Posts for fsvgm777

fsvgm777
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Having watched all relevant TASes (Sonic 1 zips, Knux in Sonic 1 zips as well as Sonic 1 zipless and this TAS), I can say that at least for zips, there's just way too much redundancy between the base game and the hack. Matter of fact, some of the zips are practically the exact same. Zipless isn't much better, though, but at least it has more merit IMO. For instance, Knuckles skips over Marble Zone completely by flying over the stages instead of having to go through the zone normally. So in the end, I'd much prefer seeing a zipless TAS for this hack instead of a zips TAS, and thus this TAS should obsolete the zips TAS we currently have published. However, these "character-in-vanilla game" hacks are just not interesting at all IMO, and would much prefer seeing a Sonic 1 ROM hack that actually changes the levels instead of keeping the exact same levels from the base game.
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fsvgm777
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ventuz wrote:
Go on, reject and let previous movie stay? ¯\_(ツ)_/¯
This is ultimately not my call to make. Though I will say that I genuinely feel bad for you, because this TAS at least has some merit, and in no way was my intention to get this TAS ultimately rejected. ThunderAxe, I'd normally agree with that, but this is essentially the same situation as with Rambo, with an improvement to the previous publication getting rejected because no damage was taken. Afterwards, a new Rambo TAS was submitted that took damage to save time, which ended up obsoleting the one that didn't take damage. I'd also like to point out that the current Wizards & Warriors X publication predates the Vault.
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fsvgm777
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TASVideoAgent wrote:
Do not take damage for entertainment.
As this would end up in the Vault, wouldn't it be faster if damage was taken? Matter of fact, the ratings for the current publication which also avoids damage, aren't particularly strong. The Vault is meant for strictly speed-based records, so I believe it'd be better to take damage to save time (assuming it saves time, of course). If it does, then it's essentially the same situation as with Rambo. EDIT: Just played a tiny bit casually, and there's zero knockback when taking damage. As such, I'm sadly led to believe that judgement was passed a bit hastily, as taking damage would be faster in any way (at least from a quick glance).
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fsvgm777
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fsvgm777
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I personally feel the movie should go all the way to actually catching Rayquaza, instead of just defeating it. It just feels incomplete to me. However, I believe it does require going through Duskull/Dusklops and Kyogre a third time. I do appreciate the effort that went on making this TAS, though.
Samsara wrote:
I feel like the input should be extended to finish out the game instead of hanging on the next shot for eternity.
I agree, since we're still in the middle of gameplay. I want to say we already have a precedent with Epic Pinball, but that one quits out of the table outright (which is not the same as a save & quit).
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fsvgm777
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From a strictly technical standpoint, this TAS was well crafted together, and I won't deny it's pretty entertaining. However, my issue is with the branch at hand. From what I've seen, this is basically a slower any% TAS, as it uses a much slower warps route (1->2->3->6->8). I realise the intent of this TAS is to beat the game without entering World 5; however, the reality is that it ultimately results in a slower warps route for our standards. At this point, I'd rather see a full-on warpless TAS. Great first effort, however, I don't believe this is worth publishing. Abstaining from voting.
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fsvgm777
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This TAS was really fun to watch. Yes vote on entertainment from me.
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fsvgm777
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Hello and welcome to TASVideos, dragoonanime! The movies we feature on this site typically start from power-on. However, your movie starts from the game's main menu. This is why the site pops up a warning stating that the movie starts from a savestate. Not only that, but your initial menuing appears to be entirely RTA input instead of being fully optimised. Whether or not this can be re-synced to start from power-on and fully optimised initial menuing inputs remains to be seen, but I wouldn't hold my breath on that.
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fsvgm777
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And as a matter of fact, this has now been fixed.
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fsvgm777
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fsvgm777
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Ever heard of symphonic metal/rock? Well now you'll have heard of it with the following song: Link to video
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fsvgm777
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Whoops, I overlooked that. That has now been fixed.
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fsvgm777
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Got the Reflection B-Side golden 2 hours ago: Link to video That one honestly was a fluke.
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Post subject: Re: #6884: Memory's GBA Ninja Five-O in 16:06.98
fsvgm777
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TASVideoAgent wrote:
  • Stella aka fsvgm777 for her love and support these past months. I love you a lot too!
You're very much welcome, Memory. I love you a lot! A note to other encoders and publishers: I'll be encoding and publishing this movie once it gets accepted.
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fsvgm777
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fsvgm777
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I got the Mirror Temple B-Side golden strawberry a few hours ago: Link to video
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fsvgm777
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If this doesn't bring you in a good mood, then I don't know what does. Link to video (Farewell, Annie Cordy...)
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fsvgm777
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Sync verified on an unmodified, Redumped ISO (SHA1: D7ADCDC8E3FE7F164EB95F53094974FC31E76CCB) with no extensions on the Wiimote: Anyway, this run was a treat to watch, so Yes vote on entertainment for me. A note to the encoder/publisher: The Direct3D11 backend should be used, else, the shadows will appear as black blobs (and that issue was fixed in a later Dolphin revision).
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fsvgm777
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For what it's worth, the TAS syncs in Kubuntu 18.04 (64-bit), with the settings provided in the annotations.
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fsvgm777
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Please welcome our newest publisher, Zinfidel!
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fsvgm777
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While the enemy despawn trick is an interesting concept on its own, unfortunately, to me, it makes the run really dull to watch. You've practically seen what the run is about after the first two stages. From a technical standpoint, though, this run is really great. No vote on entertainment. Great fit for the Vault.
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fsvgm777
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fsvgm777
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fsvgm777
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Yoni Arousement wrote:
Still, it seems that Hourglass can't record mouse positions within the game window, or can it?
Quoting from the submission:
Because Hourglass doesn’t support mouse input, selecting it has to be done manually. Open the game, press F3, click OK in the dialog box, select Dark Boshy, type TAS above him, click Change!, close the game.
So no, you can't record mouse positions within the game window in Hourglass.
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fsvgm777
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