Posts for arflech

arflech
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Post subject: emulators in emulators in emulators
arflech
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Posts: 1120
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arflech
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Oh, I forgot to mention the "Wars" series...I might do a mega-post about the titles and their translation patches, but basically it started off in 1990 as "Famicom Wars" with two nondescript opposing armies, and there were games made for the SNES and GameBoy, and then when Advance Wars was released in English, it took off and all subsequent "Wars" games have had international releases. In this series, all of the personality is in the "generals" for each side, while the units are all generic and don't have any sort of equipment and often are produced at some cost; this differs from the typical RPG because while the characters do usually have some sort of class, the player characters and helpful NPCs are not generic, have their own personalities, and do equip things to increase their power in some way.
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arflech
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Sir VG wrote:
arflech wrote:
Sir VG wrote:
I don't care what anybody else says, Rhapsody: A Musical Adventure was a hoot (it's by Nippon Ichi). Note that you will have to get the PS1 version, as the DS version changed from tactical strategy to turn based.
OMG WTF
I said NO!
most epic "But Thou Must" evar also that video led me to this one: om nom nom nom
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arflech
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Sir VG wrote:
I don't care what anybody else says, Rhapsody: A Musical Adventure was a hoot (it's by Nippon Ichi). Note that you will have to get the PS1 version, as the DS version changed from tactical strategy to turn based.
OMG WTF
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arflech
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spweasel wrote:
I was going to give this a meh, but then I played this version on the DS release. Playing the game certainly helps put the crazy physics abuse into focus. Yes vote, though I'd love to see improvements. How old is the heroine supposed to be, anyways? I had assumed she was an elementary school student, but the art for the menu on the DS version would indicate that she is well into puberty at least.
I tried playing the DS version too; it's not nearly as easy as the TASes make it look. Also Wikipedia sez she's 19, and her name is also Umihara Kawase.
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arflech
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It doesn't take as much grinding as it may seem to max out levels in Paper Mario: You can only go up to 27, and you can defer that to the room in Chapter 6 where you meet the Amazy Dayzee; it may even be possible to manipulate the area so it appears every time you come in, and the battle yields 37 Star Points when you're at level 26 and even more at lower levels (it's the only way to max out, there aren't enough star points among the boss characters and the regular enemies stop giving experience long before level 27).
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arflech
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braxen wrote:
Hello, i have followed OoT TAS'es a while now, but this Awesome TAS you MrGrunz and others are working on - is there any release date yet? I don't have the patience to look through 270 pages...
You don't have to look all that far back to realize that they don't have a goddamn clue about when or even whether they'll get finished. Perhaps you would like to learn the secrets of the Shaolin Supersliding Reverse Bottle Adventure Masters to help them along so that maybe the run will be released before the successor to the Wii.
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arflech
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Disgaea was ported to the DS and is available in English, I should mention. I've also heard the Luminous Arc series is a series of strategy RPGs for the DS; the first 2 have been released in English and the third may yet get an English release, because it was released in Japan half a year ago. Also, for the Shining games I mentioned... Feather has not yet been released in English, and I don't know whether it ever will be (it has been just over a year since its release in Japan, as the first strategy RPG in the Shining series in 12 years, and it didn't sell well even there) The first Gaiden game and Final Conflict have not been released in English either, although Gaiden I became Book I of Shining Force CD (Gaiden II became Book II, and there are 2 other shorter Books); meanwhile Gaiden II was released in English as Shining Force II: The Sword of Hajya. Only the first scenario of Shining Force III was ever released in English (there are 3 scenarios sold as separate discs and a bonus CD). There is a working translation for Final Conflict (although none for the first Gaiden that I know of), an active translation project for the rest of Shining Force III, and widespread clamoring for a translation of Feather although little publicly visible progress, possibly waiting for Atlus or Sega itself to finally make its own translation; I'm putting my hopes on a translation becoming available by late 2011, considering how long it took for the Mother 3 Fan Translation to be finished. As for Fire Emblem, the first 6 games and the Satellaview game were released only in Japan, but all of them have been translated, to varying degrees of success; I have linked to the translations where I could find them. 1 Fire Emblem: Ankoku Ryū to Hikari no Tsurugi (NES 1990, "Shadow Dragons and the Blade of Light", re-made for DS in 2008 as "Fire Emblem: Shadow Dragon", which was released in English) 2 Fire Emblem Gaiden (NES 1992) 3 Fire Emblem: Monshō no Nazo (SNES 1994, "Mystery of the Emblem", includes remake of first game as "Book One") 4 Fire Emblem: Seisen no Keifu (SNES 1996, "Genealogy of the Holy War") BS Fire Emblem: Akaneia Senki (SNES Satellaview 1997, "War Chronicles of Akaneia") 5 Fire Emblem: Thracia 776 (SNES 1999, final first-party title in any region, 2 years after America's final first-party SNES game, Kirby's Dream Land 3) The better translation patch was hosted on a site no longer available, so I have re-uploaded it: http://sharebee.com/8e422591 6 Fire Emblem: Fūin no Tsurugi (GBA 2002, "The Binding Blade") 7 Fire Emblem: Rekka no Ken (GBA 2003, "The Sword of Flame", released in English as simply "Fire Emblem") 8 Fire Emblem: Seima no Kōseki (GBA 2004, "Shining Stones of Holiness and Evil", released in English as "Fire Emblem: The Sacred Stones") 9 Fire Emblem: Sōen no Kiseki (GC 2005, "Trail of the Blue Flame", released in English as "Fire Emblem: Path of Radiance") 10 Fire Emblem: Akatsuki no Megami (Wii 2007, "The Goddess of Dawn", released in English as "Fire Emblem: Radiant Dawn") Now for the Tactics Ogre sub-series... First there's the original, the third game in the Ogre Battle series (and seventh episode), Tactics Ogre: Let Us Cling Together (SNES 1995 and Saturn 1996 only in Japan, PSX in Japan 1997 and America 1998) Translation for the SNES version: http://agtp.romhack.net/project.php?id=tactics Then there's Tactics Ogre: The Knight of Lodis (GBA 2001) Finally, the Final Fantasy Tactics sub-series... Final Fantasy Tactics (PSX 1997) Final Fantasy Tactics Advance (GBA 2003) Final Fantasy Tactics: The War of the Lions (PSP 2007) Final Fantasy Tactics A2: Grimoire of the Rift (DS 2007) While looking this stuff up I learned about yet another strategy RPG series that has never been released outside Japan: Black Matrix. Black/Matrix (Saturn 1998, DC 1999, PSX 2000) Black/Matrix II (PS2 2002) Black Matrix Zero (GBA 2002, re-released as "Black/Matrix 00" for PSX in 2004) This is the only translation of Black Matrix Zero I could find, and it only finished a few menus: http://www.romhacking.net/trans/603/
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arflech
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from the Shining series: Shining Force (Genesis, remade for GBA) Shining Force II (Genesis) Shining Force III (Saturn) Shining Force Feather (DS) Shining Force Gaiden I-II (Game Gear, remade for Sega CD) Shining Force Gaiden: Final Conflict (Game Gear) You may also find the Fire Emblem series to your liking, along with the Final Fantasy Tactics offshoot to the Final Fantasy series and the Tactics Ogre offshoot to the Ogre Battle series.
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arflech
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I guess it's just my underpowered laptop again :-( I mean I can understand Pokémon being slow because of all of the 3D textures, but not Umihara Kawase Shun...also FWIW the foreground doesn't show at all on the latest NO$GBA
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arflech
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I found some videos about a bug in DKC2 that is so devastating, it can erase your save files, and if using an emulator, where the ROM image isn't truly read-only, it can also corrupt the ROM itself...the "Castle Crush glitch": http://www.youtube.com/watch?v=pPQxnVfFAs8 The video above shows how to do it (in the description), while this one shows some of the neat objects that the "invisible barrel" can become: http://www.youtube.com/watch?v=1D95R9h7Jqw This one shows King Zing, which did not appear in the previous video: http://www.youtube.com/watch?v=Bq-_tqsSA-I Finally, here's what happens to the ROM if you tried this trick on an emulator: http://www.youtube.com/watch?v=kS623XTmr04
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Post subject: Umihara Kawase Shun
arflech
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I just tried it out and it really is as slow on the latest stable release of DeSmuME and the latest SVN as this run makes it look: http://www.youtube.com/watch?v=8Di1m3cYZPo
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arflech
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mz wrote:
Thanks for the report, ghost85. It seems it's just a false positive, caused after compressing that file with upx. You may want to decompress it if it bothers you. If I release another version, I'll remember to not use any of the compressed files again. By the way, this pcsx.exe couldn't be compressed for some reason. :P
"TLS callbacks are not supported" I actually enjoy using compressed executables, although I've noticed if I ever move the portable versions of the Nirsoft applications (which are compressed by UPX) to a computer with a resident virus scanner, some of the apps will get deleted because they are also marked as false positives. Also, has anyone successfully used UPX on a PPC Mac? I tried compiling it in Tiger and then compressing Firefox, which works well in Windows but left me with a useless 48-byte stub on the PPC Mac :( I just discovered the ability of PCSX to compress ISOs with Bzip and to run compressed ISOs; that should save a lot of space. Now I just need to figure out how to get my USB controller to work; I have set up all of the buttons on the joypad but they don't seem to do anything. Oh, DarkKobold, mz's link was to old versions of FCEU, not PCSX; here's the correct link: http://code.google.com/p/pcsxrr/downloads/list?can=1
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arflech
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Interestingly, even though Tengen was taken to court for 10NES circumvention, Wisdom Tree (developer of such wholesome games as Bible Buffet and Super 3D Noah's Ark) got away with it, probably because Nintendo didn't want to sully its family-friendly image by suing a Christian video-game company. then less than a decade later the big N allowed Conker's Bad Fur Day on the N64
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arflech
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A similar game to try out is Mario & Yoshi, from 1991
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arflech
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it is the nineties and there is time for... KLAX
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Post subject: Visual Studio 2010 and .NET Framework 4 released today
arflech
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(Silverlight 4 coming soon, including to Linux, for those who are into that sort of thing) I hope that the new features in the Visual C++ 2010 compiler will provide some performance improvements for those emulators around here that use Visual C++ for the Windows builds. I wonder, when the VC9 projects were first being made, were they usually just made by converting the VC8 projects or were they made de novo? If the former, how well did the conversion work out? I suspect it won't be long until we can use VC10 to make new Windows builds of the emulators.
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arflech
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and for less Easter-egg-style content, the title attribute can be used, because that one will always display as a tooltip
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arflech
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IMO an excellent category would be the low-level run, in which the Lucky Jewel and other sorts of things are done to avoid gaining experience in boss battles: http://www.youtube.com/watch?v=qfyR__29tDs Then again the guy who started this video series ended it after 26 parts (more than 2 hours, after several sped-up segments) around where the second Belome battle occurs.
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arflech
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N. Harmonik wrote:
until Pokémon Black and White are released, that is
oddly enough I imagined one of the generations would use those colors, and I just checked Bulbapedia and indeed those are the names of the Generation V games so I predict the enhanced release will be Pokémon Grey and then there will be a sixth generation for the 3DS with enhanced remakes of the Generation III and I games
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arflech
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please re-parse my sentence after the colon was the wiki inspired by the site that yours was a continuation of I didn't try to say it was the site that yours was a continuation of kinda like how "Tribute" by Tenacious D wasn't the greatest song in the world, just a tribute
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arflech
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I remember Rick making a similar wiki inspired by the site yours is the continuation of: http://debugunused.wikia.com/wiki/Debug_Modes_and_Unused_Stuff He talked about it ITT: http://tasvideos.org/forum/viewtopic.php?t=7561
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arflech
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I lol'd at the Rope Snake.
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Post subject: Re: This video gave me inspiration re: the emulators
arflech
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^^^We don't exactly reject changes to the emulators just because old runs fail to synch on them; otherwise we would have frozen FCEU around version 0.98.12 because of the Dragon Warrior 4 run.
Warp wrote:
While this idea has its merits, the problem with this is that it's impossible to predict how the module will need to be implemented, what kinds of things it will do, and hence what kind of tests should be used to test it thoroughly. With your pre-made tests you will only be testing part of the module (sometimes even a very small part) while large parts of the module may end up being completely untested.
This is what I first thought when I first heard of testing: You can't necessarily envision what the program will need to consist of or do right from the start, so you can't develop all of the tests right away. As you may imagine, the OP was made out of a complete ignorance of the development work behind the emulators; I don't actually know how messy the code is or whether there is a robust suite of unit tests for any of the emulators, although I am rooting around in the SVN tree for FCEUX right now.
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