Posts for finalfighter

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Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
I found a new route in the Woodman stage today. The route saves more time. Then we redo the Woodman stage again.
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$20(Room Number)=0B $37(Scroll Direction)=0C If ScrollDirection or RoomNumber is worng,the game misunderstands the map position.
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http://www.yuko2ch.net/rockman/01-woodbird_happning2.avi I found nice new tech :P You must pay attention to the egg.
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http://dehacked.2y.net/microstorage.php/info/542511148/WoodmanUp_06.fcm Latest delayupscroll result(WoodmanStage) contributed by pirohiko. The next target is "delay death".
Experienced Forum User, Published Author, Active player (275)
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http://www.yuko2ch.net/rockman/c7a5_fceu_custom_lua.zip I made FCEU of the version to be able to acquire the number of instructions from LuaScript. :) Example from sample.lua --Instructions of CFED(NMI)->C7A5 local cfed_c7a5 = memory.read_cfed_c7a5(1) gui.text(10,50,"CFED->C7A5:"..cfed_c7a5) --Instructions of CFED(NMI)->D0D3(RTI) local cfed_d0d3 = memory.read_cfed_d0d3(1) gui.text(10,60,"CFED->D0D3:"..cfed_d0d3) --Instructions of C7A5->CFED(NMI) local c7a5_cfed = memory.read_c7a5_cfed(1) gui.text(10,70,"C7A5->CFED:"..c7a5_cfed)
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Congratulations , Mr. pirohiko. We were able finally to defeat BubbleMan!! :) Time until jumping down doesn't change though it damaged. In a word, it can be said "the solution" that we were expected. We began to work on delay in the Woodman stage. (upscrolling and death) http://www.yuko2ch.net/rockman/delay-deaty--idea.jpg
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Joined: 4/20/2004
Posts: 219
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Mr. Shinryuu took Mr. cstrakm's idea, and redo QuickmanStage. Now,Latest Project(22 frame faster) http://dehacked.2y.net/microstorage.php/info/1379524602/01-BubbleDown-M.fcm Now,Latest CustomFCEU0.98.28 rev.2 http://www.yuko2ch.net/rockman/c7a5_fceu_custom_rev3.zip Very regrettable example of approach to "16" instruction difference by Mr. Pirohiko. He is generating delay by defeating the enemy well by using M and JustScroll and NMI's SoundCode. (based on Shinryuu's old fcm) http://dehacked.2y.net/microstorage.php/info/409466531/exp-metal3-d16.fcm
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http://dehacked.2y.net/microstorage.php/info/1548271603/bubble-downscroll-item1-success.fcm Mr. pirohiko used my custom FCEU and the solution was found!!(112frame faster) It succeeds in Item1 x 3 and Crab x 2.
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http://www.mediafire.com/?jyyxjtmjikj http://gocha.s1.zmx.jp/down/public/mirror/c7a5_fceu_custom.zip (mirror) I created custom FCEU(for win) that measures the instructions of lines(Only downscrolling). How To Use 1:You jump into the hole. 2:The message is displayed. It is number of instructions:($CFED->$C7A5) ($C7A5->$CFED) When it is a success example( "temporary" solution of bubbledownscrolling.), it is number of instructions of "4". If the number of instructions is smaller than 100, the state is very promising.
Experienced Forum User, Published Author, Active player (275)
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http://www.yuko2ch.net/rockman/delaydownbot.htm To try delay downscrolling, I made LuaScript Bot. Though the translation of English cannot be prepared yet. :)
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The place that can be used . There is a boss who doesn't have the reset framecounter . CossackStage3:Cockroach Twins(adjusts it by start or jump) WilyStage3:Wily Machine 4 The Second(adjusts it by destruction timing of The First)
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http://www.yuko2ch.net/rockman/bubble_shutter_dscrolltest.avi It remodels and cheats used, the scroll in the under will be caused surely, and it does. It doesn't succeed if the shutter is not seen. The scroll signal is not to cause if not going to the screen edge in a word.
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Joined: 4/20/2004
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Mr.Kuwata(It is a person who made rockman2k. ) says that you can save the time of boss's energy gauge. I introduce it though Someone might know. In a word, your entering the boss-gate late might be able to save time 0x6A85B lda $95 // 0x0095 read frame counter and #$07 // frame counter and 0x07($00000111) bne #$3D // If the numerical result is not 0, processing is avoided. lda #29 //0x29(energy gauge sound is set in A register) jsr $F6BE // play sound However, you can save at the time of 100 frames (about 1.5 seconds!) if the boss war starts with three low bits of the frame counter($95) always get off. P.S.: Because framecounter is reset when a lot of boss lands, it is impossible though I examined.
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
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http://www.yuko2ch.net/rockman/m1oveerflow.avi The overflow technique can be used by the first floor.
Experienced Forum User, Published Author, Active player (275)
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http://www.yuko2ch.net/rockman/cutmandamage_re21.avi This idea is 7 frames slower than Mr. Deign's TAS. If you change the position of the magnet beam ,you might decrease time. 1:The bullet is kept by not pushing select button. (Because the bullet has stopped meanwhile when select button is pushed) 2:The position of the rock has been lowered jumping small momentarily at the time of throw out the rock. (To lower locationY of the rock) 3:It seems to be fast twice to throw out the rock. 4:You can avoid suffering from the bullet according to timing.
Experienced Forum User, Published Author, Active player (275)
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I thought that there was a method of shortening time several places in our old TAS. 1.right zip tech(It had already been discovered by 2007/1/10) 2.The gate zip(elecman stage) All the known techniques have been covered up to now and it might be able to be said it is perfect. This movie is quite awesome run :)
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
In ladder tech case, $F9=0xFF locationY=about 0x20 When usually going up in the ladder(outside) $F9=0xFF Ylocation=about 0xE0
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
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I just discovered what happens in Rockman 2 when updownscroll tech is caused. value of $F9 0x80-0xFF = screen outside(up) 0x01-0x7F = screen outdside(down) 0x00 = screen inside In updownscroll case, $F9 decreases from 0xFF to 0xE5 0xE1 . . little by little with the ladder outside the screen. The technique succeeds at $F9=0x7F 1:$F9 is adjusted to 0x80. 2:Rockman locationY is adjusted to 0xF4(244) 3:press up 4:scroll down ( RockY=03 and $F9=0x7F ) http://www.yuko2ch.net/rockman/updownscrollrefer.avi http://www.yuko2ch.net/rockman/updownscroll_opt.avi optimized movie
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/ladderupdownscroll.mpg I and Bisqwit found the new tech. The delay scroll is unrelated. It is the one that looks like ladder tech. http://www.yuko2ch.net/rockman/updownscroll.jpg If Y register equals 80-A0 by delay, "Scroll in the under" is possible if there is a ladder where it goes up in the place with delay. It only has to make Y coordinates "1" and to delete the up scroll signal on by delay. http://www.yuko2ch.net/rockman/delayladderupdownscroll.JPG (Though I have not understand be possible yet...)
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
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Location: Japan,Tokyo
There is a possibility of leading to shortening time until dying in the Woodman stage though I have not understood be possible yet. http://www.yuko2ch.net/rockman/delay-deaty--idea.jpg
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
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http://www.yuko2ch.net/rockman/delaydeath.mpg I find the new tech. Megaman die in the place where the scroll in the under is possible. The mechanism is similar to delay + down scroll.
Experienced Forum User, Published Author, Active player (275)
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Nice Improvement. In the route's keeping being improved, I feel TAS more interesting.
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
I think that it is a good recovery method. It is the image of help of the play of Mr. Shinryuu. http://www.yuko2ch.net/rockman/crashdownimage.jpg About "delay + down scroll" I discovered "delay+down scroll" several weeks ago and "delay + down scroll" can be used in the place where a right scroll or "delay + right scroll" is possible.
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