Posts for fsvgm777

fsvgm777
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I'll get a temp encode up so that people can give feedback. EDIT: Temp encode is up: Link to video As for the run itself, it's not the most exciting run in the world. It appears to be well executed, however. Therefore, I'm voting No on entertainment and Yes for publishing to the Vault.
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fsvgm777
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AngerFist wrote:
If anyone (fsvgm777 perhaps :P ) cares to do a lossless encode, feel free :)
Done: https://www.mediafire.com/?1fd0sg9ss6hd9m3
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fsvgm777
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[2933] GG Coca Cola Kid by Samsara, ars4326 & dekutony in 08:26.47: Nicely fast paced (helps it's built off of the Sonic the Hedgehog engine and the games play very much similarly), vote for Star. [2987] PCE Splatterhouse by Samsara in 12:15.72: Matching input with the music is always a faiblesse of mine (as in, I find it entertaining). Vote for Star.
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Post subject: Speed Game (Off-Series) feature (FR)
fsvgm777
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fsvgm777
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DwainiumB: For the record, the other video you posted back in October is still private. Anyway, I've been doing a few RTAs of DuckTales on Easy lately (thanks to a French speedrunning event called "Ultime Décathlon"). Here's my current PB: Link to video Probably could've been sub-8 if I didn't screw up at The Moon and Magica De Spell. Ah well. (blocked in Germany, by the way. Nothing I can do about it.)
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fsvgm777
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For those wondering why this movie seems slower than the current publication: The site assumed 60 FPS for PSX in the past. Nowadays, it assumes a framerate of 59.2928625619555 FPS for PSX NTSC. This run is faster than the currently published movie by 705 frames, or ~11.75 seconds (assuming 60 FPS).
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Post subject: Re: TAS James Pond 2 in 1min 38.1sec
fsvgm777
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Mr_Sweed wrote:
I do like the game and I do like that the programmer left out a easter egg within the game. https://www.youtube.com/watch?v=MGsyZcTgWiA&feature=youtu.be Enjoy a short run of the game. This trick works on all systems except the Commodore 64 version of it. //DMTM is signing out!
Have you read Archanfel's post?
Archanfel wrote:
If you mean to use trick with getting this sequence of items: Cake Hammer Earth Apple Tap ...and to skip nearly all levels i consider this action as a cheat and not used it. And i'm willing to bet that any competent judge will reject such "any%" run.
It's not a trick, as you claim it, but a cheat, and the reason why Archanfel didn't collect these in his run.
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fsvgm777
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I myself tried in ePSXe and got the same results. To go on further, the CRC32 hash I get with the PSX Disc Hasher does not match with the one on redump.org (090F37C9 instead of redump.org's 2F7737A3), so it may as well be a bad dump. EDIT: So I managed to find a dump whose full CRC32 matches with that of redump.org's. Now come the good news: 1) The movie syncs on it. 2) The credits don't bug up! In the end, the one that's commonly found is the bad dump, but the TAS syncs on the "good" dump. EDIT 2: Note to publishers: I'll encode and publish this movie when it gets accepted.
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fsvgm777
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Coming in: Ranking in full detail. (obviously spoils the ranking)
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fsvgm777
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Post subject: Edit wars: TASVideoAgent version Part 2 (+aftermath)
fsvgm777
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[22:45:08] <TASVideoAgent> Page 3010M edited by Mothrayas (after all that, the grammor is still bad lol): http://tasvideos.org/3010M.html [22:47:13] <TASVideoAgent> Page 3010M edited by dwangoAC (Next time I can't get on IRC I'm going to use this method of communication (also, shortened text)): http://tasvideos.org/3010M.html [22:47:28] <Masterjun> rofl [22:47:29] <dwangoAC> ...crap [22:47:48] <Masterjun> are we optimizing publication texts now? [22:47:57] <fsvgm777> Apparently. [22:48:03] <Mothrayas> whoring the crap out of every character [22:48:10] <dwangoAC> Mothrayas: It's like description golf [22:48:12] <Mothrayas> collaboratively [22:48:22] <Mothrayas> well, collaboratively in the loosest sense of the word
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fsvgm777
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McBobX wrote:
Spikestuff also told me the same thing, but the reason that let me upload to Archive.org is to avoid deleting the file after a while if no one used it which Mediafire do.
Citation needed. All the files I uploaded to MediaFire on my account are still available, some going as far back as 2010. EDIT: AngerFist's requested encode is now available on MediaFire: https://www.mediafire.com/?yzuiafvrf7m4udt
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fsvgm777
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McBobX wrote:
Here is an SD encode: https://archive.org/download/megaman4-tas-tiancaiwhr/megaman4-tas-tiancaiwhr.mp4
As a rule of thumb, you should not upload your encodes straight to Archive. We (the publishers) take care of that when a run gets accepted. Therefore, upload to e.g. MediaFire first, so we can review it. Secondly, the primary downloadable is supposed to be 10-bit 4:4:4; however, this is not the case here (yours is YV12 (or 8-bit 4:2:0)), so it's not even acceptable.
AngerFist wrote:
fsvgm, could you pretty please do one of your marvelous lossless encode? I would be much much obliged :D
Encode's underway.
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fsvgm777
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Me in the submission comments wrote:
Addendum re: ROM dump: It seems that even in the No-Intro set, there are inconsistencies. The version labelled (USA) (SGB Enhanced) (which I guess is the perfect ROM) I got is, in fact, recognised by BizHawk as being the (Europe) version (needless to say its SHA1 checksum doesn't match with that of the ROM used), whereas the one labelled as (Europe) (SGB Enhanced) I got is recognised as being the (USA) version by BizHawk (the ROM used for this movie).
I decided to investigate a little bit further into the whole ROM issue, and I found something odd. MESS database entry of what they consider to be the European version MESS database entry of what they consider to be the American version (which is what this movie uses) The former mentions info that the latter doesn't in the title screenshot, namely, "Namco Hometek, Inc.", and as it turns out, it's the U.S. consumer division of Namco. Therefore, it appears to me that it was not the American version that was used, but the European version, for this TAS, because that info is definitely missing in the title screenshot of what MESS considers to be the American version.
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fsvgm777
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I) Which version are you using? II) Have you tried deleting your configuration file (or moving it to a different location)?
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fsvgm777
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On Windows 7 and 8(.1), you can. (go to Control Panel -> Windows Update -> Change settings -> Set to "Notify but don't download") On Windows 10, you can't.
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fsvgm777
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Ranking in full detail? Ranking in full detail. (ranking spoilers)
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fsvgm777
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I'll post the full ranking in detail tomorrow (can't do it today, due to real life).
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fsvgm777
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Radiant wrote:
dunnius wrote:
Edit: OK, it was unobsoleted which I think generally solves this.
Check the timestamps. It was unobsoleted three years ago and re-obsoleted now..
It never was re-obsoleted. I'm definitely not seeing the "This movie has been obsoleted!" note.
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fsvgm777
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That particular run was obsoleted by the Arcade version. However, since the introduction of the Vault, the NES version is no longer obsoleted by the Arcade version. See this post.
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fsvgm777
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Technically, we do have both the NES and the Arcade versions published on the site. This run obsoleted the NES run back when it was first published. However, following the introduction of the Vault, the NES run was no longer obsoleted by the Arcade version. See this post. And as I suspected, the movie description of this run was never edited to reflect this and led to confusion. I've now edited the description to reflect this.
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fsvgm777
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feos wrote:
This game launches in bizhawk, but I couldn't figure out a way to make it pass the VVVVVV title screen.
You need to configure joystick #2 in BizHawk (it works (as in, I can play the game) in VICE if I insert a joystick into port #2).
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fsvgm777
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Quick note to other publishers/encoders: I'll be encoding/publishing this once it gets accepted.
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fsvgm777
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The very first avatar I used on this site. It's actually a portion of the title screen (which randomises every so often) of the game ROM Check Fail (Windows standalone) (Linux standalone) and my name slapped on it. Very original, I know. Following my second return to the site (June 6th, 2012) and until August 23rd, 2012, I had Youmu Konpaku from the Touhou Project series of videogames as my avatar: From August 23rd, 2012 until November 10th, 2019 (officiously until May 25th, 2019 on this website), I used various avatars depicting Yuyuko Saigyouji, also from the Touhou Project series of videogames: (August 23rd, 2012 - October 28th, 2012) (October 28th, 2012 - December 6th, 2012) (December 6th, 2012 - January 17th, 2013) (January 17th, 2013 - February 24th, 2013) (February 24th, 2013 - April 18th, 2013) (April 18th, 2013 - August 18th, 2013) (August 18th, 2013 - November 30th, 2013) (November 30th, 2013 - April 26th, 2014) (April 26th, 2014 - October 15th, 2014) (October 15th, 2014 - April 6th, 2015) (April 6th, 2015 - July 11th, 2015) (July 11th, 2015 - February 7th, 2016) (February 7th, 2016 - June 14th, 2017) (June 14th, 2017 - November 10th, 2019 (though officiously until May 25th, 2019 on this website)) Since November 10th, 2019 (officiously since May 25th, 2019 on this website), I have Badeline from Celeste as my avatar: (November 10th, 2019 - April 8th, 2020) (April 8th, 2020 - now) Whew, what an amount. By the way, I also have mood avatars. You can see those that I used at least once here (there are a couple others I haven't used yet). Of note that I also have an alternate mood set (1001-1013) featuring Badeline from Celeste. EDIT 2019-11-10: I have somewhat revamped my mood avatars now. Mood avatars 1-42 and 1201 now feature Madeline from Celeste, while my new "default" avatar now moved to slot 1001 (so as to have a smooth transition).
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fsvgm777
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Weegeechan wrote:
I just tested MvDK on the mGBA core and the graphical bug was gone but instead replaced with a different one. Each cutscene that shows DK with his bag entering the key door is invisible.
As far as I know, mGBA 0.3.1 fixed that particular graphical bug.
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