Is there already support for this?
You'd have to export the RAM values via LUA somehow (e.g. a picture frame) and then combine that with the dumped AVI in AviSynth.
It could also be because the original Amiga version had loading screens, so they were too lazy to edit them out, or they didn't know how to do it.
That's absolutely nonsensical. You talk like if the SNES was running an Amiga emulator and running the original game binary under it. Which is ridiculous.
What I'd be interested in:
- Axelay (vertical)
- Bubsy
- Chrono Trigger (breaking Epoch in 1999)
- Road Runner
- Rock 'N' Roll Racing
- Secret of Mana 2 (horizontal clouds in intro)
- Space Megaforce (vertical)
- Sparkster
- Speedy Gonzales
- Uniracers
- PC: Turrican II ("broken spaceship" level)
moozooh wrote:
15 px/f:
Samus Aran (shinespark at max acceleration) — Super Metroid (SNES, 1994)
Franpa's problem:
http://board.byuu.org/viewtopic.php?f=8&t=1767&p=46187#p46187
And something possibly related: I've noticed that sometimes I'm logged out when I visit the site, or that the forum reacts slowly.
Both might occur more often in the evening (European time, UTC+1:00), I didn't much keep track of it.