Posts for flagitious

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Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
Posts: 511
I got 999 on Winky, I probably didn't use the best method as it was really difficult and took me many many tries. I will try to get 999 on Expresso and Enguado next, but for me this will probably be even harder than Winky. Oh btw I just discovered that area to the left on the Expresso level, you probably already knew about it though.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
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Ah nice, my scores suck: rhino 812 fish 794 bird 812 frog 922 I knew they sucked, but 999s damn...
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Post subject: DKC Bonus Challenge
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You know those levels, where when you get 3 gold tokens of the same type, you get to play them? Well it may be a fun competion to see how many "coins" you can get in each. There is a code that you can enter to help get to them fast
While the intro is playing, press Down, Y, Down, Down, Y
I will post my high score non tool assisted for some once I get something decent It may be interesting to make a time attack out of this I don't know. Or it might just be fun to do it without tools, if so this topic should move to speed run competions or something.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
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Hey, its been along time and I still have not started. I am sorry for this, it is rather obnoxious of me, and an extra apology to nitsuja for all his work on the emulator that I am not taking advantage of. I have been deterred due to the comlexity of the game, but some time hopefully in the not too too distant future I do infact hope to put all the planning and help that I have received to good use. On a related note, a reason that I have not been working on this time attack is that I have been playing the multiplayer PC version alot. Recently I made some macros using autohotkey.exe which is a really cool open source project (only for windows though). You can find more info about those at http://www.darrenks.com/hobby/sc/autohotkey.html Unfortunately when I posted these at wgtour they just called me a big cheater, oh wells.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
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Holy effing crap. Even Bowser would be proud.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
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Hey sorry haven't responded in a while, I have just been wasting my time playing UMS. And I started making my own UMS which I hope will be very fun. During this I played two maps, True Tricks, and Can you do 20 Tricks?. They are very cool maps which require you to use glitches to continue. I was able to do all of the True Tricks, but on 20 Tricks, I am stuck at #15. I have learned alot of tricks from this, I doubt any will help for terran missions, but for zerg definitely. Ironically the trick I am stuck on is one where you have a factory, and you can turn vision on/off with yourself (to stack). And your objective is to crush an enemy acadamy. However I can't get it to work. It is possible that blizzard has fixed this glitch, so I don't know if it is beatable or not. And just landing on it doesn't work, they will be there overlapped. I can post these maps or something if anyone wants to play them. ballofsnow, I look forward to watching the 4a 5:13, but I haven't been able to get any of your vids to work, they require ffdshow right? Is this available for mac? Is there any other way to view? So I have not started the actual time attack yet, I am rather intimidated by the sheer number of options, so much different that previous time attacks I have done. Another idea I have to further improve the first mission, is instead of getting seige mode: use Duran as a blocker as before, use tanks to shoot units and move back out of range to confuse. Make all your scvs attack their command center. The goal is the enemy units will view the tanks as their priority so they ignore the scvs. But this method is probably rediculous.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
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Hey thanks for the game, fun so far. I don't know what level I am on though, probably like 8 or 9. How do you tell, besides counting?
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
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Posts: 511
Turning off Raw Data worked!! I can now start a time attack woot!! The vulture mine trick is superb!! In a time attack it could probably be exploited even more and save almost all if not all of the units. Making this level done extremely fast indeed. Is it enough though to make up for the previous level? I don't know but it will be close, I estimate the make em kill their own buildings trick will be over 2 minutes faster than killing the physics labs, but this vulture trick will easily make this level 2 minutes faster than the other version. Its looking like we will just have to try both methods and choose the faster. !!
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
Posts: 511
Cool thanks for fixing frame advance. The blublu's movie desynched in the exact same fashion as before though :(. So I made a frame perfect movie that selects BWT1 and changes game speed to fastest. File. I might have made a mistake making it frame perfect because I am not totally used to the emulator yet. There are two frame counts in the bottom left, one seems to take many steps with 1 frame advance sometimes, is this because the computer cannot emulate the n64 fast enough, or is this the way the n64 works, it stops accepting input for a short spurts? Also if anyone wants to play on battle.net lemme know, my name is f10esq, on useast and west, I haven't played a real game in a long while, but it would be fun to get back into it.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
Posts: 511
Ok, I am still working on a BWT4a strat too, (from now on I'll call BWT4a: BWT4 killing physics labs, and BWT4b: BWT4 killing nuclear silos). I'll give what I've got so far, its not much but it might spark some of your own ideas. If you can manage to get a dropship to the top right, 2 tanks up high will kill all the physicals lab in about a minute, the AI is too stupid to figure out how to make an attack on these tanks, since it can't drop units on the high ground they are on. I already mentioned this, but I have confirmed it now. The only problem getting tanks there is really hard, sometimes the marine is placed so you can drop em both there immediately though. The 2 wraiths might help stall dropship death, but I think it will require more time than that, so I dunno. Also surprisingly it is possible to use your BWT4b strat to do BWT4a, it should be just as fast actually. To do it, use the same build, but meanwhile use your wraiths to take out the two seige tanks on the cliff at the 1 oclock position. Some AI trickery is needed but its not too bad. Now sneak cloaked ghost in from the top middle. Your goal is to get right next to the minerals, but there is 1 turret you have to walk right by and a tank is in range to shoot you, I think you can get by with only 1 seige tank shot, but there are other units nearby that will add enough to kill, so possibly 2 ghost are needed if you can't manipulate them away with the wraiths. When next to the minerals launch the nuke in the middle of the physics labs. Next shot should be closer to the one that was farthest away before, it is possible to take them all out in 2 shots, but you have to be fast because scvs come to repair these. I was surprised because I didn't think the ghost could nuke somewhere it can't see, but as long as you comsat it at the beginning it lets you do this.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
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nitsuja, ok I will make a frame perfect short vid sometime soon to help test desync issues with, frame advance doesn't work but I'll just use really slow mo. ballofsnow, good time for BWT5b, have you tried BWT5a? You'll most likely be able to do it faster. The trick AI into dropship is a good tactic, I have been trying to do something like that to kill goliaths in BWT4 using the wraiths to help clear the way for a drop. Also you know the glitch that still exists in 1.13, observer turret, where you put an observer right over a turret and the turret will not shoot anymore? It works with anything, not just observers, ie wraiths engineering bays, etc. Also a similar glitch might work against goliaths, but would require super micro, basically with a wraith keep moving in very small circles around the goliath and it will have to continually turn and never have a chance to get a shot off (not sure if this really works but I think it will). Walker Boh, that is quite hilarious and I have never heard of that before, but it makes sense because in a somewhat recent patch blizzard made it so if you land a building on a stationary object, that object is destroyed, this was to prevent the glitch where while landing a building you move a seige tank under and put into seige mode to make it invurnerable from melee attacks (until the building is destroyed anyways). I read somewhere that another way this can be exploited is if there is a spell you don't want, ie distribution web or darkswarm, you can just land a building on it to make it disappear. So in the n64 version this won't work but the seige tank thing will, thanks for the reminder :) EDIT:: Oh yeah forget to mention that in BWT4 with the build anywhere glitch to get them to kill their own buildings, if you build an engineering bay, you can cancel it fast enough so that their buildings get hit and you get most of your money back. So this means the level can probably be beaten in under 2 minutes, but there is a predicament because this will make the next level alot slower I think. Not sure which way has the lowest total time, this will require alot of tinkering.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
Posts: 511
Why blow up shit when you can get your enemy to do it for you? This is a very funny strat that might not be feasible for a time attack and definitely not feasible for a speed run but none the less: In BWT4 scanner sweep bottom right where the nuclear silos are that you must destroy. There are 3 seiged tanks surrounding this area. There is a glitch that exist in older versions, not sure if it is in 1.13, it allows you to build a building anywhere. Now build a 3 turrets over each nuclear silo, and the tanks will destroy it themselves. This is expensive to do (1800 minerals in 1.04), but the command center slide can help with that. Couple of problems with this though. First I want to destroy that physics labs (no tanks around them) because that will make the next level faster (I am pretty sure). Second I have only been able to do this glitch if the area I want to build in is not to the bottom right of the start position of the scv, I have found one starting spot in which this works, but its all the way in the bottom left, there is a clear path to this actually. To do the glitch is actually not that hard, and I could probably do it as fast as I make the cash in a time attack. It might even be possible to cancel the building and get most of your money back. It might also be possible to be doing this from multiple starting spots at once making it really fast. To do this glitch get an scv stuck against a cliff and trap it with another scv, then tell it to move to the cliff, it should be kinda confused and actually face away. Now build anywhere you like, the building will start instantly and your SCV will float across anything to get there, but it actually doesn't need to arrive. You can't build somewhere that is unbuildable or somewhere you cannot normally walk to (like an island), but you can build over enemy buildings (stacking), if you do not have vision there. The easiest and most famous place to start this trick from is the very bottom right of The Hunters. This would be quite hilarious and I hope I can incorperate it. Edit: Oh even better you can put the turrets between silos and hit two birds with 1 stone.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
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4:15 good time. I'm checking out BWT4 now, it is a tricky one. By the way sorry to all who are monitoring this topic and just seeing a bunch of talk and no action. Since I am having problems with the emulator it could be a while before I really start to make the vid on the n64. But for now I am prefectly content to just try a bunch of stuff out on the PC. It is probably for the better anyways, as it always sucks to discover something when you are a long ways into the run and then have to go back and nearly start over.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
Posts: 511
I have been working on that same level, and I came up with the exact same strat lol. I managed to get a time of 4:38 using saves to undo errors, but a time of 4:10 is feasible if the tanks are in position right as seige mode finishes. Also now that it is done so fast, duran can shoot off a lockdown on a goliath if there is one in the top left and still have enough enery to remain cloaked. I tried doing BWT7 and running past as many fights as possible. For the first part just keep running past everything until you get to the part where Duran turns on you. The only place you have to kill something is near the end where the 3 guns come up and block Duran's path. If you position yourself correctly only 1 will be up, and you can just kill it, possibly a lockdown to help but its not needed. After you lose Duran it gives you another marine which can then in turn rescue more marines and medics. Now you will have to kill some groups of enemies here I think, but many you can just run past. Once I got to the part where the hydralisk attack I just ran for it and 2 marines made it all the way to the goal. Time was 11:12, I expected faster but oh wells.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
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Hmm that vid did not work for me, I tried VLC, MPlayer, and Windows Media Player. I installed just regular SC v1.00 and I found out how to do the sliding terran building trick from here. To do it tell a floating building to land, then just hold shift and issue the stop command and then the move command. There is a problem though, in the N64 version buildings have no stop command. Their only options are move and land, so I don't think this trick can be done, at least without the attachment. But there is some good news, while trying to do this on the n64 version I was able to do another glitch, where you lift a building and build a unit at the same time. This normally won't work because in n64 you can't do both these at the same time, but as a building is landing tell it to move, when it lands it will lift off again and move there, but if you build the unit exactly as it lands the unit will build while it moves. This has very limitted usefulness, but none the less.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
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Damn, the version I have is 1.05. But I might have an older version around somewhere (this one was one I downloaded so I could play on mac). Edit: Well I looked everywhere and don't have it. Also the n64 version is 1.04 because the acadamy cost 200. This is good news in terms of glitches. One other glitch that maybe useful is something about a scv repairing a marine.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
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Hmm, and also it still cost 75 minerals to make a turret (something that was introduced in a much later patch). I think I still have the cds somewhere so I can try installing from scratch too.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
Posts: 511
Omega: Sweet thanks. I swapped the 2 exes and started brood war, and in the lower right it said it was version 1.05 though. ballsofsnow: 1:10, whoa, very fast.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
Posts: 511
Wow I am surprised that it was as fast as 6:21. Another thing you could try is while doing the Duran thing, also make some men, and just go suicide style at the command center with scvs and all. They will probably do some damage before they all die and it can't hurt. For BWT5A, 1 dropship 2 tanks, would be slower though because you can't leave immediately. It gives you 2 dropships so minus well use em both. If you fly your factory towards the goal, maybe you could get a tank to pop out before your dropships go by though. Question on BWT6, would it be faster to take 4 marines + 3 tanks? I know 4 marines do damage alot faster than 1 tank, but they also take more time to unload, and possibly a little out of the way of dropship. I started trying to do some glitches that don't work in the recent version of BW. I got the command center slide thing to work to get it close to minerals. It requires an acadamy and 50 gas though, something that we won't have for most levels though :( But in the patch log blizzard mentions this glitch twice: 1.11 # Fixed a bug that enabled you to make a Command Center slide into a location by building a Comsat Station then canceling it due to lack of resources. 1.05 # Fixed the bug that allowed terran buildings to move after landing. Maybe the more generic sounding of the two doesn't require anything at all? But I haven't been able to do it and I don't know how to do it. Possibly it is impossible in the n64 version which is probably v1.04 or 1.05. I starting looking for v1.04 patch on the net so I could test things in an environment in which it will work if I do it right. But I can't find this dang patch anywhere, anyone know where I could find it? Also I got this glitch that allows you to build anywhere to sort of work. More experimenting is needed, but this has 2 potential uses that I can think of. Build a bunker in enemy base as your dropship is coming to drop off units. Build a factory or something in some area like a cliff that is above a target. Possibly a 3rd as build buildings to block enemy movements like mining minerals or just troop movements.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
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Hey, glad to have you here. I like your BWT06 strat, very smartly done. For BWT05, I wrote that I was able to beat it with 1 drop ship + 2 tanks, but I don't know if I just got lucky or if I am mistaking, but with 2 drop ships + 4 tanks it is pretty easy, this will be slower but still faster than 11 wraiths hopefully. But if you want to beat this level as fast as possible I think it is actually faster to beat the version where it starts by nuking you. BTW to clarify for Truncated, normally what you do in the previous level does not matter but depending how you beat BWT04 you either play BWT05A or B. In the version where it starts by nuking you I was able to send the 2 dropships it gives you as soon as I got them and almost kill the command center. Almost doesn't count but it proves a point that it should be doable in a time attack. Here is a more detailed description of the method used. From the beginning lift barracks + factory. Send factory to the right, send barracks somewhere safe, not sure where is best yet. Start mining minerals and make a couple of scvs. Basically you just want to pump marines until the drop ships arrive. After the dropships arrive it gives you more cash and scvs, make a acadamy and a vulture. Load drop ships with all the marines you have and scvs in last couple of spaces. Send the vulture off to kill/distract the ghost that lurks in the lower right. Otherwise that ghost will lock down the dropships. Sneak around the bottom right, and hug the right side and move up to the top. This part is kinda tricky, but if you can make it so your dropships split damage taken they will be able to unload everyone before dying, unload in the top right, but below the raised platform and out of range of that seige tank. Oh and meanwhile stim should have been being researched. Stim marines and move in for the kill go straight for the command center, possible make a bunker or turret or something too. This is pretty hard and I haven't pulled it off successfully yet, but it should get a time around 4:10, which is 1/2 the current record. For BWT01, what I meant with Duran is that once you waste 2 comsat scans he is invincible in the top left so you can just pick off units while you build a small army. Going straight for the CC won't work because the scv's repair. It would be pretty slow even if it worked because its only about 6 damage per shot because of concussive type. Almost it might be possible to sneak and scv past their bunker on top and start your own bunker to get some marines into early. In a time attack I think it might be possible to start the seige as soon as you get Duran, but in a real speed run definitely not, but I think an earlier attack can be done, plus the current vid doesn't use the pause trick to save about a minute, not sure if the pause trick works here though. Feel free to use any of these tactics for speedruns. Also did you see the strat for BWP07? It is really fast, too bad I won't be able to use it in the time attack, so I would actually be really happy if you could make a vid of that so it doesn't go unknown. My time was 1:49, but you will probably be able to do it a good 5 seconds faster. Edit:::::::::: On BWT5A it is possible to save some of those units that are supposed to die, as soon as you get em move em to the right, I don't think this will change the strat much, but a vulture + wraith can't hurt. On BWP7 I changed the strat a little and got 1:26, but execution was still not that great. At the beginning the comp sends a reaver in a shuttle to the left side, if you are fast enough sending all your men up the middle you can mind control this shuttle on its way back and fill it up with goon + dark archon. This method is alot harder so I had to use a save to pull it off. Note for the drop you don't actually have to get the dark archon up on the top platform it can be done from near the minerals.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
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Sorry double post (obsessed) I toyed around more with BWT04. I think a drop in the top right will be faster than 2 nukes, but it will be really hard to pull off even with tools. I think it will involve flying all buildings and maybe even a couple extra engineering bays with as decoys. One potential option when landing is there is a mini cliff where 2 tanks can be dropped, if positioned right they take up the whole cliff and nothing else can be put up there but the computer is stupid and will keep trying. Beating the level in this fashion well make the next level different. Here are key differences: New way: Start with 2 scvs, 150 minerals, 100 gas, and a factory, shortly they give reinforcements which consist of 8 scvs, some marines, and 2 dropships. The computer also seemed to have alot more ghost which made attacking it harder due to so much lockdown. Old way: Start with 4 scvs, 250 minerals, 150 gas, no factory, a bunch of goliaths/ghost, no dropships. I think the new way will be much faster, I previously stated all that is needed is 1 dropship with tanks in it, so it should be pretty fast, unless the increased lockdown really hurts, but this might just be my imagination that there is more anyways. I am pretty happy with BW terran now, my vote is for their campaign.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
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You are right about the SDA vids, they are pretty good, but a few are just soso. You point out that a level should be ended with nearly 0 resources, but what is the point of spending money if in the time it takes for you to train the extra troops and for those troops to get to the battle the level is over? Nothing so instead of spending money, just stop making it, send all workers to join the fight just when you've gathered enough money. I have been watching the SDA vids today and trying my own tactics. Here is a summary of my analysis:
lvl	sda		est		fun	notes
t
01	7:22	4:30	7	from start cloak duran, waste their comsat energy
02	4:26	3:00	7 	time assumes talks will be fast
03	8:23	5:45	8	for top right, use goliath+dropship pop + troops
04	5:52	5:30	5	impressive sda tactic, 99% waiting though, spell
05	8:20	5:45	7	all you really need is 1 dropship
06	3:27	2:30	8	impressive sda, savings due to n64 dialog skip
07	11:58	7:30	7
08	4:43	4:15	9
sum	54:31	37:30	58
p
01	2:44	2:15	6	good sda
02	12:13	9:00	5	kill all buildings
03	11:01	6:00	8	assume reaver pop works, kill asap once shuttle
04	2:47	2:00	8	good sda
05	7:42	5:00	8	excute much better
06	1:51	1:30	8	impressive sda
07	4:19	1:30	9	!!!! me = 1:49
08	16:39	13:00	6+	run around delay, early quit maybe
sum	59:16	40:15	58
Some levels in PC have long forced dialogs, in the 64 version I think all dialogs are just text screens and you can exit them immediately. Also I remember reading somewhere that in the N64 version it was either the shuttle or the dropship, but one cannot drop units while moving, this is really bad, but hopefully it isn't true, need to test. For many levels the SDA vids use an optimal strategy, but here are some major strat changes: T3, attack all parts nearly in parallel. The top right appearingly requires brute force, but in actuallity it does not guardian attacks can be evaded by loading the unit in a dropship at the last second. T5, I was able to beat this level using a single drop ship with 2 tanks in it P3, I predict a huge savings here, the strategy is rather complicated and probably very very difficult to pull off. I'm not sure how well the reaver pop works in the 64 version, but if works, it might be of some help. P7, Why build 3 shuttles, when you can just steal one with upgraded speed? At the very beginning attack left side with all forces. Comp will send a shuttle with a dragoon in it. Mind control this and bring it back and pick up the other dark archon. Now head up to the top avoid any damage to shuttle. When over cliff near goal, drop dragoon, move shuttle+goon up, drop dark archon on top and mind control the dude. I got a time of 1:49, and over a minute of that is forced movie like stuff. P8, while it won't be easy I think it will be possible to put the dudes in the temple almost immediately, then we will have to lead the enemy troops in circles for a very long time. Since this is the last level you could stop the movie early so the temple almost dies. So after analyzing all the levels I still don't know which would make a better time attack, so either or, it really doesn't matter. One of the main reasons I would want to do the protoss is to show off level 7, but if I go with terran maybe I could try to make a regular speed run of that level and send it to SDA so I don't feel bad about not using it. One of the main reasons against protoss is level 2, it is a classic kill all enemy buildings level that will take a while, but just 1 of these won't make it boring. A major problem with doing the terran is level 4, the SDA person's strategy is very smart, but very boring, and I don't know if it can be beaten even with crazy TT micro. I have tried things like dropping tanks in top right to kill the physics labs instead but, the cpu is very active in its responses in this level, sending lots of troops by dropship to defend.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
Posts: 511
Well since Blublu's vid desynched for me I assume my vids would desynch for others, but it could still be worth a shot and good practice. For now I will keep my efforts on general research and stuff. Still trying to decide between BW protoss and BW terran. If that command center slide works it is a huge plus to doing the terran. Doing all campaigns is I guess in the long run an option, but I don't think I'll do more than one if I any. Maybe it could be some sort of team effort to get all 6? I'll try and post a comparison of all BW T and P levels to help decide which would be best to do first. Edit: Something fun to try for anyone interested, it is possible to beat BW Terran 1, without ever meeting Duran and thus having no gas, but it is pretty hard and game designers never thought it possible so the corresponding dialog after mission complete makes no sense. However it is much much slower than just meeting Duran so it makes no sense for a time attack but something still really fun to try.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
Posts: 511
Damn then why did everyone complain that it is too hard, thus making it not released originally in the US?
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Experienced Forum User, Published Author, Player (201)
Joined: 7/6/2004
Posts: 511
Bag of Magic Food wrote:
Well it does let you save!
The original NES version lets you save? BTW hacked smb2j or all stars version, makes no diff to me.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
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