Posts for bkDJ

Experienced Forum User
Joined: 7/26/2006
Posts: 1215
duksandfish wrote:
OmnipotentEntity wrote:
<OmnipotentEntity> Johannes`, I'd like you to count to one million and skip every prime number and every number divisible by 7 as a demonstration that no one is perfect.
http://duksandfish.zendfree.com/lol.php should, but free webhosting has... limitations...
Mediafire also has limitations: exe's will not be processed unless they contain no malicious code. So don't worry about running this, which will produce a text file that will make all your wildest dreams come true.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
Sami wrote:
Actually I take that mumbotoken because you need 15 to change into a warlus and that honeycomb came same time =)
Oh, I thought you could maybe avoid it like when you got the first empty honeycomb piece as the walrus. So nevermind :) EDIT: Happy New Year! HQ version now available, check out the previous link, as usual. (warning, large file)
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
Wow! So, what's up with that beak-bomb that fully revives? Could that have been used when entering mumbo's hut (without getting the honeycomb piece)? I mean, it probably wouldn't save any time since you had to get the mumbo token anyway but I'm still curious. In any case, great job! And here's my late encode. Latest part is 09.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
MezzoDragon and ShinyDoofy and anyone else wondering about a video: I am away from my stuff. and don't have the free time or computer to make one or the bandwidth to upload one. I'll be back home on December 30th. Apologies! Oh, a new page. I'll quote Sami for convenience:
Sami wrote:
Here is little christmas present to you guys ;D http://dehacked.2y.net/microstorage.php/info/811630363/Banjo-Kazooie-TAS-Sami-(USA).m64 Gameclock time is 12.08 Comicalflop: I try use that jump + Z trick inside christmastree but its over 100 frames slower than normal climbing... And merry christmas! =)
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
AirmanRWP wrote:
Does the Action square challenge change every second? If so it may be quicker to manipulate it into a quick challenge like the Zubba's which takes 4 gold feathers and less then 10 seconds to complete.
Don't forget that load times aren't instant. sure, the challenge is 10 seconds, but there's probably also 10 seconds in the loading before and after the challenge plus the winning fanfare (I can't imagine a challenge loading faster than an "eye" since those are basically just camera viewpoints in a level). Going out of your way to avoid load times seems worth it.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
Two things. 1) So holding A speeds up text, but L+R+B doesn't help? :/ (not on a computer that can emulate right now or else I'd use the provided savestates) 2) You don't have to really hold TAB for [X time] on mupen. Due to an oversight or perhaps purposefully left in due to its usefulness, there's an easy way to speed up n64 emulation without tiring a finger. Hold Tab, and then switch active windows (clicking outside of mupen works). It will think tab is still held now, even if you let go. Now you can switch back if you want and you exit TAB-mode by just tapping TAB again. :themoreyouknow:
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
Comicalflop wrote:
Is it possible to jump off of a mini game/trivia platform square without triggering the event, much like how you skipped Bottle's speech in Spiral Mountain? If not, it may also be wise to each time a mini game is complete, to jump to the next farthest one you can reach, or skip as many long mini games as possible.
My memory is kind of fuzzy but I think i remember that you are not able to jump on unanswered squares (because 'A' triggers the question) and that, until the quiz is over, there are invisible walls surrounding the walkway which prevent you from accidentally dying and purposefully skipping around.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
Thanks for making the videos HD :) For whose who want to save an HD youtube video to their harddrive (on an old CPU, playback in anything that supports .mp4 will be much nicer than in-browser). 1) Go to Keepvid.com 2) Put in the address for whatever video you want 3) Copy the link it gives for the mp4 but modify the "18" at the end to "22" 4) Paste result into browser 5) Profit!
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
Silent_Slayers wrote:
Nice comparison video bkDJ. I don't think Kyman goes for optimisation. He just makes entertaining videos I guess... :P
It was still very close for someone who hasn't actually tased the game much as far as I know. There's a pretty huge difference in experience with the engine between the Kyman and mrrz, so I hope there are no hard feelings! :)
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
oh well then. but in other news...
Kyman wrote:
Also I forgot to post this speed run I made: http://ca.youtube.com/watch?v=1HI3KMs2JnI
Did a little comparison with a section from mr_roberts_z's 100% WIP that he hasn't touched in about a year. Also he will be posting the entirety of his work so far to youtube pretty soon, so there's that to look forward to! :)
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
I don't remember that trick ever being mentioned, so nice find! Only really useful for glitchless or 100% runs obviously. But why do you hate the other thread so much? :P
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
bkDJ wrote:
Other english video sharing sites discourage gaming videos or have other unfriendly limits
So yeah I obviously checked out vimeo. And I had one problem or another with viddler/dailymotion/veoh/yahoovideo/googlevideo/others. So I stuck with something I already had an account for. Also, naming a video "butterfly" to avoid a takedown...? Nah. :) My upload speed is terrible so I'm not reversing my decision, but please feel free to take the flv's or mkv's and upload to a service of your choice if you don't like mine. :P
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
Kyman wrote:
No its not faster because you're on the other side of the room opposite of the stairs.
Yes but you skip the door-opening animation...
Kyman wrote:
Also you can't blj there because in the start the moat isn't drained.
Whoops.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
So has anyone timed from [DDD's "Exit To Lobby"] to [the entrance of the 70-star door], using the traditional way and an optimized version of the way used in that video? I see SS commented that it doesn't save time but I don't know if there was testing or hard numbers involved so I ask anyway. :) ...And while I'm at hypothetical improvements using Black Rooms of Death I also wonder about this BLJ coupled with a BLJ from the BRoD inside the lobby leading to a faster time from [player takes control] to [BitDW entrance]?
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
dunnius wrote:
If time flows a little during the transition
I'm pretty sure time pauses before the fadeout and resumes after the fade-in exactly to avoid that kind of stuff. I'm thinking specifically of the night-of-the-third-day quick cutscene when the currently published TAS reaches stone tower. But good luck! :/
Ver Greeneyes wrote:
What you're talking about is actually 'HD' as opposed to 'High Quality'. This recently became officially available. Here's an example: http://www.youtube.com/watch?v=p27cLysfqYc Note the 'Watch in HD' under the video. Yes, another way to get this is to use the URL hack &fmt=22, but if a HD version is not available it will fall back to the normal quality version rather than the high quality version, so you're probably better off just looking for the 'Watch in HD' button.
My point was that if anyone so chooses, they can upload a 1280x720 video and &fmt=22 WILL make it look fantastic. Just have a look here. That fine-print text is only readable in HD in a window larger than the site offers by default (so full-screen works). Hell, that little excerpt looks better than the encoded file I posted earlier. (DISCLAIMER: nope, I won't upload future encodes of this game to youtube, because my account is limited to 10-minutes and my upload speed is too slow for the larger files it would require. I'm just proving that anyone with a little time can easily achieve great results and not hope for youtube to "random"ly make their video look ok)
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
Johannes wrote:
using 24 fps
24fps makes for a rather poor display of 20fps game, 30fps game-menu, and 60fps main-menu. The key is leaving it at 60fps (or making it 30fps before you give it to youtube) and make the video 960x720 with black on the sides so the file is 1280x720. Then the youtube video with &fmt=22 at the end of the URL will look perfect.
Johannes wrote:
xvid
Come on man, nothing xvid does is better than x264. And since youtube will be reencoding your file anyway, you might as well give it something that looks good but isn't huge. For example the video can be encoded 1-pass with qp=15 If this discussion really needs to go further this probably isn't the right thread...
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
Royal Raceway was AWESOME!
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
NrgSpoon wrote:
Also, is it just me, or is the stereo on that video reversed?
oh hey you are absolutely right. So are all my videos and probably most n64 encodes by anyone made using mupen (on windows at least). The sound channels are reversed in the capture file! I'll remember that for next time... since I use avisynth anyway, I'll use it to reverse the left and right channels from now on. Temporary solution: Wear your headphones/earbuds the wrong way on purpose. :P
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
Swordless Link wrote:
Gorgeous encode, like always. Does your graphics card have fog for Direct64? Because in cards which have that (like mine), Jabo 1.6 is perfect, but in cards which don't (like on my laptop), it's missing some things, like shadows. Your encode seemed to have those, so I was wondering what card you had, since I remember some of your previous OoT encodes having no fog, and you captured those with Direct64.
My graphics card (nvidia 7800 GTX Go) does NOT support fog in the n64 zelda games using the latest direct64. I captured using Jabo 1.6 (with the really slow rdram option on... not sure if it actually improves Majora's Mask, but it never hurts anything except capture speed) at 1280x960. ...But if I had captured using the latest direct64, my encode would be without fog.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
I have a feeling that a redo is in order but anyway the first cycle as it stands right now is the "v2" file here.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
It really depends on how late he gets to the tower. If that time is less than the time it takes to get 99 in the chest on the roof, then it makes sense that going out again would actually be beneficial.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
duksandfish wrote:
After doing quite a bit of testing, I found that the video has to be at least 640*480/464 (for 4:3 videos) @ 1500-2000kbps with x264 to get hq on youtube. They also look much better if you capture at a higher resolution and downscale to 640*480 with lanczos (or 640*464 if you crop the black bars off)
Yes and no. You are absolutely correct that capturing big and downscaling improves quality. Youtube's "HQ" resolution is 480x360 and I have tested uploading at exactly that resolution to youtube and it does the high quality version properly. bitrate is of no importance, quality is important. a 60fps game needs more bitrate than a 20fps one for the same quality. x264 video quality is usually measured in quants. less than 26 (lower = better, 0 = lossless) should keep youtube happy. Also, now that youtube is trying out HD, you can upload a 1280x720 video (960x720 image with black pillarboxing on left and right) to get the very best out of an n64 encode on youtube. (fyi, "HQ" mode is fmt=18 and HD mode is fmt=22) And yes, SL, I'll encode to a file and put it on my site as usual. been a bit busy lately but I'm not in a rush since it's already on youtube. I'll have a link before the weekend.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
both n64 zelda games run at 20fps... Unless you mean 30VI/s? try not reading the framebuffer every frame and you should get better performance (that's a glide64 option, a checkbox). That won't sync with the recent oot run though. Try Direct64 for that one.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
We're all looking forward to it :) Apologies for the following long and somewhat off-topic post! My site is pretty obscure and not visually appealing. And the youtube videos don't have everything and are missing sound. So I took the liberty of uploading some to nicovideo. (reasons include but are not limited to: I don't have a 2006 account on youtube and video time limits suck. Scrolling comments greatly add to the enjoyment of the video for some and can optionally be disabled anyway. The video quality is better than youtube's. Other english video sharing sites discourage gaming videos or have other unfriendly limits) Playlist here If you don't have an account or don't know any japanese, that's fine. "hatena diary" can embed any nicovideo link, though unfortunately the uploader comments stay at their first revision. I think the videos are shown in reduced quality too. Oh well. :/ The three parts so far are: 1 - Spiral Mountain, Mumbo's Mountain, Treasure Trove Cove 2 - Clanker's Cavern, Bubble Gloop Swamp 3 - Gobi's Valley, Mad Monster Mansion [including quick visit to Freezeezy Peak] The button with the bird and text bubble toggles comments if they actually detract from your viewing experience.
Experienced Forum User
Joined: 7/26/2006
Posts: 1215
I've never seen a submission text that talks about eventual rejection so vehemently fight its rejection in the first post.
the goals of this run are as clear as they can be. [Some goals] wasn't stated in the submission text because I expected it to be a obvious thing to anybody who knows at least a bit about Super Metroid. [...] Besides, it was explained in the discussion tread here, or here.
You are saying that your goals are clear except for what YOU thought SHOULD be clear. Ok, it was all clarified in this submission thread, but do you still think writing stuff like that has its place in the first post?
([...]those who don't [know at least a bit about Super Metroid] wouldn't even care to watch this run).
Fair enough. Sounds like a reason to link this submission from one of the other 4 runs' descriptions, not to publish.
the clear majority of people have stated that they enjoyed the run and think the category is good
An Ocarina of Time any% was submitted with never-before seen tricks (that a lot of people didn't even "realize" or understand or appreciate, I'm thinking specifically of the Odd Mushroom that had to be used twice instead of once in order to work causing lots of people to contest the quality of the run) that left out other known tricks (and was also suboptimal, like a few areas of this run). It was rejected.
run that would only enrich this site due to the many people who would definitely be interested to see it.
I think your use of the word "many" is a little off-putting in light of what I quoted earlier:
([...]those who don't [know at least a bit about Super Metroid] wouldn't even care to watch this run).
The community probably does have "many" members but in in the prespective of this site's overall audience, it becomes "few." I think. Maybe I'm reading too much into that one.
Too bad.
Why would you tag your two defensive paragraphs that (albeit awkwardly) try to prove that this run is worth publishing with a "too bad" which essentially is just an inciting tease/flame/troll to ignore all the effort you put forth into what you did write?