Posts for dart193

dart193
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Joined: 1/20/2013
Posts: 61
@feos, I have actually read the wiki you mentioned when I started using BizHawk. It contains about half the info a help file like the one in FCEUX should contain. Like, supported systems subpages can contain more information about system supported features. Is the GB Printer supported? Can you use SNES mouse? Is GB Link avaliable? Is GBA link avaliable too? Some of this info may not even sound important, but someone completely new to emulation might stumble upon BizHawk and try to use it. With that many options that are in BizHawk, I feel like it is a necessitiy to have a complete guide for every single option there is. Right now I am creating everything in pure txt format. So that it can be ported to other formats without problems. In case thing won't work out much, I can always encode the manual into into HTML using Notepad++. I have seen enough help files like that, so many users should be familiar. Especially that it will be heavily interlinked. The main problem stays writing the text itself. Even that there is a lot of info in the wiki already, the style of this info is not suitable for a manual. Some pages use somewhat official style, but others... Basic Bot page is something I could not understand, because you seemingly need to watch a video... and since I am on an EDGE connection here, that is not an option. Some pages have so many "I think" and "it might" so I am not even sure the author knows what these options do. Quick start is something that I did not found too, and that section is something needed for people who just want to try the program quickly before they decide they actually want to use it. As such, I am writing all the text myself, testing option and peeking at the wiki or some complicated thing that I did not yet got myself. But I do plan to make sure to check every option and button myself. EDIT: I have uploaded the project to Google Drive. Everyone can now check it. Formatting is currently absent - I am more concentrating on content, and even then the text is only a first edition. Apparently, no one can read that without formatting. So some formatting was added. Enjoy!
dart193
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Joined: 1/20/2013
Posts: 61
I have decided to actually start doing it now. While summary and few other pages are quite in pre-alpha, I think that right now I am going to prepare "Quick start" page, since it basically could be used standalone. The problem that I will encounter is that I only emulated 1/3 of systems BizHawk can do. I will definitely learn about those, but some help will be needed with N64 video plugins. So far I would say that writing help is time consuming but not too difficult. I might be able to post some prototype in a few weeks, although it is going to be just a set of barely formatted txt files.
Post subject: I want to help create BizHawk's help file.
dart193
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Experienced Forum User, Published Author, Player (34)
Joined: 1/20/2013
Posts: 61
We have talked about it in discord and I was suggested to bring it here. Generally, I started my emulation with FCE, later moving to FCEUX. This emulator contained a wondeful thing - a help file, which describes EVERY single aspect and element of an emulator, and also included a separate TASeditor manual. But in BizHawk's there is no such thing, despite it being a very serious emulator. Especially that we are TASers here (I can now proudly call myself a TASer too, heh), and several things totally require good explanation, especially for newbies. I have now a TAS successfully published on the site, but it would not be possible if FCEUX hadn't TASeditor manual. TAStudio differs a bit but not much from TASeditor. So I consider a good all-in-one-file manual a must for such serious and complex program like BizHawk. I asked feos how much progress is done over the manual... and I have been told that there is no actual manual planned!!! "A shame.", thought I, and now I want to create one. You have probably noticed few mistakes and typos in the post already, and its because I am actually from Russia. But I have been told several times in chats that it is actually a surpise when I tell them that English is not a native language to me. So I think that it is not a barrier here. So I am planning to start working on the manual for BizHawk 2.3.2 and onward. The structure would be similar to the one in FCEUX - it would descrbe every option and its effect, however obvious they might be. I will be posting here the progress as it will happen, although I am not actually planning to start right away. I have quite enough things, but I just can't anymore see Biz not having a manual. I have uploaded current version to google drive. Feel free to give feed back. Link to Google Drive shared folder. Last updated: 25.08.2019 23:16. This is the first edition. It barely has any info, but "File.txt" demonstrates the level of depth that I want the help file to have. Loss of motivation and lack of reminding resulted in me forgetting completely about this project.
dart193
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Experienced Forum User, Published Author, Player (34)
Joined: 1/20/2013
Posts: 61
Just found out that the file is missing author name. Funny, because that was the first thing I set to the project... and did not checked that before publishing. Can the judge replace it please? http://tasvideos.org/userfiles/info/57260722934576869 Only header.txt differs inside .bk2 archive.
dart193
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Experienced Forum User, Published Author, Player (34)
Joined: 1/20/2013
Posts: 61
I have tried very hard to make sure that the submission text is on par with quality standarts of the site. I also really did not like when the text in other submissions was short or informative, so I tried to make sure that I like my own text before posting. I've also included memory watches I used so that other people who wish to try to improve the TAS wouldn't need to spend time to find these addresses. As for the TAS, this killer app game has killer lag. It really amazed me that I was able to save that much frames. But of course there were few minor route changes that saved frames all in their own, like additional jump off the table in level 3.
dart193
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Joined: 1/20/2013
Posts: 61
[3827] Linux SteamWorld Dig 2 by keylie in 18:11.87 It was 2018, we still had gamebreaking glitches and awesome TASes made of them.
dart193
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Experienced Forum User, Published Author, Player (34)
Joined: 1/20/2013
Posts: 61
dart193
He/Him
Experienced Forum User, Published Author, Player (34)
Joined: 1/20/2013
Posts: 61
dart193
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Experienced Forum User, Published Author, Player (34)
Joined: 1/20/2013
Posts: 61
Wonderland Dizzy for NES that was released in 2015 is what I would like to see TASed. The bigger brother (Fantastic Dizzy) does not seem to have any progress for last years, maybe at least this would get a TAS.
dart193
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Joined: 1/20/2013
Posts: 61
I am totally for obsoleting current movie. The difficulty (HI or MED) does not matters for as long as the movie is entertaining. I myself play and finish games first and watch TASes later so I totally don't care about which ending the movie gets if there is no input difference - and in this case, its would different only by spending 2 frames for difficulty change. Considering that its more than 300% faster, this is something less important. As for the movie itself - brilliant! Totally love!
dart193
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Joined: 1/20/2013
Posts: 61
I absolutely would like to thank the author for 5-2. I am totally crazy about making sound effects play in rhytm with music, and given the length of the autoscrolling section... In my opinion, that is how you should do autoscrolls in every game.
dart193
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Joined: 1/20/2013
Posts: 61
After long time of idling I returned to this possible TAS, but it does not looks entertaining enough for me. Also, it is was too much of a strategy for me to properly choose at which unavoidable enemies to be damaged and at which to wait. Dumping this idea. I also think that I am just not a right kind of a person for TASing. Though watching TASes is fun. I wish best of luck to both all existing TASers and any newcomers.
dart193
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Joined: 1/20/2013
Posts: 61
I don't understand one thing: on level 5 (or 6) author uses flamethrower while crawling, instead of grenade launcher which causes him to stop while shooting while grenade launcher, as in level 2 (or so) does not cause a stop. Is it intended?
dart193
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Joined: 1/20/2013
Posts: 61
I tried that already, but failed miserably.
dart193
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Joined: 1/20/2013
Posts: 61
Nice tips. At the moment i am doing pacifist on [NES]jackie chan action kung fu. Its pretty interesting to TAS, and partially easy at the same (you can't use special abilities because you would need to kill frogs, so you don't need to think HOW to use them). At the same time there is enough optimisation thinking - its not possible just walk by past some enemies and you have 5 HP to spend, so you need to experiment which enemies are faster to avoid.
dart193
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Joined: 1/20/2013
Posts: 61
OK. I however decided to avoid damaging enemies completely, because I managed to get past first two stages with enough health to kill the boss. As for now, tasing is being interesting and looks somewhat entertaining. Especially jumping between falling icicles on level without receiving damage. Level 5 is a nightmare, Too much unavoidable enemies and only 5 HP to spend. But I made it here at least and its only 4k frames longer than speedrun one. Good to know, especially that there is no optimization being done atm. I will post a unoptimised version as soon as I finish it.
dart193
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Joined: 1/20/2013
Posts: 61
OK I started. The immediate question to the community: should pacifist run be totally for minimal damage, or is inflicting damage is OK for as long as enemy does not dies? I don't see a way to get past tigers in first level without be damaged, and I know that I will need more HP that I have if I will keep receiving damage like that.
dart193
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Joined: 1/20/2013
Posts: 61
Good idea. Planning to start working in few days then.
Post subject: Jackie Chan's Action Kung fu pacifist run.
dart193
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Joined: 1/20/2013
Posts: 61
I always wanted to make tas, but its either that entertaining games have tases already or the ones that i see are so good so i doubt that a newbie would beat them. However, while watching existing tas where taser takes no damage, i thought of something other way around - complete the game without any enemy being damaged, including frogs and excluding bosses for obvious reasons. The question: would the community be interested in such tas?
dart193
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Joined: 1/20/2013
Posts: 61
Those glitches seem to be cartridge related. Stupid Russian glitched cartridges) I have many with glitches, non present in actual roms.
dart193
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Joined: 1/20/2013
Posts: 61
Despite being very old, these movies do not seem to bemuch beatable. However, while watching no damage tas of Jackie chan action kung fu, I got an idea. What about making Jackie Chan action Kung fu pacifist run? I would dare to try that if people would find it interesting. What do you think?
dart193
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Joined: 1/20/2013
Posts: 61
Thank you for replying. I see Jackie chan action kung fu in the list. That is the game which I have been glitching on real nes, I think I will try that one. Although despite its being old, I still doubt that I will succeed. Well, the process is fun anyway.
dart193
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Joined: 1/20/2013
Posts: 61
I have not suceed in beating current TAS record for this game despite my tries. Lag management is way too hard for me with my current skill. I am currently going through my game collection and checking what games are not TASed yet and are not that much difficult for a newbie.
dart193
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Joined: 1/20/2013
Posts: 61
It is pretty sad to see that there is no progress going. I was highly hopeful that this game will be TASed. This is not an easy game of course, but i have seen jRPGs TASes so that should be pretty possible for our community.
dart193
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Joined: 1/20/2013
Posts: 61
My first crappy try resulted in 105% from current record (51014 of 48550). Time to improve. Edit: cut 504 frames in cutscenes, 50509 is current count. It is 104% now.