Posts for erokky

1 2
11 12 13
18 19
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Wow, I havn't followed progress but 48k rerecords is rather surprising considering how long it took.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
http://www.mediafire.com/?6myzymywggm There are some savestates of: - the start of every dungeon - before every boss - before the dark world bosses (bar Agahnim 2 and Ganon) with a full inventory (bar LV4 sword and Silver Arrows) if anybody's interested.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
You don't know how happy that makes me when you say that. Even if you did use the word "might".
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
No progress on my run. I have put my run on hold and I am trying to find new tricks and discover new bugs which would help in my run further. http://dehacked.2y.net/microstorage.php/info/2899/ianthorpestyle.smv Here is a .smv featuring a new trick where Link swims at dash speed (not the whole time though). I am still experimenting on it. While I was though, I got lodged into the mountain, in this .smv, I tried to re-create what I encountered earlier. I will continue tests on that bug as well. I feel that this bug has great potential for abuse. Especially for dezbeast's 100% run where he needs to warp back and forth between worlds for heart pieces and whatnot. Edit: Upon viewing the .smv a second time, all the fun stuff happens before 4000 frames. Everything after that is rather boring. Edit2: I sucessfully grabbed that heart piece on that island to the west of where I used the bug in the .smv. I'm now definite that this new bug will save time in the 100% run in one way or another. Edit3: http://dehacked.2y.net/microstorage.php/info/2900/heartpiece.smv Here's a .smv of me grabbing said heart piece. While attempting to, I also managed to TELEPORT, althought the destination was on the same screen. The first bug seems pretty straight forward: swim dash into a diagonal part of the land, if positioned right, you won't get stuck in the point of no return (stuck forever unless you save/quit, and since the game thinks you're swimming, you can't use flute or mirror), but instead, get sent back into the water or even better, onto the land. The teleporting starts at around frame 3700 while the sucess of grabbing the heart appears near the end. Dehacked, sorry for uploading multiple long .smv files. Lastly, thanks Assassin for requesting savestates from me, since I've been meaning to make savestates ever since I accidently deleted the set I made a long time ago. Your request prompted me to start work on the savestates (which I'd be doing myself a favor as well), and the discovery of these bugs. Thanks man. I admire you heaps for the work you do, and your discoveries on ALTTP, FF3 and Evermore are amazing. By the way, I'll have the savestates ready for you tomorrow.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
thegreginator wrote:
I would say with the knowledge we have, this run is perfect. :)
With the knowledge we had back then, the run was perfect too.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Works for me.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
After it's already published and when no one gives a damn anymore!
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Is there a reason why snes9x improvement 7 was used instead of the latest?
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
omG!!!!!!!!1 juss wacthed dis run. arsome!!!!!! yes vote!!!!!!!!!!2
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
DeHackEd wrote:
While walking in the lighter green patches of the world map, you don't decrement the encounter counter! Erokky went wide around the mountain range. This would be considered a mistake if you didn't know about the encounter counter.
This bug was discovered by Novalia Spirit before I even started the run. I played the whole run taking this bug into account. As far as we've bothered testing, this bug only works on light green tiles with dark green grass on the corners of them. These tiles are only found in the World of Balance. You can see this bug abused fully from after exiting the Figaro Cave to entering South Figaro, and exiting South Figaro to entering Mt. Koltz. Novalia requested me not to tell anybody of the bug. It looks like Dehacked was bright enough to spot it though.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
If you load the file in read-only, you'll simply skip 4000 frames and the emulator will resume playing at frame 4000. If not in read-only, you'll start recording at 4000. If you load a savestate not of the movie file, (this may be different with Gens, but it works this way with snes9x), you'll get a message saying that the savestate isn't of the movie file, and nothing will happen.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
There are five things I can do to increment $1FA2 and change the formation: * Get into a random battle on the overworld. +1 * Get into a random battle inside a dungeon. +1 * Get into a random battle on the veldt. +1
ie. GET INTO A RANDOM BATTLE ANYWHERE
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
I liked the playing of the BGM using the key inputs, especially after Big Boo.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Take screens and put them together to make a huge resolution map(?). Example: http://brightrain.aerifal.cx/~dermot/map/zelda3/world/darkworld.png
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
A question out of curiousity: Why not the original FF2 on NES?
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
You're very...ambitious, comicalflop.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Of course I enjoyed it. Good job, gocha.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Just make the "Author's comment" box editable in the input file (.smv, etc). Also, in a .smv's case, you are already shown re-record counts, ROM used and various other semi-useful information. I'd say an editable comment box is the only thing missing to you seem to be asking for.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Oh I see. I voted yes anyway. Great run. I want to see Fulgore or Cinder now :).
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
One thing which disappointed me was against Orchid, you didn't use that bug to stay as her, and do a 40+ hit Ultra. I also would've liked to see more of the opponents' Ultras.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
That's a good WIP. It beats mines and yours up to a whole second. We need to name that trick something sensible, because that isn't really "teleporting". For the wobbling-down-out-of-doorway trick, I suggest just calling it wobble down, and this "teleport" trick, I suggest we call it something which has the words "6 pixels" in it, because that's how fast you're able to travel with it. I did some brief testing and I couldn't get it to work on horizontal doorways. Have you tried/can you get it to work?
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Funny shit...literally: NWS (not work safe), but no nudity, gore or anything that could permanently damage your brain. http://nonk.nonk.info/pages/pool/pool.swf "HOLY SHIT!"
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
From my experiences, snes9x's SRAM is immediately overwritten when you load a savestate.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
A good idea would be to use the bug which lets you stay in the form of your opponent and do their Ultra combos, and Ultimates or Fatalities too, if that's possible. It looks brilliant nonetheless.
1 2
11 12 13
18 19