Posts for errror1

1 2
16 17 18 19
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
Post subject: street fighter alpha
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
On a whim I decided to try a run where the goal was just to get to the credits 1:08 long pxm http://files.filefront.com/13500491 Basically if you hold down some buttons when you choose you character you fight Akuma and if you win you get some special credits but not character specific ending, not sure if it counts as a password or not. It's played on the hardest difficulty but all the other settings are set to make the match faster
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
if you have a custom firmware there is a program that allows you to display the image on you computer through a usb cable I used it to make this video http://www.youtube.com/watch?v=-F11V4eUX18 frame rate is off but it may be improvable
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
I went ahead and did an encode with the lua script on since I enjoyed it more that way http://www.youtube.com/watch?v=mh1f1HJuFME&fmt=18
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
The main advantage of the tulkas is that you can cancel out of the animation at any point, not useful for the run but just something I noticed.
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
Very nice, it's a shame you have to use flamebridge. I did a little experimentation and it looks like fist of tulkas would be the ideal weapon for the wolf float. Probably not worth switching the rout to the inverse library but you do get the crissaegirm in the same room.
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
Not as boring as andrewg claimed it to be. I liked the dance break. I watched it twice once normal and once with lua and I think the lua is better. Is there any precedent for encoding with a lua script? Good job much better then the old run. 8.5/9.6
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
a partner account can upload videos longer then 10 mins http://www.youtube.com/partners apparently it's hard to become one. They seem to have at least 70k subscribers so I wouldn't bother applying unless you get close to that.
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
looks good, I didn't know there was a genesis version. I think the use of passwords is OK here because the first and second playthrough is virtually the same.
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
Nice, I was wondering how this would look. It's a shame you can't use a light gun controller as that would be quicker
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
Actually I skimmed the submission text and just assumed the youtube link was his run when I wrote that. Turns out it pays to read.
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
I could see how that would be required for a normal speed run but the movie file keeps it's own time. If you look at the rules to this site beating the game is a requirement. http://tasvideos.org/Rules.html#r4
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
I have the opposite problem with mp4s, plays fine but youtube desyncs the audio when it's uploaded.
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
It didn't read the youtube address right Link is http://www.youtube.com/watch?v=wQBvuIJcv1k Why doesn't it beat the game?
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
The sound problems where not that bad you should see metal gear solid. I would never watch a tas of an rpg but I don't think a little sound issue should stop you.
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
Nono wrote:
Seems that my WMP can't play the files and i Really want to see the warpless run. Any help would be great, thanks.
FMC is not a graphical movie file but rather a list of commands used to beat the game To play it you need to get the Zanac (U).nes rom run it in a Fceu emulator and play the move
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
The thought occurs to me that a 2 player tas could be very entertaining. In many street fighter games if you beat a challenger you don't have to play that CPU. So if you figure out what characters you need to beat then alternate who wins it could be a lot more entertaining then seeing the same character do the same move over and over. Although the only real fight will be the last one.
Post subject: Re: hex editing
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
janus wrote:
hello Reading the hex FAQ made me confused. I used XVI 32, and all I see is a bunch of 0 and 8 and 2... Help!
On the left part of the screen is the Hex and on the right is normal ascii text. Every two Hex numbers represent a Byte, and will range from 00 to FF. So the most important thing is to understand how the movie format is saved. At the start you are going to have a header and then your frames will start and some offset to it. Each frame will likely be represented by 2 bytes, 4 if you recording 2 controllers, in other emulators it will be different. PCSX has a fifth control byte used for open cd or reset, Snes9x may have one too I've never used it but it should be obvious. Each button in a frame is represented by a bit * 00 01 = 00000000 00000001 = Right * 00 02 = 00000000 00000010 = Left * 00 04 = 00000000 00000100 = Down * 00 08 = 00000000 00001000 = Up * 00 10 = 00000000 00010000 = Start * 00 20 = 00000000 00100000 = Select * 00 40 = 00000000 01000000 = Y * 00 80 = 00000000 10000000 = B * 10 00 = 00010000 00000000 = R * 20 00 = 00100000 00000000 = L * 40 00 = 01000000 00000000 = X * 80 00 = 10000000 00000000 = A So if the frame had you pressing start and left you would add the two numbers and the hex for that frame would be 00 0B If the frame has B0 76 it means A,X,Y select, start , down, and left where pressed that frame. So seeing a two ether means L, Select, or Left and 8 means A, B, or UP depending on where they are. So once you have found the frame you want to stop at and and inserted the frames from the other file where your picking up at you need to change the frame count in the header. If it's too small the movie will stop before playing the whole thing. Hope that clears it up, just keep in mind if there is any RNG involved it wont sync no matter what you do.
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
Derakon wrote:
Could you explain what you're doing to keep getting heals over and over again? I assume it's something to do with the Fairy, but I thought all of her abilities used up items in inventory.
http://wbw.gaminginc.net/glitches/view.php?id=19 I really liked the run, even if it's slower I found it more entertaining then the other one.
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
I figure you could play it on a Virtual machine to reduce hardware inconsistencies and possibly rng. Or you could just program your input playback program to ignore loading time so it could sync.
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
That's strange all the bosses seem to have a weakness to being hit rapidly with the Z-saber, why didn't light ever think of that? nice run 8.1/8.4
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
I normal go by error1 but it's wouldn't let me choose that name when I signed up to the forums. I probably should have just gone with error01 like I normally do but I think errror1 reads better
Post subject: Tasing games without an emulator?
Experienced Forum User, Published Author, Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
I got the idea when reading about this http://www.nearfuturelaboratory.com/2009/01/05/autonomous-game-controllers/ Basically they found a way to send commands through a PlayStation 2 controller and played Katamari Damacy with a random path algorithm. I don't think it's a big stretch to be able to playback a movement file that starts at power on. I would think this kind of thing could easily be done on a computer. Something like autohotkey that starts when you start the game and plays back a input movie. Obviously you wouldn't have save states or frame advance but someone determined could make a tas this way.
1 2
16 17 18 19