Posts for bkDJ

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ZeXr0 wrote:
But It might have been easier to just get the functionality of the chest instead of removing it. Someone should test it, with a gameshark and a savestate, it should be easy to get there (there should be a way to go throught wall ?
svcheats 1 noclip
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Tub wrote:
if there aren't any polygons in this room, neither are there any wires when using a different plugin. What about the ingame-map as a reference point? not accurate enough?
Without polygons wouldn't he just fall into the void? and he won't have the compass so the map won't be of any use.
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would it be possible to have a "point of reference" at the bottom of the forest temple in order to glitch into the boss room, if wireframe emulation was turned on? if so, it might be worth it for guano to switch video plugins just for that segment to something that can handle wireframes, and then switch back and hope that it syncs.
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compucomp wrote:
When the original OoT TAS came out he flamed it like GuanoBowl shot his dog. That rubbed many people the wrong way, I know it annoyed me. He's probably an ass in general, but that showed it to everyone.
It didn't help that GuanoBowl actually did shoot TSA's dog. ;_;
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you people with MPC problems just need to update your codecs. as far as this site is concerned, all you need is CoreAVC 1.1 or 1.2 (if you have 1.0 then video plays too fast)
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http://tas.monotoli.org/mov/oot/wip/lozoot-guanobowl-wiptas2-child.mkv the sync is pretty terrible but whatever. ~170MB, all the way from N64 logo to taking control as an adult. I ended up using 240 bitrate at 464x352
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I dunno. I could try const quant next time. it's already working, and should be uploaded in a few hours.....
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It's never lupus!!!
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I would make duplicate frames 0 bytes like DeHackEd but I don't use mencoder and I'm comfortable with x264.exe. Besides, overall video quality is VERY SLIGHTLY affected by that and these are not final encodes, only to help the m64-challenged, so don't give me grief over that. Also you all should know the final encode will be 320x240, so I thought I was kind of spoiling you with 512x384 encodes. meh. If I hard killed all but 20fps, then the 60fps file selection would be jerky, and the 30fps pause screens would also be jerky. Unless x264.exe has a mencoderlike decimate function? I won't have time to encode it all until tomorrow night, what with only having a laptop, and a crazy class scedule. Thanks for your patience.
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mwl wrote:
Nicely done, Guano. Except if it desynchs from the beginning, then you'll have to do it over. =( AKA, what gap? (I've only watched the .mkv) bkDJ, on the next update would you mind encoding a vid that plays from the very beginning? If this isn't a big hassle for you, it'd be very much appreciated. Thanks for all your work so far!
I have played it from the very beginning, so syncing that isn't a problem. also now AKA's work to bypass the owl is for naught because of how the superslide is set up in the latest wip. As for making a video of everything to this point.... I'll wait until Guano is at the master sword for real. It would take probably 6 hours of letting the emulator run through, and then triple that to encode to a manageable size. And I have no idea if the sound will stay in sync. But I'll try. I'll ask in advance. would you want it to be 320x240 (bitrate ~240 like the current published run) or 512x384 (bitrate ~300, all the latest wips have been this).
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I'm retarded and thought being able to see the blue arrow underneath text indicated a desync so I stopped recording. but then the m64 continue playing fine and I guess you just couldn't press A right away. sooo the video is a bit short, but you wip works fine. Obviously whenever you do the next wip I'll resume from where this left off, and not from termina. http://tas.monotoli.org/mov/mm/lozmm_mukki-02.mkv
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oh whew, so the invisible ladder problem wasn't on my end. that's why there hasn't been an avi yet.
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it syncs fine for me so I'll have the video ready later. but really. why didn't you sacrifice a second near the bomb-giving grass to also get hearts. that beeping is really annoying and I don't think anyone would object to a second wasted in a run this long in order for the next 30 minutes to be more enjoyable. Besides, you waste more than that throughout the run by setting up your backwalks with the joystick pushed all the way instead of near the deadzone. edit: and are you sure you need no more deku sticks? couldn't you use down-time to stick slash and then crouch stab so you don't lose the stick? Obviously if you need zero sticks, then never mind.
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JSmith wrote:
kirbymuncher wrote:
Why exactly do you need to go to the forest temple? You don't need the Bow if you have light arrows on B, right?
You do if you want to have any arrows.
and the forest temple needs to be completed in order to become a kid again
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mukki: good explanations except for the last one. I know you side hopped but that's because you were backwalking at optimal angles. I was suggesting supersliding early at perhaps an angle that doesn't seem optimal because you'll be spending a bit of it against a wall, but once past the wall, the angle would allow the sidehop to be avoided, and then you could kill the slide, rolljump over the gap at the earliest moment and then backwalk to the exit or something :/
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about the manipulating rupee drops to have 10, why didn't you just get 20 on your way into hyrule castle? I'm sure side hopping up the chain and jumping down couldn't waste that much time...
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http://tas.monotoli.org/mov/mm/lozmm_mukki-01.mkv I'm not sure I understand why you didn't have a different backwalk angle around 1:31, so that you don't have to do a roll at 1:35 without even it being a roll jump. And I'm guessing the ledge at 1:25 was too high to backflip up? And couldn't you maybe superslide around 2:30? maybe so you go against the wall a bit but don't have to readjust anything until you're very close to the exit?
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I agree that that was great work. I especially liked the bomb throw off the guard tower. No desyncs so I'll make an avi tonight. or tomorrow. The moat is shallow enough that no scales are needed to collect the ocarina, I believe.
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well the reason we're suggesting hex editing the first owl out now is because the longer we wait, the more likely it is that it will cause a desync. so either it should be gotten over with now or just forgotten :/
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a simple youtube serach reveals.... http://youtube.com/watch?v=MP4YPuL-MhM
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Is it possible to backflip up the ledge at 23:39 in my video? If you didn't get it, then I mean the rooftop of the house right after you get the lens of truth and go back over the platforms.
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I don't really have any feedback. but I will say that the m64 works great, though the savestate should be ignored. and so I made this: http://tas.monotoli.org/mov/oot/wip/lozoot-guanobowl-wiptas2-04.mkv also have you tried getting rid of the owl conversation yet? I too worry that it could lead to later desyncs. VVVVVV djs: when I can get them to work, and I'm not feeling too lazy, I'll continue providing videos for the emulation-challenged for OOT and B-K, and I guess MM since I got it to work.