Posts for biggyboy

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The item pickups definitely look a lot smoother now, nice job. The way you dealt with the baseball in the second room of Thursday was really cool. I kind of doubt you could push this under 8 minutes unfortunately unless a new trick is discovery or if you could defeat bosses way quicker than what we can now.
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Loved it, yes vote.
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You seem to get 'stuck' for 1 frame at 21391 and 21694, would this be possible to avoid? 21694 in WIP4 would make for a very cool screenshot though. Perhaps it would be faster to land on the ladder then do fastfall at frame 11603 in Thursday or did you try that already? Also enemy manipulation (see edit in my previous post)
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I watched your movie and it was entertaining to me, good job! But I'm wondering if getting pushed back by the worm in Saturday part 1 (at frame 17443) is worth it. Is it possible to jump earlier and take out the spider with a pie (I saw you ended the run with 3 pies) or perhaps pick up 0359 (shotgun ammo) to snipe off the worm? Same with the worm at frame 18083. The boss fights look funny to me but I'm afraid I can't comment much on them. It seems like you could grab the key earlier in Saturday but the bosses are really random as you said so that might not be possible. Im also wondering if you have considered manipulating enemies (birds) so that you can damage boost off them. You can for example manipulate the bird at frame 6868 in Wednesday to appear higher if Garfield's position is higher up which makes you able to do a non-damage boost off it which might save time.
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Yeah, I'd imagine that the boss fights are tricky to perfect as they seem a bit random to me when running the game in real time. It is unfortunate that Thursday and Friday lack shoes for the most part but the boss battles are entertaining enough for me. The music glitch at the end of Friday cracked me up. Both Saturday and Sunday should blazingly fast with the amount of shoes there are in those levels. It would have been interesting to see if taking damage and doing the health glitch would have saved time but I'm fine with this being a no damage run. Good luck on the rest of the run.
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Cosmo Police Galivan Don Doko Don 2 Garfield: A Week of Garfield Miracle Ropit's Adventure in 2100 Utsurun Desu Pirates: Donkey Kong Country 4 The Legend of Zelda: San Shen Zhi Li Panda Prince
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Donkey Kong Land
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I loved this game as a kid but I unfortunately don't think it would make for a good TAS, pacifist or not. There's a left+down+right glitch but that's about it I think. Someone else might find it to be an enjoyable playthrough however.
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I believe we are tied up to the first door seeing as I didn't grab any pie in the first room (+4 frames). But if I recall correctly I wasted at least one frame to setup my HP correctly at the Spider but don't quote me on that. But yeah, I'm very much interested in seeing a well executed TAS of this. I believe it should make for an entertaining run with the damage boosts & onslaught of enemies. Boss deals 8dmg Spiders deals 5dmg Frogs, Birds & Mice deals 4dmg Baseballs deals 3dmg Boss knife projectile & Worms deals 2dmg Lice deals 1dmg Also an interesting thing is that you only suffer from a 1 pixel knockback if you get hit when Garfield is in the position he is after a damage boost which could prove to be useful for something.
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Hello I currently have the fastest real time run of this game but it's easily improvable, especially in Sunday part 1. I started working on a TAS of this a few months ago but I kind of lost interest because I'm not that into it, I guess. This lua script displays all of the hidden items in the game - http://deanyderkheiser.net/marky/garfield.lua (change 0xB9E0 to 0xB8E0 in Saturday 2 & Sunday 2, thanks to Acmlm for making the script) I didn't pick up all of them in Saturday and Sunday iirc but I'm fairly sure that I got all of em in Monday-Friday. I'll definitely get back to improving my run some time but not right now. I didn't put too much effort into optimising my run as you'll see by me picking up an excessive amount of health/ammo that I actually wasn't needed. Edit: Here's my old WIP of monday which has a few mistakes in it (like not grabbing pie and grabbing the second pair of speedboots from the front) but it showcases a few tricks; Damageboost without taking damage: Jump into an enemy from below right after Garfield has done his low style judo kick and you should get push forward a tiny bit without taking damage (done at frame 390) Health glitch: Pick up a rotten tuna when Garfield's HP is 1 and his HP will get to full which is 40. I'm not exactly sure if it's worth doing for a TAS but it might be worth it for later damageboosts. Fast fall: Jump after walking off a ledge and you start to fall faster. I think that you should try to crank up the entertainment value a bit more by killing more enemies if possible. It's also possible to glitch the game into displaying weird graphics and changing the music (demonstrated here) but I'm not entirely sure how it works. That too could also make for some amusing stuff...
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If you pause and then unpause after a jump (must have descended the same distance of the jump height) or walking off a platform you will be able to jump in midair out of the menu, this could provide for some interesting strategies: http://www.youtube.com/watch?v=tiAAtSk9Vj8 It certainly does make the game less brutal to speedrun in a real-time environment. Edit: move right while inside walls in round 1, 3, 4 & 5
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how would it be executed in Woodman stage? There are no ladders nearby where you would suicide
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I watched the current TAS (aglasscage,finalfighter,pirohiko,shinryuu-rockman2.fm2) up to that point then made my own .fm2 but it should work with any inputs before it as long as you die where there is a ladder nearby. Rockman will then briefly grab the ladder (i think) when he appears again if you press down or up & it will bump him to the right.
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It saves 6 frames over the current run unless I'm doing something wrong. You get to X=136 after Crash death at frame 26103 instead of 26109 with the trick.
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Loved it, yes vote.
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If you press down or up after Crash deathwarp Mega Man kind of clips half a tile to the right. You can then proceed to move right with no delay without jumping. http://dehacked.2y.net/microstorage.php/info/1962198460/crshfi_1.fm2 Has this been brought up earlier and/or doesn't it save any time to do?
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Here's a upload of Nahoc's youtube video for those who can't watch it there
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Lovely run, I liked it a lot
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That's unfortunate, I'd absolutely love to see an any% TAS of either this or GTA1
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I'm not sure if this has been brought up or discussed earlier, but here's an interesting screen scrolling glitch: demonstrated in round 1-1 & 2-2 / .fm2 in round 1-3