Posts for bkDJ

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Sweet. I love props!
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I played it. Pretty silly game, but I don't remember it being fast. Maybe it would turn out as entertaining as the 007 runs, but I doubt it.
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so much animosity. I enjoy SM runs a lot but I think I'll stop lurking this thread for a while.
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I wasn't going to post anything in the SM thread, but since this is now off-topic, I'll go ahead and say that as a bystander, I am also really dissapointed in Saturn's post.
AKA wrote:
people might be able to somehow pick holes in it.
Wait. I thought that's what improvement was about?
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I forgot if this was mentioned: upon completing JRB, was it tested to see if the black box in on the east side fo the room or the small stairs allow BLJs to get back into the lobby quicker than going into the bonus area and exiting?
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Raiscan wrote:
I remember someone was doing a Sonic 1+2+3+3&K run a while back but they only released a single demo video and no input file, so I'm guessing it broke them down into a twitching wreck.
an input file was released, and there's a video file showing all 4 plays with various audio options... (http://tas.monotoli.org/mov/Sonic_1_2_3_K-wip01.mkv). But that thread has gotten no attention since shortly after. A shame, he was doing a decent job, and I'd definitely find it more fun to watch than the megaman one.
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mmbossman wrote:
Well I'm up to the Lava Powerhouse boss, which I am not looking forward to, because Flip's version looks incredibly optimal, but I'll see what I can do with it over the next couple days. Here's the WIP. Currently 507 frames ahead.
Looks really good, though I wonder if maybe you should spin dash to the right when you go up the middle first blaster the second time to avoid collecting more rings. Don't ring tallies add frames at the end of the level? Anyway, keep it up :)
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Andypro wrote:
imco, this is an extremely bad idea.
In my cool opinion? Also, no.
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mmbossman wrote:
And I'm still stuck on the 3rd emerald of level 2... damn corks.
It can sometimes be quick to hit the cork, go out of the semi-circle, hit a flipper at the right angle and have it blast you back into the cork. At least that's how I do it when I play normally. It can't be more than a few frames off from glitching a stop and slowly falling back onto the cork like you did in your previous movie. Or is my memory bad and it's actually much slower? (I don't know how this was taken care of in the old, first, run; didn't watch it)
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I've never played this game so these are just probably-wrong possible improvements: The route in the drain pipes level looks like it could be shorter. I'm thinking near the end when you go all the way right, up and then left again, there was a pipe leading that you go under and over... why not just go up there? Also you had health to spare in the level with the leaves that come up out of tiny groudn holes but sometimes you would stop to avoid getting hit. Wouldn't taking damage save time? Also this game has atrocious level design. I wonder how many other games have the ceiling hopping glitch... Well, I was entertained and this is over a whopping 10% faster than its predecessor so easy yes.
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Floogal wrote:
An any% would skip 6 jiggies, 90 notes, and all 24 empty honeycombs.
If I ever build up the courage to finish luck manipulating the Mumbo's Mountain entrance, yeah, skipped jiggy candidates are the bee's 2, and Mr. Vile. I doubt move skipping would be useful. And notes that will be skipped will probably be stuff like the masion corners in MMM, the ones near nothing useful in CCW, particularly winter, probably a bunch in RBB...
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Well I liked that you found a way to get out of some levels and skip the main route, though I wonder if it would have been more entertaining to actually do the puzzles. Either way, I was entertained throughout.
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I'm surprised no one mentioned the speed at which Rikku churned out the 120-star run. That tas has to have one of the highest end product time to production time ratios on the site. Either way, Mukki wins it for me for doing something difficult and doing it well.
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I would have voted for the april fool's NES tetris (min%) run. But it wasn't nominated so instead I vote Wetrix. I did enjoy all the others though!
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I voted small-only SMW because of all the outside-of-the-box thinking that went in to coming up with strategies for stars not meant to be done without a cape/yoshi. I might have voted for the 100% metroid if I had remembered the great use ofinput display before clicking, but what's done is done. Edit: also honorable mention goes to the RBA Ocarina of Time test run.
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Silent_Slayers wrote:
Has anyone ever tried BLJing for the red coins in Bowser In The Dark World? Not quite sure what you're talking about.
I guess I was asking: did you try to BLJ and determine it was faster not to, for that star?
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Silent_Slayers wrote:
Another improvement: Stomp On The Thwomp: 23.06 http://www.youtube.com/watch?v=y82VA9PwBxo
Nice. I was looking at your videos, and I wonder, did the bowser 1 red coins really turn out slower with the BLJ?
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Sami wrote:
Im in Gobi's Valley now. Just getting the third Jiggy.
Glad that the planning went quickly :)
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Well you can probably use anything on B since swords work. But the only C item active in the temple is the ocarina.
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From the way you guys are talking, BA or RBA somehow allows swords and bombs to be used inside the temple, right? If not then how exactly is the speed/height acquired from these sword-glitch backflips and superslides of ANY use in getting through the door of time?
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bombchu limit doesn't change between child and adult. Limit is 30 I think. Will you be getting any bottles at all? because if you aren't, how is the ganondorf fight going to work? edit: wow I'm dumb. kokiri sword isn't even used in that fight and as stated below, master sword is unskippable. Nevermind.
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I'm pretty sure when an area leaves memory, its variables are reset. i.e. if you go into mido's house, any rupees you got in the main kokiri forest area will respawn when you exit the house. So I doubt it's necessary to crawl to the boulder area.
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mr_roberts_z wrote:
Wait, I think he does mean how to BLJ on the basement... Easy: hop on top of it, and do a normal long jump, but hold the control stick in the direction of Mario's starting direction. In theory.
I like your theory. We should use the same method to get on the lobby so we don't actually have to do the first two bowser levels.
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about the cluck hindering your progress in the showdown... Are you sure that hitting it once, falling down to the flipeprs and going out again won't get you through before it respawns?
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I see what you did there. Well there are quite a few blue rupees in the mai area. One behind the house across from link's, one for going on the 3 stepping stones, one from chopping the sign by the rolling rock area entrance, there's one inside the shop, too. Probably more. Plenty of manipulation to be done on the grass up there too.