Posts for finalfighter

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Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Post subject: #854: choco-mint's NES Dragon Quest 2 (J) in 59:15.57
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
This is an automatically posted message for discussing submission: #854: choco-mint's NES Dragon Quest 2 (J) in 59:15.57 See details at: <a href="/854S.html">http://tasvideos.org/854S.html</a> Download submission here: <a href="/submissions/854.zip">http://tasvideos.org/submissions/854.zip</a> Submission status: decision: rejected Last edited by: adelikat
The submission message follows: <blockquote class="quote">Failure: Silver key is NOT needed to finish this game. <p/>Comments: I think that there are still a lot of improvement locations. I think that it surely becomes reference in the future. <p/>Sorry,this movie is "vmv file(VirtuaNES)". Required VirtuaNES version 0.92 <p/>
<a href="//tasvideos.org/Bisqwit.html">Bisqwit</a>: Tidied the markup a bit. To anyone wondering, this VirtuaNES movie was submitted on my permission, making an exception from the <a href="//tasvideos.org/MovieRules.html">rules</a>.
<a href="//tasvideos.org/Truncated.html">Truncated</a>: I am unable to view this submission, but judging from the comments there is no reason why this movie should be published. The author has already listed 8 minutes of possible improvements. Therefore, rejectifided. </blockquote>
Note: When writing something that affects the processing of this movie, please edit the submission instead of posting at the forum.
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/m1cuts.mpg  According to the expectation It is possible to have done even in the cutman stage.
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
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New idea for mm1 http://www.yuko2ch.net/rockman/m1elec2.mpg I do not understand whether this route is fast. http://www.yuko2ch.net/rockman/m1bombs2.mpg Perhaps, I think this route to be fast. Other places(3?) where this technique can be used exist. http://www.yuko2ch.net/rockman/m1fireice.mpg It is slow.
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
rockman-simple-solution.avi Nice. I was not able to have done with the hand. Apparently, the timing of exquisiteness. http://www.yuko2ch.net/rockman/m1firepass.mpg I found the new technique for firemanatage like the bombmanstage. It is very fastest too. PS. This is the version that unites two techniques. http://www.yuko2ch.net/rockman/m1firepassre.mpg PS2. http://www.yuko2ch.net/rockman/m1cutboss.mpg It is the idea and 3frame faster.
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Rockman-gutsman-fun.avi is funny as it is a reinforced version of megaman6. Levitate can basically use any arms. (Though there is a difference at the time that is floating in the air) --It is useful in the elecman stage. --There is a useful possibility when you take the item after you fight with the boss.
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http://www.yuko2ch.net/rockman/r1bombsuper.mpg I found super technique for bombmanstage. It is very fastest!
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http://www.yuko2ch.net/rockman/explainr1w2morimtech.jpg It is the explanation in the image of r1w2morimtech.mpg
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1: On a right edge of the screen You turn to the left and will run. Then, you can avoid walling, and can put out the magnet beam long. 2: When your beam becomes long, the lever is made a neutral. And, you jump a little, turn around to the right, and release the beam at the same time in the left of the screen. (The beam has occurred from the left under one screen. ) 3:You jump to steps on as far as possible. 4: You turn to the left in this place. (The lever is made a neutral soon. ) You can move right under the part where the hole has become empty on one screen under (Because the head is caught and the distance expands). You can land on the magnet beam in the part where the hole has become empty on the head because you set up the magnet beam in the landing point. 5: If you jump there right above, and you turn to the right in the top of the jump, you can scroll under one screen. 6: Because there is production before megaman fights with the boss It will take time by the time megaman moves to the place automatically decided and time is not to our regret fast so much.
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http://www.yuko2ch.net/rockman/r1w2morimtech.mpg Morimoto found the new tech for wily2. To our regret, it is 14frame slower than r1w2morimoto.mpg. However, this technique might be able to be used in other places.
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
>rockmancutboss.mpg Perhaps,slowly. http://www.yuko2ch.net/rockman/rockmanw4.mpg work but slow
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/rockmanhari.mpg New tech and Idea for Wily1 --------------------------------------------------------------- P.S. RenewalVersion http://www.yuko2ch.net/rockman/rockmanharikai.mpg
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/rockw2pass.mpg TIPS for Wilystage2 Cutman and Elecman battles are escaped
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/m4ttwrjn.mpg Through the wall by rushjet http://www.yuko2ch.net/rockman/m4brightph.mpg Destroy Brightman by PharaohShot It is faster than Rainflash And then you can use Flashstopper in ToadmanStage http://www.yuko2ch.net/rockman/m4kaeru.mpg Used Flashstopper in ToadmanStage
Experienced Forum User, Published Author, Active player (275)
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http://www.yuko2ch.net/rockman/m4rjttw.mpg Super technique coming here 1 You set up the rush jet in the left and start rushjet. 2 You take a damage while sliding. 3 press up and right then through the wall It can be done anywhere as long as there is a floor
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/doropitaver2.mpg I found Fast through the wall
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
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Thank you for your impression. TimeAttack http://www.yuko2ch.net/rockman/doropita.mpg I applied the technique.
Experienced Forum User, Published Author, Active player (275)
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http://www.yuko2ch.net/rockman/doropi.mpg I verified it and find new technique. It seems to be able to pass in the wall.
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
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Through the wall by rushjet http://www.yuko2ch.net/rockman/newm3ttwref.mpg Technique reference http://www.yuko2ch.net/rockman/newm3ttwj.mpg It is fast. notice:If you are sliding with rushjet and press start ,not open the menu. http://www.yuko2ch.net/rockman/newm3ttwn2nd.mpg like rockman1
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
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http://www.yuko2ch.net/rockman/newm5ttw.mpg Through the wall by SA It is very difficult. Stoneman Stage comparation http://www.yuko2ch.net/rockman/m5ttw2r.mpg Don't use through-the-wall(520frames) http://www.yuko2ch.net/rockman/m5ttw2.mpg use through-the-wall (under route) (574frames) http://www.yuko2ch.net/rockman/m5ttw3.mpg use through-the-wall (below route) (562frames) "Through the Wall" seems to be slow in this location.
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