Posts for eien86

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eien86
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feos wrote:
eien86 wrote:
alexheights1 wrote:
The RNG looks better than what I thought was possible. The monster slaying looks flawless too. Why not walk right with the blue knight to die faster?
yeah, I couldn't believe the RNG myself. Unfortunately I cannot manip blue knight since the joystick 2 is not currently supported in the emulator core.
I wonder if it will desync if the core is rebuilt to allow changing the input device.
There's only one way to find out ;)
eien86
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alexheights1 wrote:
The RNG looks better than what I thought was possible. The monster slaying looks flawless too. Why not walk right with the blue knight to die faster?
yeah, I couldn't believe the RNG myself. Unfortunately I cannot manip blue knight since the joystick 2 is not currently supported in the emulator core.
eien86
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alexheights1 wrote:
Wow, that was quick! Temp encode, please? :-D
By popular demand (?) Link to video This is any%, controlling all 4 knights I got GOD rng for the key placements and even the sword of sharpness. Moonstone phase RNG wasn't so good, but it was just a matter of waiting a few days.
eien86
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Thank you guys for your inputs, they helped quite a lot in deciding this. I managed to find out the right category and finished the TAS using the new Amiga core. I'll be submitting this as soon as the core becomes acceptable.
Post subject: Can't sync
eien86
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Hi Tegron, we've tried everything to make this movie sync and still had no success. We wonder, are you able to reproduce it yourself? Kinda obvious since you've made the encode, but still worth asking you to try again. Also, if you have any other ideas or information you can provide us, that'd be helpful.
eien86
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Spriven wrote:
https://tasvideos.org/UserFiles/Info/638639261239019061 made a co-op TAS for the SNES version of Knights Of The Round by Capcom.
You just uploaded the movie file to the site's userfile archive. This is not going to be judged/published, just stored. If you were intending to submit this movie for publication, please use this link: https://tasvideos.org/Submissions/Submit
eien86
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For those who played Moonstone, what goal combination would it make the most sense to TAS? - Control 1 vs all 4 knights? - any% or 100% (all gauntlets + dragon) - 100% items or low% The RNG aspect is of special concern to me, as item (key) location plays a huge role. And it's so hard to check for (one doesnt have a crystal ball at the beginning to quickly analyze the initial setup). Would a less than ideal RNG roll be acceptable for sub? Id really like to TAS this game but the complexity is so daunting
eien86
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Pepper-Color wrote:
eien86 wrote:
eien86 wrote:
(1) It is possible to select the girl a few frames faster than it is done in the movie and still sync to the end.
Can you also please upload a new version of your movie that fixes this issue?
https://tasvideos.org/UserFiles/Info/638632967027883782
You need to provide a full movie with this fix, not just the fix
eien86
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eien86 wrote:
(1) It is possible to select the girl a few frames faster than it is done in the movie and still sync to the end.
Can you also please upload a new version of your movie that fixes this issue?
eien86
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Obligatory AVGN reference Link to video Also voting yes for anything that resembles Death Rally
eien86
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somyeol wrote:
Please delete or switch the thumbnail, its inappropriate.
The thumbnail actually appears in the game. I think I know what you are thinking, but I rather see it as it is: a sandwich.
eien86
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Hi IgorOliveira666, I am not convinced your movie actually optimizes for the goals you imposed on it. Here are the notes I took, could you please comment on them and correct me if I interpreted things incorrectly? (apologies for the use of third person):
Although this movie has an odd choice of goal, one can appreciate the extra challenge it brings. The community has reacted mostly positive to it, indicating they found it entertaining. TASVideos certainly is open, today more than ever, to weird funny alternative goals other than finishing the game as fast as possible. Notwithstanding the above, we always require that movies are decently optimized, even for the more relaxed category we accept. This doesn't imply that the movie has to be perfect, but that the author has done their best to polish both the routing and the execution of the movie. My opinion can be prefaced by the author's own admission:
IgorOliveira666 wrote:
This TAS can probably be much faster, using other strategies, manipulating RNG's better. I didn't focus so much on optimization.
Although I see a somewhat polished execution, I believe routing has failed to remain consistent with the movie's own goals. For example, although both pistol and grenades are allowed, only enemies are killed with grenades, whereas the pistol is used for scenery only. However, such distinction is not clearly made in the movie's goal. It ought to be renamed to "Grenades for enemies, pistol for scenery". Even if the goal was changed, a particular violation of this rule was indicated in the findings by Dimon12321:
Dimon12321 wrote:
[...] Usage of grenades is weird at times. For example, when Leon and Ashley are locked in the room with a ceiling moving down, it takes a lot of time to wait for the ceiling to reach the height to make it possible to destroy "energy sources" with grenades, instead of using a handgun instantly.
We would need to accept that the energy sources in the ceiling are (un)living and breathing enemies to not use the pistol on them. This is a hard pill to swallow, as these are, albeit active, part of the scenery. Another observation by Dimon:
Dimon12321 wrote:
[...] The optimisation of TAS is also a little questionable. Since grenades are used as the only combat weapon, the author has to rely on adaptive difficulty to make necessary-to-kill enemies have less health and, maybe, improve the odds to get grenade drops. This is achieved by taking a lot of damage throughout the game. Watching this may make one doubt the optimisation of TAS. It looks very fragile, amateur-like and prolonged.
I would agree with this. Playing the game sloppily just for it to drop the difficulty and allow you to kill enemies with fewer grenades goes a bit against the spirit of the movies we produce. In a sense this might be, indeed, the fastest way to beat the game with grenades. However, it makes you wonder whether more clever ways can be found.
eien86
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Do you need to have ascended to access the typing minigame?
eien86
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Could not find the exact version used. Found these instead, both desync 538a97df04a841cebc89437bd10b996e gogogunmo/gogo_gummo.swf aae410f496320c4f7fadf0d231dd6aa1 gogogunmo/gummo.swf The game is available on flashpoint but it lacks a download option. The game does not store on disk
Post subject: Trimmed Input, can be done better
eien86
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Hi KingKappa In the trimmed movie file you uploaded you left several RB inputs at the end that can be removed. I did that and uploaded a new file I believe these last inputs can be optimized further by jumping over Bowser (see 5450M). Please give a good hard try and see if you can achieve a shorter movie
Post subject: Questions about optimization
eien86
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After analyzing your movie, I've got a few points: (1) It is possible to select the girl a few frames faster than it is done in the movie and still sync to the end. (2) It is also possible to select her SEVERAL frames faster but then the movie desyncs. (3) EZGames69 asked a reasonable question. So please: * Refine your movie such that point (1) is addressed properly. * Provide an explanation to (2). Specifically as to why her selection is delayed so much (e.g., RNG manipulation). * Answer the question in (3)
eien86
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Helmetgurus wrote:
I would like to see this game torn appart. :D Yes I know it's a crappy game. But still I have spent hours infront of this game. Perhaps starting out clean and win the against the hardest character and win the highest title straight away? I don't know. I don't even know what punches and kicks should be used to get the best results. Anyone up for it? I think this game has some potentials of making a good run actually. Even though it's nature is kind of slow and the graphics are poor, the sound effects even worse. Non the less I'm still concerned that this will make a great watch.
I do have this game deep down in my To-do list. It's good to see there's interest, I should get to it sometime next year
eien86
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I'm confused by the role of the "Commisioner" car here. Is it like a ghost in pacman, chasing after you to kill you?
Post subject: Fail to sync
eien86
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Provided link does not contain game. http://yominokagura.blog.fc2.com/blog-entry-1.html Found the game otherwise, yet fail to sync. * libTAS 1.4.6 * ruffle-nighly-2024_09_06 * command: libTAS -r movies/simpleroom.ltm ./ruffle --no-gui games/simpleRoom/gamefinal.swf SHA1: 1cbf22716bd4905bad2708ca2cfde14f4ce22309 games/simpleRoom/gamefinal.swf MD5: 5406654d8e1039fc8a32c7957b7eccaa games/simpleRoom/gamefinal.swf Please help
Post subject: config file mismatch
eien86
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Hi David, I got all of the game's files with same MD5, except for RESOURCE.CFG. Can you please the contents of your .cfg file here so I can replicate them? Thanks
Post subject: Could not find tape
eien86
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I downloaded every version in existence in internet archvie and related pages, still none of them match the hash. And they desync. Please shoot me a pointer.
eien86
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SuperSqank wrote:
I have recently made a TAS and I am not 100% certain how I should go around submitting it if the run is even eligible.
Hi SuperSqank, I'll answer only based on the information you provide. We normally consider as end-of-game the cutscenes and credits that typically denote the game has been beaten. Given this jurisprudence, the fact you can beat the last level early doesn't not imply the end of the game, as you correctly identify. Therefore, it would not qualify into our 'Standard' movie category. You may however submit this movie under a custom goal, e.g.: 'Earliest Final Boss Kill'. That would fall into the Alternative/Playground categories (which one is currently decided by entertainment potential, although this might change in the future). Tl;dr: if you have something entertaining, submit it and we'll figure out where it fits P.S.: Although we do not accept movies where parts of the game is skipped via level select. See: https://tasvideos.org/MovieRules, I do believe this is a special case that can be discussed independently, since the level is enabled via a glitch and not a password. P.S.2: I just analyzed the video. It does seem you get to roll the credits, even if the final cutscene is not displayed. It can be argued that the have has been completed, although it may take some discussion.
eien86
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KusogeMan wrote:
eien86 wrote:
McBobX wrote:
KusogeMan wrote:
battle network 1 has a game end skip glitch that was discovered after the TAS was made, would it be fair to just insert the game end skip and submit the old TAS with the glitch inserted at the end? would the old player that made the TAS need to approve using his moviefile? https://tasvideos.org/1560M im talking about reddit skip https://www.youtube.com/watch?v=zR8xpDOfeLs it always bothered me how easy it would be to insert this at the end of the TAS
I'm not judge, but my thought would be that you can use the inputs as long as you add him as a co-author... The input file is open to everyone anyway.
Short answer: Indeed. In this particular case, you can add that skip and submit the movie. You'll have to credit the original author. Long answer: Please always refer to our policy on authorship attribution. There is no hard rule as to when an author needs to be credited; every case is unique. In your particular case, it's pretty clear you need to credit the previous author because you use most of their work untouched. I have done that in the past myself (see: [4839] NES Ironsword: Wizards & Warriors II by eien86, Aglar & Randil in 07:09.06) My personal note: It is not about how many frames you've used, but how much of the intellectual effort from the previous author(s) you've recycled. For example, you might re-use thousands of frames which are nothing but wait time. There is nothing to do or change there anyway so there is no intellectual effort. However, if you re-use 15 key frames that you wouldn't otherwise have ever come up with yourself, then there's more of a case. Then there is the issue of public domain knowledge. If the key frames you re-use are well-known by the game's community, then there is no claim of ownership by the original author. Then there is the aspect of entertainment moves. These are very clearly required to be credited. If you use the artistic inputs of a previous author, then you need to attribute them. If you don't want them as a co-author you need to replace those moves with your own, or remove them (not recommended). That is, unless these moves are very intertwined with the gameplay. Then it becomes a bit of a gray area, if removing them requires inordinate amount of efforts. At the end of the day, you can ask a judge. But don't let credit attribution deter you from doing any TASing.
Done, I got his permission and removed myself as author.
Sorry for the late response. You don't need to remove yourself, just add the OG author as co-author of the new (your) movie.
Post subject: never mind, made it work
eien86
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Mikewillplays wrote:
I'm not sure if this is a problem on my end, but the movie file you put has no inputs
I'm experiencing the same issues. I can clearly see there are inputs but the game doesn't react. It seems the window renders strangely on my end (bigger than what one may expect). Never mind, made it work -
eien86
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At @15:45 of the encode, it seems you struggle against the wall before you get on the stairs. Is it the enemy is blocking your way before it finishes dying?
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