Posts for hero_of_the_day

Experienced Forum User, Published Author, Player (88)
Joined: 11/14/2005
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Good run, improves upon the exsisting one nicely. I do find pacifist runs to be a little boring though, but theres not much you could do about that. This gets a yes vote from me. I am looking forward to your 2player run, that one should have lots of action. Any estimate for when it will be done?
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Experienced Forum User, Published Author, Player (88)
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A true masterpiece and nothing less. Congratulations FODA!
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Experienced Forum User, Published Author, Player (88)
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I agree with everything Saturn just stated, so one more yes vote from me.
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Experienced Forum User, Published Author, Player (88)
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yes it is legit, I've done it myself. In fact this is old news, it was discovered half a year ago.
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Experienced Forum User, Published Author, Player (88)
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This is one of the most action packed and entertaining movies I have ever seen, no need to press fast forward while watching any part of this. I will give this an overwhelming yes vote for being such an exciting movie. I would have preferred if no damage was taken but it hardly detracts from the entertainment. The glitched fatalities weren't that entertaining either, I think the normal fatalities would have looked better. Overall it is still an awesome movie.
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Experienced Forum User, Published Author, Player (88)
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great job AKA. It had enough new techniques and tricks to differentiate itself from the old run and make the game seem new and exciting again. Yes vote and keep the star.
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Experienced Forum User, Published Author, Player (88)
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I think anything that contradicts what a normal mega man player would have done back when the game was made should be avoided. Pausing to cause extra damage to bosses is a trick that was unintended by the developers and most players would not have ever figured it out on their own. Since one can argue there is a difference between a glitch and a trick, it should be a run that does not use anything resembling a trick or a glitch. I would define a non-glitch run as playing the game like someone new to the game with no knowledge of any glitch or game shortening trick. Just picking the best boss/stage order would suffice, and playing with extreme precision. Even though long boss fights can be boring, it was the intent of the developers to be so.
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Experienced Forum User, Published Author, Player (88)
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Quality run! Boss re-fights were always boring anyway, so I don't miss em. Even though I like this run, the zipping breaks the game so much that it is hardly recognizable at certain parts. I like seeing a game pushed to its theoretical limit, but I think a non-glitch run would be very entertaining as well.
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Experienced Forum User, Published Author, Player (88)
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This was a beautiful run, and the improvements were noticeable. The extra input going along with the music was cool, and it makes for a nice easter egg. The juggling of the 3 mushrooms was also nice. My only gripe was a somewhat boring Big Boo fight, breaking all the purple blocks was what made the previous runs so exciting.
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Experienced Forum User, Published Author, Player (88)
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Damn nice job OgreSlayer. That looked really good, this game has so much potential. I expect strategies to get quite complex as the stages go on, requiring quite a bit of planning. Good luck!
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Experienced Forum User, Published Author, Player (88)
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That is some seriously impressive stuff AngerFist! Each individual game looked clearly optimized, which is incredible considering all 4 four use the same input. Keep up the great work.
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Experienced Forum User, Published Author, Player (88)
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It's great to hear that your working on this again, since you were making such incredible progress before. Personally I think doing the 1 controller run is cooler than using the 2nd controller. I would say using the second controller is like using the 2nd controller in one of those mega man games for the nes (I forget which one), it is more like a built in debug feature, kinda feels like like cheating. Anyways good luck, and don't forget about NES open golf.
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Experienced Forum User, Published Author, Player (88)
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It took me an hour to locate the rom and the the bios image, joy! Very well optimized run, but still not the most entertaining movie by any means. It has different objectives than pom's movie and should not be compared to or obsolete it. Ill vote yes, since it makes a good addition to the concept demo section.
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Experienced Forum User, Published Author, Player (88)
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I noticed almost all of your fights required both player 1 and 2 to attack using their standard weapons instead of using a magic attack on all enemies at once. Was using a single magic attack (such as white) actually slower in most cases? Nobody reads submission texts... And it says: "I really didn't start saving time until I got the Knights Sword. ... Second it made me more powerful, so I could swing my sword which takes significantly less time then any magic attack (except Exit)."
Well... since I was the original author of the first Mystic Quest movie I take much interest in this movie and I DO READ THE ENTIRE SUBMISSION TEXT. If you actually read my question you would see that I was asking if the animation time was faster for BOTH player's combined attack time, not just player1's attack. So I was merely asking for clarification, which only donamer could give.
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Experienced Forum User, Published Author, Player (88)
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Great job as usual Donamer. Never would I have imagined your old run being improved by over 8 minutes, truly outstanding! The knight sword really surprised me, I guess I should have looked into that back when I made my movie. I wouldn't have thought it to be such a powerful weapon. I noticed almost all of your fights required both player 1 and 2 to attack using their standard weapons instead of using a magic attack on all enemies at once. Was using a single magic attack (such as white) actually slower in most cases? btw, I really prefer the name you used for Benjamin this time. Donnie seems to fit in much more than just the three capital letters of DON that you used in your old run. Anyways a clear yes vote, even though the votes won't matter.
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Experienced Forum User, Published Author, Player (88)
Joined: 11/14/2005
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OgreSlayeR wrote:
I've gotten so close to getting that heart with the boomerang! It's like 1 frame or so. I got it to where the boomerang doesn't dissapear, but it comes back not with the heart even though it grabs it... Ugh....
Just curious, but what part are you jumping from? I have been trying too, I have gotten the closest by walljumping off the third breakable block from the bottom. Could you post the movie where you were only a couple frames off from getting the heart tank? It would be really nice to see this trick in your 100% movie. also in the chill penguin stage, I was thinking of ways of getting the robot carrier armor up to where the heart tank is so that you wouldn't have to revisit the stage later on. It would be cool but I doubt its possible.
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Experienced Forum User, Published Author, Player (88)
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not exactly sure what you meant by toad being too repellent, but I have gotten inside the pillar behind the first toad in the basement. I have a save state of it too.
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Experienced Forum User, Published Author, Player (88)
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a difficult game just got owned with style. yes vote
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Experienced Forum User, Published Author, Player (88)
Joined: 11/14/2005
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Holy JXQuality Batman! yes vote ;)
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Experienced Forum User, Published Author, Player (88)
Joined: 11/14/2005
Posts: 1057
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Thats much better, it really is coming together now. Getting the wheel looked to save quite a bit of time, maybe you should have kept it until you got the ufo again. The game seemed to lag a bit when you used the lvl1 ufo beam, does it actually save time to use it?
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Experienced Forum User, Published Author, Player (88)
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Just watched you wip and I thought it was really good. The twitching that bart does during itchy and scratchy was a good idea, it made the boring waiting periods bearable. The delayed hits on the rockets during the bartman paper was very cool too. Good luck with the rest, I can wait to see this complete.
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Experienced Forum User, Published Author, Player (88)
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Looking good kirbymuncher, you found some clever little time savers and reduced lag greatly. It can however be improved, check out my movie of the first two stages. I beat your time by 55 frames, and it could be improved too with techniques I just noticed your movie. Some notes; I managed to defeat the mini boss without stopping. When you go over slopes just press forward, don't press up and right, it is slower to do so. Try and cut all your corners to the exact frame because it costs time to move diagonally.
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Experienced Forum User, Published Author, Player (88)
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ah, alright that makes sense. Thanks for the clarification Fractal.
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Experienced Forum User, Published Author, Player (88)
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This is an excellent run, so I will vote yes after the smv is fixed. I really would have preferred the Japanese rom not be used, as it makes comparisons between the published run very difficult. The Japanese text seems to scroll faster. Dehacked says the run is ~15 seconds faster than the published run which is great, but according to this fractalfusion's new wip run is already 22 seconds ahead of the published run and he isn't even halfway though it yet. Does this time difference mean parrot14gree's run isn't optimized? It sure looks perfect, but I'm no expert. why then is fractal's wip so much faster?
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Experienced Forum User, Published Author, Player (88)
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Great job, it is looking amazing so far. I never thought dehacked's run could be improved by this much. I really liked how you got some of the enemies to drop 1ups, was this intentional? The next logical choice would be to do spark mandrill next due to his weakness to shotgun ice. If you did the bosses in the correct order of their weaknesses you could use the sting chameleon weapon against storm eagle and save some time. However, doing spark mandrill before storm eagle will mean his level is not 'destroyed' and could cause extra lag throughout the level and maybe lead to a longer mini boss fight. Btw, do you ever plan to finish your 100% run?
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