Posts for fuwafuwa

Experienced Forum User
Joined: 3/22/2004
Posts: 95
ZtanZ wrote:
i would really appreciate a try on the playstation game "Castlevania: Symphony of the night" too bad you can't re-record, it's one kickass game =D
You don't have to submit it to Bis's site (which is primarily focused on "perfect" game runs). You could submit it to SDA, for instance. Just plan out an ideal path that allows for stopping in a handful of save spots... and then just run from save spot to save spot (recording each attempt)... and then select the best trips between each spot. this method will naturally result in slower runs than are actually possible... but it's like using long-term save states. if you could do both castles in c:sotn in 10 saves, i'd be more impressed than someone using vba and not needing to stop at one. Here's a question for ya, Bis: Would you consider posting an AVI without an accompanying keypress file (fmv, etc)? For instance, VBA can record directly to AVI. This includes savestate loads, which means that minor video editing could produce a "seamless" GBA game run, by cropping out the reloaded parts of the AVI. The only problem lies in the lack of a VMV, since it doesn't support savestate reloading within movies.
Experienced Forum User
Joined: 3/22/2004
Posts: 95
Boco wrote:
Oh, okay. Sorry. I thought there were 216 hard-coded entries for "web safe" colors or something absurd like that.
Well, you're correct -- there is a selection of colors deemed web-safe (i.e. they should appear the same regardless of browser, os, and bit depth (assuming it's 8-bit or better)... but the GIF file format has existed much longer than any gui internet browser, and as such the 'web-safe' colors are just an optional selection, arbitrarily decided and "suggested" (although not required) for widespread usage.
Post subject: (my last OT on the matter)
Experienced Forum User
Joined: 3/22/2004
Posts: 95
sorry for bringing up the OT discussion Bis; this is my last post on Japanese in this thread. スクール (sukuuru) is in my dictionary for such things as スクールバス (school bus) スクールメート (school mate) and スクールゾーン (school zone). i can read it without a problem. obviously he could use 学 for school, as seen in 学園 (campus) or 小学 (grade school)... but 古学 ("old" and "school") means "classical studies", not "old school" in the modern sense. :) as such オールド スクール looks fine to me.
Experienced Forum User
Joined: 3/22/2004
Posts: 95
IF Nintendo says anything official regarding runs such as these, it will almost certainly be that they are illegal. The AVI is made up of two parts... 1) The FMV (a set of button presses), and 2) The Rom (a set of game data, including sound and graphics). The FMV is clearly owned by the creator; any FMV is theoretically compatible with any other game -- it just so happens that it's only a recording of keypresses. You could play a Zelda 2 FMV on a Rockman 2 rom, or a Batman FMV with a Super Mario Bros rom. Therefore, the FMV is clearly an independent creation by the player, that theoretically might even be able to be used to play another game independent of the one that it was made for. The legal difficulty is related to the ROM itself. First of all, the sound and graphics of the ROM are owned by Nintendo (as they licensed basically all of the games) or by their parent company (in the case of expired licenses, and unlicensed games, such as those from Tengen). As the AVIs are entirely made up of sounds and graphics from a single source (i.e. the Legend of Zelda speed-run is entirely made up from the Legend of Zelda video game), it's hard to support its claim as a qualified "derivative work". When Boco suggested "derivative work", she's probably thinking of the largely unregulated Japanese doujinshi (roughly analogous to a "fan comic") markets. For those not "in the know", Japan has a thriving trade of underground comics, some of which are based off of characters produced by major studios. For instance, it's not hard to find doujinshi of characters from Sailor Moon, Dragon Ball Z, the various Final Fantasy games, and so forth. However, as evidenced by Nintendo and several court cases in Japan, companies -do- retain their character rights, and as such the wholescale lifting of characters and remolding them into ones own story is probably illegal. Derivative works are more likely to be protected when there's a significant amount of personal creation involved. However, any time any story, thematic elements, or characters are used, it's a potential violation of copyright. An example of a derivative work might be, for instance, some of the hacked roms floating around. Games that have been retooled (new graphics, new sounds, new maps, etc... leaving only the basic engine) are more likely to withstand a legal assult regarding their derivative nature. This is ignoring, of course, the fact that the ROM is clearly illegal -- the only legal ROMs are "Public Domain" ROMs, and ROMs made by someone for the sole purpose of backing up the data for archival (and thus restoration) purposes. ROMs that are downloaded or made for any purpose other than back-up storage and restoration are illegal. The AVIs are just video reproductions of a ROM in synch with a FMV. Because the ROM is illegal, and the video reproduction is not a new creation (or a derivative work), thus the AVI is probably illegal, too. Furthermore, the AVIs record a direct "win" of the game, thus accomplishing exactly what one would normally buy a video game for (or at least, such could probably be argued in a court of law when supported by sociological/economic evidence about video game purchasing and playing trends)... At least, that's my two not-a-lawyer cents on the situation, at least for those of us based in America. Your laws may vary by country.
Post subject: OT, but...
Experienced Forum User
Joined: 3/22/2004
Posts: 95
(TSA, do you know that the Japanese in your .sig is meaningless? :) the best i can make it out to be is: "souyoyayuke eo yusekikoae".. and i think that first character is probably 'n', not 'so', but i'm giving it the benefit of the doubt.)
Experienced Forum User
Joined: 3/22/2004
Posts: 95
RC Pro-Am? Micro Machines? Rad Racer? Top Gear and F-Zero would be nice, but they're SNES games...
Post subject: Re: praying..
Experienced Forum User
Joined: 3/22/2004
Posts: 95
ANGERFIST wrote:
Okey know that me + maaaany others are very interested and are unpatiently waiting
...As your user-id suggests... Anyway: If no one else does MM6 by May 8th, I'll do MM6. Until then, I have schoolwork to deal with. Of course, YOU could download famtasia and do it yourself in the meantime. :p
Experienced Forum User
Joined: 3/22/2004
Posts: 95
It's been discovered that the following AVIs are *significantly* slower than their FMV counterparts: arkanoid-timeattack-warpless-genisto solstice-timeattackv8-exim supermariobros1-timeattack-ryosuke zelda-timeattack-sleepzteam You can test this for yourself by downloading an FMV and an AVI, and then running the two simultaneously. You'll find that the above AVIs will quickly fall out of synch with the FMV. Furthermore, PhilC re-encoded supermariobros2-timeattack-genisto with the 60fps hack, and noticed that there was a slow-down of approximately 10 seconds. Given that each of these movies was made after the 60fps patch became available, I suspect that perhaps displaying the additional frames *and* recording is what may be causing the slowdown. Thus, for AVI recording, it may be better to return to the unhacked Famtasia (or experiment with the 240 line hack, but without the 60fps hack). :( (I should note that Bladegash also suggested turning on frameskip as a means of countering the slowdown)
Experienced Forum User
Joined: 3/22/2004
Posts: 95
[edited] It works fine at 1x... *snip* And now it works fine at 2x... But 3x is still glitched, it seems.
Post subject: Re: Famtasia fix - 240 line
Experienced Forum User
Joined: 3/22/2004
Posts: 95
finalfighter wrote:
If there are those who can do, Please hack it into running at 240lines
「60FPSハック」は、できないと思いました。 「240ラインハックもできません」って思うが、デバッガを作って、何でもできる、ね。 Thanks again for the patch, blip. :)
Experienced Forum User
Joined: 3/22/2004
Posts: 95
Although I haven't tested it, thus far it looks sound. Thanks blip; what a nice hack.. :)
Post subject: Re: Famtasia fix - 60 fps
Experienced Forum User
Joined: 3/22/2004
Posts: 95
blip wrote:
This weeked I played around with Famtasia in the debugger a bit, and managed to hack it into running at 60fps.
How much data needs changed? If it's not much, can you just make a list of hex values you changed, and which version you used?
Post subject: Re: Faxanadu
Experienced Forum User
Joined: 3/22/2004
Posts: 95
Lezard wrote:
Yeah, i'm working in this, somehow, the levels doesn't change anything in the character's status (because there is no status) and you have to see the Guru at the Church after a determined amount of experience to advance...great waste of time, the weapons does change your status, and you sure need the gold to buy them.
Status only determines how much gold you start with, if you use a code.
I'm trying to get the gold in the dungeons when it's almost impossible to evade fighting, and by killing the bosses, i'm at 7:26 and already revived the three fountains, however, i'm redoing it again because i know i can save some seconds with a little more planning about what keys take with me and when O_o
Yes, it's nearly impossible to jump over most enemies, and running through them oftentimes pushes you backwords anyway. The biggest amounts of time you can save are probably at the three fountains, in the misty lands, and in the final castle. For each, if you use winged boots properly, you should be able to cut down on travel time by a bit. Aside from flying (or knowing how to fall properly) in those three areas, and buying keys in advance, I'm not sure what else you can do to save time.
Post subject: Ikaruga Double Play
Experienced Forum User
Joined: 3/22/2004
Posts: 95
http://www.4tracker.net/details.php?id=556 (chapter 1) http://www.interrupt.ne.jp/%7Evtf/anime.html (chapter 3) (there are 4 links on this page. the top 2 links are a recording of the in-game shots only. the next 2 links are the in-game video synched to footage of the guy's hands.) winrar and winzip may extract the .lzh files. if they do not, pick up LHA here (you'll probably want "lha267e.exe"): http://sac-ftp.externet.hu/pack10.html
Experienced Forum User
Joined: 3/22/2004
Posts: 95
Cute.. but where can you get that Japanese font? I'm using Mona, which is nice for reading 2ch... but it doesn't carry the essence of "bad japanese writing" that this font conveys. :)
Experienced Forum User
Joined: 3/22/2004
Posts: 95
Bisqwit wrote:
Phil wrote:
Commercial roms is legal if you're having an original cartridge.
As far as I know, Nintendo disagrees on that.
*nod* Commercial Roms are legal if (and only if): 1) You made the rom yourself, using your own back-up unit. 1a) The rom must be made from your own game cart. 1b) You must have legally purchased the game cart. 2) The rom is being used exclusively for back-up purposes. "Back-Up" refers to using the rom for restoration in the event that the original cart fails. "Back-Up" does not mean "to play, as a means of preserving (or as a replacement of) the original cart". If the cart is no longer playable (i.e. it cannot load; a dead battery alone isn't enough to consider it unloadable), the rom must be used in an attempt to restore the cartridge to working status. Only at that point (IMO) does it even become possible to potentially consider playing a rom "legal".. and I'm pretty sure Nintendo would disagree with me, even then. (And, since we're on the topic... the "24 hour rule" does not exist.)
Experienced Forum User
Joined: 3/22/2004
Posts: 95
Phil wrote:
I don't mind I'm playing Castlevania 3 and these roms are legal cause people made them so :p.
Post a copy of Microsoft Dos 6.22 on the Internet, and then e-mail the URL to Microsoft. They'll shut you down. Even if the software is no longer in use, companies still hold an interest in it. If you didn't pay for the right to use their product, you're doing something illegal. Ergo, using a rom is illegal. (There's the whole exception clause for back-up copies of software.. .but that's intended for archival use only. Actively using (i.e. playing) the software isn't using it for archival purposes!) Ethically, you don't see any harm in playing the rom (and I would be inclined to agree with you). However, that doesn't make it any less of an illegal act.
Experienced Forum User
Joined: 3/22/2004
Posts: 95
Lezard wrote:
Anybody knows what is the World Record for this game???
Twin Galaxies has put a bounty on the game... with the current console record standing at 1:12.02. Naturally, this isn't the fastest emulated/save-stated record, but it's probably a good 'target' time for a fast game.
Experienced Forum User
Joined: 3/22/2004
Posts: 95
Boco wrote:
I've also always run the game in 10+ hours.. but I never didn't try to recruit every possible general along the way, so... ^_^;;;
I'm humbled by this guy's good luck (and/or skill?)... :( And, after having watched an hour of that video before speeding up the game to 450fps.. Yes, I can see why a 2+ hour video would be boring. :)
Post subject: long games?
Experienced Forum User
Joined: 3/22/2004
Posts: 95
not sure if this is entirely the proper forum to post this in, but... is there any possibility this site would archive longer game runs (such as 1+ hour-long games), or unusually elite performance of endless games? I guess some examples would be RPGs: "Dragon Warrior", "Destiny of an Emperor", long action games: "Blaster Master", and unending games: "Tetris" For instance, in my experience, "Destiny of an Emperor" takes about 12 hours on a "normal" run. If fast run could be done (say, in 8 hours) would it be considered for the site? I suspect the answer is "No". However, I figured that it couldn't hurt to ask.