it might be easier to just permanently add the JDK bin directory to your PATH, using the System Properties dialog that can be accessed by typing WinKey+Break; also now the latest version of the JDK is 1.6.0_20, it's too bad Sun Oracle doesn't add its own environment variable for the JDK and update it with each new installation so that you could just say "PATH=%JDK%;%PATH%" Oh, and on a related note, your steps should have the user prepend the JDK bin directory to the PATH rather than overwriting the PATH.
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arflech
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In case anyone was curious about the old link, here it is: http://repo.or.cz/w/jpcrr.git
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arflech
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The link in the OP goes to the Git repository for JPC-RR rather than the Google Code TASTools repository and does not host any builds; here is the correct link: http://code.google.com/p/tastools/downloads/list
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arflech
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Dwedit wrote:
Windows 7 host running XP Mode emulator running DOSBox emulator running Nesticle That's three emulators.
For all I know the troper who made that screenshot (I got it from TVtropes) could have been using a Mac with Parallels running Windows 7, but then again if he or she were, it would have been cooler to see the Snow Leopard background also. BTW it is possible to run Linux on Windows in VMWare, Qemu, or even VirtualPC.
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arflech
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I'd like to know how the monochrome encodes were done; I didn't see any option in VBjin for this. Also there were technically 22 games released for VB, albeit fewer than 20 in each region. BTW I'd like to know who got the idea to use the .vb extension, it runs the risk of users with Visual Basic installed double-clicking them and watching Visual Basic or Visual Studio launch and then show gibberish.
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arflech
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Warepire wrote:
This game is even more broken than I thought.
This game, Spyro 2, and FFVII make the PSX sound like (worse than) the NES of 3D gaming; note that I never had a PlayStation as a kid (and have never had a Sony console or handheld) and only recently got into trying out these games when I learned that PCSX could run bzipped ISOs, so I'm encountering this stuff for the first time and finding out what I haven't been missing. This isn't meant to disparage the PS2, PS3, or PSP, or the 2D games on the PSX, however.
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arflech
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For a while there I thought that Red Dragon or Reality Boy would end up as the TAS-capable emulator (despite rdragon having been stalled for 6 years); I didn't even realize that Mednafen and PCEjin could join forces like Voltron to emulate the Virtual Boy. I remember playing Virtual Boy Wario Land in Red Dragon once with the screen rendered monochrome with just one of the video outputs, and it was still awesome.
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arflech
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I'll see you in hell, Pachelbel: http://www.youtube.com/watch?v=JdxkVQy7QLM
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