Posts for dart193

dart193
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Joined: 1/20/2013
Posts: 61
I did not meaned that entertaining part is useless for me, i meaned that as for a newbie, concentrating on a speed is a first priority, adding entertaining elements such as jump precisiousness or near enemy-passing is afterwork for me
dart193
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Joined: 1/20/2013
Posts: 61
About guide: nice guide, not much useful info however as i think - mostly about how to make it interesting, not fastest. About tips: most of them are known for me, althrough left+right midair is interesting and never seen it. Well, i have made so far only first level - 3598 frames. But it was enjoyable, no matter how bad it is.
dart193
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Joined: 1/20/2013
Posts: 61
Well,i will simply try at first to create run without any obvious moments where it is possible to lose time. Then improve it.
dart193
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Joined: 1/20/2013
Posts: 61
Well, i started with Panic reustarant already... interesting games, because it lags like hell
dart193
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Posts: 61
ОК, Panic Restaurant (U) [!].nes is what i got. So... should i start? I readed about NTSC/PAL differences and have lots info, so i think i shall begin. One question: what PPU should i use in FCEUX? New or old?
dart193
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Joined: 1/20/2013
Posts: 61
Aglar, i got your PM. I have one site where i am gettnig ROMs, but it have like 200 in each archive, so it is hard to tell what i need, especially that there is no (U) ROM in that archive. If i understood what is written on site, (U) [!] is what i need, right?
dart193
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Joined: 1/20/2013
Posts: 61
So, if i watch some TAS and will myself repeat all ideas in it w/o using original input, it is OK? OMG, that makes things really easy. And from what you saying, if original author will allow it, there even may be chance of using original input? Nice... I will of course try it myself however, as it will give me much more expirience.
dart193
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Posts: 61
Of course I am! Never played this game actually, but that would be so fun! It would be nice if you wold help a little with providing a link where i can download proper ROM - have giant collection myself, but most of ROMs are incorrect. I would also like to read more "copyright" information - while obviously downloading someone's else run and simply impoving it is forbidden, i would like to understand when it comes to taking ideas. And, oh, looks like you are the author) How much frames do you think it is possible to cut?
Post subject: Hello! I want to TAS but it is so hard to decide...
dart193
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Joined: 1/20/2013
Posts: 61
Hello! I am new here (obviously), and i found this site not long time ago. Actually, TASing looks really beautiful... especially when speedruns are made with all kinds of speed button presses abusing) Well, i am quite good at games and i also like to program (this is my future job btw). Well,i understand game mechanics very well... hell, i am thinking like computer myself. So, after watching 100s of NES TASes, i tried to make my own TAS. Started with SMB. Result was fast... maybe, as i used wrong ROM, i was unable to compare... but it was nice looking... bare jumps on pipes, almost dying on flowers... all that kind of stuff. Most important from that TAS was 2 things: first, i learned to use TAS editor ( latter half of the game took me 10 times less that first level))), secondly - i enjoyed it... really enjoyed. So i decided to make TAS that can be published here. Looking in Wanted TASes topic, Fantastic adventures of Dizzy was there, but looks like a man is working on that... for a long time. And even that this is my probably most favourite game for NES, i doubt that i can create TAS for it, that may be published here. So, now i ask you: what NES game could you advice to me to make TAS that would be worth posting on this site? And yes, i mean superplay movies, not just speedruns ;) Seeing how many games already have inhuman TASes, i feel really sad as i know that there is really low chance of any TAS being really improvable so taking random game will not do the work. And yes, i have way TOO much free time, so i need to fill it anyway.
dart193
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Experienced Forum User, Published Author, Player (34)
Joined: 1/20/2013
Posts: 61
As from the posts above, i see that he is working on maps and seearching for glitches and checking other things, not making TAS itself. I will PM him however.
dart193
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Experienced Forum User, Published Author, Player (34)
Joined: 1/20/2013
Posts: 61
Fantastic adventures of Dizzy always was one of my most favourite games on NES. So bad that there is no speedrun. But with recent TASeditor in FCEUX 2.2.0 i am now interested in creating my own speedruns. I have already tried it on SMB and it works very good and fast, so i am thinking: maybe try this game? Some glitches are known to me, so i will be able to save some time on them. Well, i am pretty new however, so i have two questions: 1) Is anyone currently making a speedrun already? 2) What ROM version should i use? I would like to make a speedrun for blue edition (the one with no acceleration), as i have this on real console and due to constant speed it would be a little easier.