Posts for erokky

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Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
yes
Post subject: Yoshi's Island - Kamek's Revenge (A ROM Hack of SMW2)
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
deleted
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
n0 n0 n0!!! what the h3ck??? i can't even understand what the h3ll your saying!!!
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
I'm with Kyrsimys on this one.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
There's something about Cardboard's jaw and cheek structure that makes him look really evil. I mean this as a compliment.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
An effective solution might be to call the cops on him I dunno. I have no experience with drug abusing friends hahahahahahahahahahahahahahahahahahahahahano
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Do you mean that Spielberg will direct it? Because he was involved with this one too, but he was executive producer.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
okay cool
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
I haven't played ALTTP in ages. I just played it because I was bothered on how many Tempered Sword slashes it took to kill Trinexx altogether. Then I was just mucking around and happened to come across the bug. I haven't played the game in months and I already said I'm not keen on doing the TAS anymore, although I would love to see it done. http://dehacked.2y.net/microstorage.php/info/786543650/qd.smv Death times four.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Does anybody think anything could come of use from this? http://dehacked.2y.net/microstorage.php/info/1120329390/dd.smv Double death. I happened to trigger it the first time, and then tried to reinactment and realized there is only a one frame opportunity when you can use the bottle. I guess I was extremely lucky the first time around. I can't find any use for this other than novelty. If anybody can find a way to exploit this to be useful, then many thanks.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
It's alright son, I'm not a pedophile!
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Come here little boy. Give me a kiss.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Rridgeway, gimme a kiss.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
I made an OOT run that finishes the game in 20 minutes. Sorry no evidence to back up claim.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
My memory is really screwy; Death Mountain Descent isn't allowed in the conventional run, is it? [Read about DMD here: http://www.gamefaqs.com/console/snes/file/588436/20656] Personally, I think it shouldn't be used. Like the EG, it's much too powerful. What prompted me to ask is that Zanapher just discovered an awesome sequence break which will save so much time in the conventional TAS but it requires the use of DMD.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Has there been a debate about which version should be used? I personally think (E) [!] should be used.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
I watched flagitious' ALTTP run.
Post subject: Re: Tasvideos blocked! But why? Read on to find out!
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
laughing_gas wrote:
Truncated wrote:
I guess someone could get the incorrect idea about us sharing copyrighted material... but antisocial behaviour? :o
... JXQ?
That description would least fit JXQ (after me oooooh yeah).
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
What would be more interesting is that you manipulate every floor in a way where it's interesting. Don't aim for fastest time but make it as interesting as you can. Blue chests every floor, obtain all 9 Iris Treasures in one sitting, lots of room filled with monsters and chests, etc.. Heck, even kill some of the harder monsters in the latter floors with fancy methods like...I dunno...1HKO Gold Dragon and make it drop Gold Eye. Of course, such a TAS would either be concept or won't be accepted at all but I for one (only one, you shouldn't make the TAS just for me) would enjoy watching it. Oh whatever, I'm out latter.
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
OOOOOOOH YOU OWNED HIM NITRODON!!!1 Also, nice demo Red Hazard. Question (for laughing gas and you): Why don't you manipulate all hits to be critical hits? I think it would be best to learn how the RNG works for that before you go any further...considering how many rerecords you've already used...
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
Have you got the correct ROM? Secret of Mana (U).smc
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
<erokky> i see two reasons why it's better to do the run on gba but infinite more reasons why it should be done on snes <erokky> now that i think about it, that dash thing is more novel than helpful <erokky> since you can just....dash <erokky> can only be performed on the overworld, and light world at that <Xkeeper> erokky: yeah, but with dashing, you have to re-start dashing every time you change directions <erokky> that's....32 frames. how long does it take to setup that perma dash thing? <erokky> switching to flute which takes 58 frames if you don't already have it, summon the bird, wait for it, screen transitions, and back, find stairs <erokky> that other flute bug is pretty cool though <erokky> that's the first reason. the other reason is that the moth boss isn't a bitch but even then, that problem would only cost 1-2 seconds compared to the GBA version
Experienced Forum User, Published Author, Former player
Joined: 4/6/2006
Posts: 462
I should've deleted my post. Nitrodon helped me with that problem. Thanks Nitrodon, and thank you too. For me, that whole slime-slaying part was long and really boring but I don't know the game enough to judge whether what you did was good or bad (if there are other/better methods/options). I hope it picks up after you get the girl and the brat.
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