Posts for hero_of_the_day

Experienced Forum User, Published Author, Player (88)
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honestly, that is all there is to it. If you are jumping with extra momentum (ala with the speed booster), you wait a little longer before starting the first walljump. Every single situation is different, but 12 frames is what we TASers generally go by. I don't use the high jump boots, but with them equipped you would wait 14-16 frames instead of 12. You are thinking too much about it, just look at our inputs. If this does not answer you question, you must be more clear when asking the question. I can pretty much explain anything that you would need to know about TASing this game.
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Experienced Forum User, Published Author, Player (88)
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The timing is as follows, Hold Jump for 12 frames, then release jump for 1 frame. Repeat.
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Experienced Forum User, Published Author, Player (88)
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Fano, I think it has been known for a while how to walljump optimally. Are you talking about a specific part of the run?
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I shall check out VirtualDubMod, thanks for the link. Rammstein is universally popular, I think. It's not so much about the lyrics, rather the tempo, beat, energy, and atmosphere is what make their songs great. My german is pretty limited (only had one semester of it in school), but luckily there are translations online. I guess some people might be turned off by music they can't understand, but it doesn't bother me.
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Experienced Forum User, Published Author, Player (88)
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There is a 30 frame cooldown period after a charged shot. Within those 30 frames you can charge up the next shot half way. Switching to super missile in between shots would be considerably slower. noob tube?
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Experienced Forum User, Published Author, Player (88)
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They're off to find the hero of the day...
Experienced Forum User, Published Author, Player (88)
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superjupi: Thanks for the comments :) Like cpadolf said, I made a little lua script to fast forward over the cutscenes. If you are interested here is the code I wrote up
while true do

	istop = memory.readbyte(0x7E0009)
	dstop = memory.readbyte(0x7E05F5)
	estop = memory.readbyte(0x7E0E18)

-- Items, Doors, Elevators

	if istop+dstop+estop > 0 then
	snes9x.speedmode("turbo")
else
	if istop+dstop+estop < 1 then
	snes9x.speedmode("normal")
end
end
	snes9x.frameadvance()
end
Doesn't work well for Ceres though. I need to get a different address for the item acquisition. Since the address is greater than 0 for the entire duration of ceres, the whole thing is fast forwarded through. I will be uploading the video to megavideo. I will post a link when it is finished.
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Experienced Forum User, Published Author, Player (88)
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1. bomfunk mc's - freestyler > Used this in another vid, but decided to include it again because I actually don't have item boxes and door transistions in this one. Song is fast paced, strong opener I think. 2. Rammstein - Rosenrot > One of my favorite rammstein songs. The tempo matches up nicely with the Torizo statue walk :) 3. Metallica - Hero of the day > Namesake, and very good song IMO. 4. adagio for strings remix > Anyone ever seen platoon? Good movie, song reminds me of when Willem Dafoe gets owned. 5. Craig Armstrong - Hanging/Escape > What are the odds that the song would have the word "escape" in it. It's an "epic type" movie trailer kinda song. I wanted to encode it at 60fps, but the only option was 30. Using 30 led to the Samus sprite disappearing every time she got hit. I settled with 25 frames per second to compensate.
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Experienced Forum User, Published Author, Player (88)
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I just finished a music video for my new any% run. It plays the entire zebes segment. All items, doors, and elevators have been magnificently removed. Run time is 22:22. The synchronization of the final song with the final mother brain battle is absolutely scary, almost like it was meant to be. click here if interested
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Experienced Forum User, Published Author, Player (88)
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How did you come to the conclusion that collecting the high jump boots saves 33 seconds? I don't wanna sound rude, but you cannot know that figure unless you TASed the entire game with and without the high jump boots. The biggest spot that time would be saved is in the gigantic acid rising room in LN, as seen in Saturn's RBO teaser. All other stuff is minimal beyond belief. Just getting the boots early (to use in LN) would require a pretty massive detour* *I speak solely based on my route... the in-game route can collect the boots without a detour.
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Experienced Forum User, Published Author, Player (88)
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yeah I know. Lord Tom was asking specifically how much the in-game gains offsets the real time losses.
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Experienced Forum User, Published Author, Player (88)
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Collecting the boots would require 2 extra door transitions (4 technically, but obtaining the e-tank here would eliminate the need to collect ridley's e-tank). That right there is 5 seconds, plus the item fanfare is another 7. Additional time is lost on the actual travel towards the boots, maybe 3-4 seconds. The boots do increase vertical climbing, but no where near 15 seconds is saved. I would estimate that in my run, the boots would save 5 seconds max.
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Experienced Forum User, Published Author, Player (88)
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This new wip is simply superb :D I can't believe how much time that new trick saves. It almost seems like the characters are strong enough at this point to simply take on lavos right now. If dark matter does such little damage, Lavos' magic based attacks are sure to do very little also. Is this feasible, or much higher levels must be gained before challenging lavos?
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Experienced Forum User, Published Author, Player (88)
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Damn, this thing is amazing... I just tried out your Super Metroid script, and boy that would have made my life easier. Any chance that the environment could get hit boxes too? Like all the platforms and stuff? I don't really have anything else constructive to say other than thank you. Now you won't have 5 consecutive posts :)
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Experienced Forum User, Published Author, Player (88)
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Angerfist, I am indeed very relieved to be done with this after the headache/heartache with my Snes9x 1.51 run. Cpadolf, I kinda just went with using the PB in Kraid's lair because it looked cool. I think the real time difference is very close. The WS entry mockball was simply mistimed by me, and I thought it was the same speed as running. According to Saturn it is two frames faster to mockball here. Tonski, -After power bombs, the upward CWJ was the same speed as a normal walljump. I just included it for stylistic purposes. -I will look into a CWJ after missile lake, but I am almost certain it would not reach the hole due to a low ceiling. -Upward CWJ on on the way to prebotwoon would be slower, if I am thinking of where you are thinking. And of course your name should be in the thanks list. Whether or not I used anything specifically from you, you still contributed much to the SM community. Thanks for the comments guy :)
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Zurreco: Thanks for the comments. As for your questions. Ice beam is the way to kills the metroids in tourian. Ice beam is the staple in every metroid game, it always has the same purpose and pretty much must be collected. You could use power bombs, but that would be insanely slow. Trust me, if I could skip it, I would. It makes killing enemies incredibly difficult. Random shots are fired to allow for a new momentum trick that I figured out. After exiting a morphball or a shinespark, fire your weapon and and hold down+reverse. This will allows samus to clear ledges that otherwise would not be possible. Take a look at the red brinstar shaft to see how I avoided every single ledge using this trick.
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Experienced Forum User, Published Author, Player (88)
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I don't think it could have saved 80 frames. The difference between a moozooh style skip and the regular collection of the item was only 58 frames. Either way, great find! I can't wait to see what you guys come up with for the rest of the run.
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Experienced Forum User, Published Author, Player (88)
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Don't take it too personally man. People just feel good when they can find improvements in a run made by a respected TASer such as yourself. Most of the people on this thread are not assholes, but some can come across that way when trying to achieve 'perfection'. I am not a perfectionist by any means, so I cannot relate to any of these tiny frame battles. Hell I know the run I am about to submit is far from optimized :P I don't mind if people pick it apart.
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Experienced Forum User, Published Author, Player (88)
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To be fair, much of the pre torizo improvement was the result of "moozooh jump", ombr room, "saturn shaft". Other than those things, we are talking about 1 to 2 frames per room of brute forced optimizations. I consider the later parts of his run to be even more optimized, mainly because of the powerful items Samus had acquired make room strategies more simple. I could be wrong though, I never meticulously combed through his entire run. I just know that if someone were to spend so much time trying to find ever single last frame in every room, a 100% run would take a few years to finish. Let's see how the new run turns out :)
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Experienced Forum User, Published Author, Player (88)
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JXQ's run was very tightly optimized, I wouldn't expect to find too many "loose" frames floating around. I do think the 36 is possible, but it will no doubt be very close. The run would have to put an emphasis on doing the doors in favor of in-game time. I think the route that will be used is the new wavebeamless route I recently designed. Skipping the wave beam until the end of the removes two door transitions, as well as makes my varialess norfair route much easier to manage. If energy is managed well enough, Kraid can be saved for after Draygon. This route however has a big emphasis on real time, the in-game consequences are hard to tell at this point. Both of the pause menu visits can also be removed. If the zebetites are skipped using the speed booster, much in-game time will be lost. As for my any% run, I am almost done :) Draygon is just sucking the life out of me. I desperately need him to drop a super missile. Apparently the odds of that happening are like 1 in 10,000. I have been shooting his little gray blobs for a while and only got it to drop once. Once I kill him, it will be smooth sailing.
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Experienced Forum User, Published Author, Player (88)
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Amazing run dude. I think you have pushed the game to pretty much the very limit. I don't see this being improved by more than a couple seconds at most. The ridley KO was nuts! It really puts my ridley KO to shame. Once again I must make note of your great stylistics choices. It is those extra little efforts that make the whole run just that much more fun to watch. easy yes vote
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Experienced Forum User, Published Author, Player (88)
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Certainly an excellent run, from an excellent group of TASers. I was a little bummed about the lack of 99 lives, but for the sake of time it is worth it. Yes it up!
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Experienced Forum User, Published Author, Player (88)
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Saturn, haha, thanks man :) Anywho, the botwoon escape in my first run was horrible. What you described is what I had planned for my new run. It should more than save the amount of time lost for not using the wave beam combo. My Ridley KO is not really great, but I had to delay to get good item drops. This is a critical time for collecting stuff, since I will need many more super missiles without using the wave beam combo on botwoon.
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Experienced Forum User, Published Author, Player (88)
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Cpadolf, Yeah, I am done with that scumbag ridley :P I am at the green bubble room en route to maridia right now. I am just working to get a couple decent item drops on the way, and the rest of the run should go quickly with the exception of botwoon and draygon. It sounds like you and I might finish our runs around the same time. It will be awesome to see the overall time real/in-game time differences. Saturn, Yeah 15 seconds is a lot, but for some reason I feel like it might be possible. Once I submit my run, feel free to dissect it and point out every little mistake in it.
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Experienced Forum User, Published Author, Player (88)
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Saturn, I have already broken the 24:30 mark, and I still have all of maridia to do. When considering the amount of fixes I have left to implement, my final time could be 24:15. 4-5 seconds on draygon 1-2 seconds on the well bugs in the top of maridia 1-2 seconds in the Catnap style wall breaking method 1 second maybe fixing up the botwoon exit 1 second shinespark fix on Zebes escape sequence 1-2 seconds on baby metroid escape 1 second on the Metroid room 1 1 second in the room above the redbrinstar elevator 2-3 seconds on other general optimizations I have little doubt that the 23 can eventually be achieved.
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