I enjoyed the double jump for that one dk koin that I don't know what diddy landed on.
Again, everything looks good except for squawks blowing up wasting a few frames.
Hothead hop looked great, I don't see 3 seconds worth of mistakes :o
Lava Lagoon is really laggy during a portion you are swimming to the left and there are many ennemies. did you try different ways of swimming around them, and moving differently once out of the water (with more lag) to see try to minimize it?
And at the end of the bonus level would it have been faster to hop off of enguarde before he blows up?
As much as I liked Steve Irwin, it's not like nature will just be forgotten and undocumented. Sure, the style is totally not the same, but don't forget David Attenborough is alive. For what his work lacks in IN YOUR FACEness, it makes up for in beauty.
Why after all that work would you not be tightly precise? Either way I didn't see any mistakes and that was certainly the fastest time I've seen for that boss!
Alright, I've watched v7 and these questions are purely from not looking at frame input and just looking at the video at 100% speed.
a) level 1: wasn't Rambi kinda far from the door when you have to charge backwards?
b) non-levels: do you really have to go in them all for a 102%?
c) water level it seems like you could have hopped off enguarde a frame or two or three earlier before going into the warp barrel
d) same level, at the end: it seemed like time was wasted going farther into the area than necessary to collect the DK Koin. or maybe I just saw wrong, or the collision detection is not what I think, it was quite fast.
everything else seemed perfect.
I think I figured out how to get them to be close. the way the jiggies pop out depends, I THINK, on where banjo is when the cutscene starts.
Then can we pull the same trick with the jinjo jiggy and the hut-busting jiggy?
It seems like all the objects will always come out of each hut at a specific angle, and the jiggy and jinjo never intersect.
Anyway, here sami (I did not use slowdown or savestates so there are MANY errors, but it's the concept that counts)
http://tas.monotoli.org/mov/bk/demo/conga2.mkv
I think I figured out how to get them to be close. the way the jiggies pop out depends, I THINK, on where banjo is when the cutscene starts. the way we did conga's blocks was the best. I will try to make a video.
Isn't the mountain slope (the entrance to the first level) a lot larger than the first note door's slope?
By large, i'm guessing long distance not the angle of the slope.
It's strictly horizontal distance; The steeper the slope, the higher you can go up it, as long as you can stand on the slope.
A few misc. mumbo's mounatain points, some of which you may already know:
1)The orange can be collected with a backflip
2)Hit conga's orange crates in 1-3-2 order so that you can grab two jiggies in one dance.
3)You can hit Conga from anywhere when he's done throwing oranges.
4)in Ticker's Tower, for some reason the gaps between the platforms won't reset Banjo's slide.
5)theres a glitchy slope in the white cliff that extends underwater. I have not successfully egg dived on it.
Egg diving in the main room in Clanker's Cavern would be awesome if I could just find where to do it...
All very good points. as for 2), that would mean 4 orange throws since the distance from 1 to 3 is farther than 1 to 2 I believe. so is a 4th throw faster than a dance? Probably :D and for 3) does that mean we only have to wait until the last orange of the last volley is thrown and then immediately go for the witch switch and shoot an egg at him from the switch platform and in the time it takes to fall he will be hit and we can be ready to collect both? And since sliding and shooting and egg cancels cutscenes, someone should check to see if sliding and egg shooting into a jiggy cancels the dance. THAT would be possibly the biggest timesaver in the run if it works.
for 4) I think that's normal since the "he touched a slope and needs to slide down" parameter is set no matter if you change which slope you are on, as long as it is a slope
Edit: I improved your run by 18 seconds. http://invhost.com/share/hc.gmv
That version of HCZ1 is only 1 second longer than the one I already have in my run. The time spent getting the last Giant Ring is around 10 seconds. I'll definately be using this new route in my run. :)
That is sweet. I didn't know it was possible to jump from the geyser. I hope hex-editing that in doesn't cause later desyncs.
This is horrible news. A man who stared death in the face so many times should have lived forever. I'm sorry to see that it finally caught up with him.
The thing is, a stingray shouldn't EVER be called "death in the face"...
Death in the chest applies here though. Steve, you will be missed!
And that's why I voted yes. this is the fastest way to beat the game properly, whether the bonus stages are boring or not (I don't really think so, especially since I could never beat the 6th). JXQ gets a "game over try again" at the end, this gets a "the end"
I'm voting yes but I have one question. you said scrap brain 2 is not improved over the original, however there was some movement in that level that didn't seem optimal. the most glaring of which is the snakey land right before the end. jumping on the downward slopes really doesn't help?
The edges of the video screen correspond exactly to the edges of the NES display, exact tile boundaries. Check for example when a level ends or begins.
So, it's emulated. Whether it's assisted or not I don't know.
Couldn't it just have been captured exactly perfectly? Could that happen?
No this was definitely played on an emulator. try capturing this game with a real NES and look at the overscan. Here, instead of overscan, the edge of the picture is good. It may not use slowdowns or savestates but there's no way it was captured from an NES.
Edit: but man is he good on that synthesizer
Edit: I just tried hex-editing your file, by replacing the zero's between 290A7 and 290B7 with F's, and the movie synced all the way through Scrap Brain 1.
I just did that and watched it. I have no idea what the fuck happened in scrap brain one though. You went into a gas pipe and came out with the fire, didn't you ????
What happens if you try to get rid of all the zeros between 000290a6 and 000290b7? so that 000290b7 and forwards would continue after 000290a6 without anything.
edit: I think that's what nitsuja meant by deleting them. oh well.
edit2: replacing them with FF's works.