Posts for dartht33bagger
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Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Any update on how this project is going?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
snorlax wrote:
Comicalflop wrote:
They have a better attitude than the two of you.
Show me where Silent Slayers did something wrong.
Nothing on this thread, but on others.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I'd watch this run, I played this game so much a few years ago. I remember how hard the game was, you could never get an ultimate because your guy would either die or get too tired from training after a while. I still have never beaten this game and I'd like to figure out how to get an ultimate.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
You might be playing a game that will desync, or you could have the wrong settings. I can't help much though because I don't use gens (I don't have any gen games so I don't have any gen roms).
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Well PS1 emulates pretty well, its just it has rerecording problems.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Version .27 is working good so far, no problems to report, good job guys. I'm sad that the old red text still isn't selectable.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
mz wrote:
Randil wrote:
About the fonts, I think the best solution would be to include an option to choose which font, the big red letters or the small white letters, to use. :)
I didn't know some people actually liked the red ones. I guess you're right: that would be the best solution...
I agree that it would be the best solution would be able to choose which one you want, because I prefer the big red letters over the same white ones.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I'll redo the track again, too bad the blue falcon won't give a better boost...
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Snes9x 1.43 improvement 11 is the best one out. Snes9x 1.51 is not a good emulator I don't think.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
May I ask what Lua scripting even is?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
mz wrote:
Phil wrote:
1. The numbers for frame display are shaking like hell.
We're going to fix this issue for FCEUX (the font needs to have a fixed-width).
Phil wrote:
2. Small font + white in games that does use white alot == bad.
I don't think it's that bad: But yeah, the font is a bit small. By the way, Color A Dinosaur has been rejected twice already.
klmz wrote:
I found a Super C movie desynced with FCEU 0.98.26, which used to sync with FCEU 0.98.25. Extra enemy spawned and they caused desync.
I'm very sorry to hear that, but I think we haven't changed anything that could be causing that. It could have been the new mappers/boards files, but the published movie would have desynced too. If you don't mind, you can post the movie file here so we can take a better look at this issue.
P.JBoy wrote:
In the debugger [...]
I've never used the debugger (:P), but I know the new FCEUX has a much better one from FCEU XD SP. You can try downloading just that, or you can compile the new version from the official SVN repository and give it a shot. If you still want/need those changes, I may add them to our bugs/requests tracker.
Why didn't you keep the old text from like Fceu 0.98.15? The big red letters across the bottom of the screen was a lot better I thought.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Don't worry about compiling problems anymore guys, got it to work. Nice new version, looking good! Thanks for the download. Would any of you happen to have a good tut explaining what your looking for in memory watch?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
That was a good run, much better than the current run. I voted yes.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I can't get Gilde64 napalm to work very well on my computer it seems. Games that it says it helps makes it worse than rices video for me.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I tried today again and its still giving a config.status error.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
So you guys think I should redo Mute city or continue on?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I'm already working on a F-Zero tas.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Thanks man it got me much farther than before, but Its still having a problem. Now it will almost compile then it says this: make: *** [config.status] Error 1
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
It says the exact same thing as it did with the other source code.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I tried even to compile that version, still not working.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I'm having a problem compiling fceu in windows. I've downloaded and installed both mingw and msys. I then get zlib, SDL, directX 7, and windows API. I installed all of these. I then precided to make the .o file and the .res file. Everything went fine until I type make into msys. It then tells me this message:cd . && bin/sh c/msys/1.0/home/owner/fceu-nitjusa-src --run aclocal-1.6 /c/msys/1.0/home/fceu-nitjusa-src/missing: /c/msys/1.0/home/fceu-nitjusa-src/missing: No such file or directiry make: *** [aclocal.m4] Error 127. I can't figure out what this is saying, or what I'm doing wrong. I followed the tut that comes with fceu called how to compile fceu in windows.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
That was awesome dude, Good find!
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
DaTeL237 wrote:
dartht33bagger wrote:
I don't think the extra little steer does anything. The speed stays the same so I'd imagine that its fine (may be wrong though).
it depends on what the speed indicates (or more precisely, how the game was programmed :P)... but it could be the case that you have max speed, but not in the direction you want it to be (namely, 45deg off)
The steer sharply off into the yellow sets me up for a second bump. If I went straight I wouldn't be able to bump the blue falcon again, which gives more bump than the round car. It may lose a bit of speed in start but its faster in the end I believe. As for WR times first lap is 25''42, then the rest of the laps are sometime between 23''25-23''29
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I'm hitting R on some of the super sharp turns but not on the normal turns. I didn't know that it helped. I'll redo the track again...man Mute City is getting really annoying =P.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I'm not much of a nintendo fan anymore because of the wii, but I've still played this game. I don't like it all that well personally, like the first post stated, the AI cheats WAY too much. I can hardly beat the first level on the 150cc, and I'm not bad at mario kart games. The blue shells suck as well. I'll stick to Super Mario Kart for my SNES personally.
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