Posts for jimsfriend

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Post subject: lame voting no
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voting no, this was stupid. not even worth gruefood delight. voting no. Error in posting DEBUG MODE UPDATE users SET user_posts = user_posts + 1 WHERE user_id = 1763 Line : 646 File : functions_post.php Backtrace: includes/functions.php[743]: ErrorPrintBacktrace() includes/functions_post.php[646]: message_die(202, string(16) "Error in posting" , string(0) "" , 646, {string(61)}, {string(72)}) posting.php[666]: update_post_stats(string(5) "reply" , {array[4]}, string(1) "7" , 9305, 231323, string(4) "1763" )
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TheAxeMan wrote:
Also, I found that timing the soft reset gave me more options in manipulating luck. It might be necessary to get some things to happen. You may also be able to spend a few frames to manipulate longer periods between battles, saving lots of time overall.
I did notice that resetting on the first possible frame vs a different frame gives different enemy lineups for the next battle. However, timing has nothing to do with how often a battle occurs as far as I can tell. The number of spaces you have to move before your next battle is a hard set number, and can't be manipulated.
TheAxeMan wrote:
To go from Baby-D to Medusa in one meat you need meat of Silver or Griffon. Jaguar won't work because of the A/B/C modifier. Similarly, Medusa becomes Evil Eye with meat of Demoload or Sylph, both endgame enemies.
FreshFeeling posted a way to get Medusa before Ashura by eating two meats. This would be better I think because then you can stone Woodman, Ashura, phagocyt, which would be very beneficial.
TheAxeMan wrote:
What about the Xcalibr from Final dungeon? It always hits too and affects a whole group I think. You can buy catclaw in Final town. Best way to get the gold for it is probably selling treasure picked up in dungeons.
Getting Xcalibr is also an idea worth considering. The final dungeon doesn't have much loot in it, but it is also much shorter than nasty dungeon. I don't anticipate choosing many (any?) treasure chests for items that my party will not use in battle. Any gold that I need should be gotten through forced battles, and if I sell any loot, it will be items won during battle. We'll see. This first round will definitely have to be a test run for me so I can familiarize myself with the game and stuff. How much gold will I have when? Can stoned enemies drop meat? (Sad, but I really don't know). Does counter/revenge work against the smasher? I doubt it. These sorts of things. Depending on how much damage Evil Eye can do with Beam against Arsenal, it might be better to have one monster and two mutants who both explode, but first I need to know how much damage Explode does to the Arsenal. Etc.
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Party: 1 Robot. I hope to get catclaw somewhere. Buff him with AGL bug using karate from Bl. Belt at central shrine. Increase AGL/Health until Arsenal can be killed. 1 Mutant M. Needs -warning, -surprise, teleport, explode, stongaze. -warning saves time obviously in random encounters. I need to time it again, but I'm pretty sure running from a battle is faster than save+soft reset where possible. -surprise is to help with killing Bl. Belt + party when getting karate, also to get a Strike First on Arsenal because that's awesome. teleport is for the dragon race. Explode to use on the Arsenal because that's the only useful thing that our puny mutant could possibly do, except perhaps take a large hit from the smasher reducing the damage to robot. stongaze is optional, but could help with getting karate and with easier use for gazing mini-boss monsters. 2 monster. One Baby-D to get medusa early to stongaze... everyone. Ideally the second monster would become an Evil Eye. And if possible, I would want the Medusa to become an Evil Eye at some point. These will be used on bosses, and to take down Bl. Belt (and others in the party) when getting karate for the robot. I do not understand how this works. -- If my timing was right, running from combat is faster than soft resets. This means run when possible, and once I reach the first encounter than can not be run from I have to soft reset to avoid all battles until the next forced battle. This means (for example), since you can not run from your first (turn of) battle with Mr.S you have to soft reset all battles until BabyWyrm. No unforced encounters except to get Medusa! -- I was under the impression that 'random' encounters were cyclic based on how many moves through enemy territory had been made, so I started timing it. In world 1, I got this
51	
26	26
2	 2
15	15
39	39
4	 4
1	 1
38	38
66	66
10	10
55	55
as my cycle. This pattern continues forever. Then I loaded up different stages in different worlds with different 5th party members, and started getting different cycles. I was hoping to know in advance how many battles I would have to fight, which would have been easy. Now I know I would have to determine the cycle in every world (or region of that world?), with and without the corresponding 5th party member. I would also have to know how the cycle is treated when entering a new world, and also when going back to the original world. Does it start from scratch every time I enter a new world? Does it just keep on counting squares from where it left off in the previous world? &c. The advantage of knowing all this is being able to time an entire world without actually having to go through it. Stepping into a safe area (town, center of the world) does not count as a move for the monster spawn cycle counter. Stepping out of a safe area does. The original square you are placed in after a soft reset does, if you are in a monster area. -- Are magi taken away from you for the encounter with Arsenal if you have any? This is good information to know, as speed and power magi could boost my robot. -- Route. Up to Race World it is fairly simple. No unforced battles except to get medusa. Turn all enemies to stone where possible. Get as many of the desired mutant abilities as possible. Teleport out of the race with fastest dragon. 1. My favored route. After getting dragon, go find a catclaw somewhere (Edo? If I have enough GP). Then go straight to central shrine (take the endgame teleport backwards). Robot should be equipped with items that give him the most life. Fight Bl. Belt parties and always get karate. Kill them with stongaze. Use AGL bug to get Robot lots of health and AGL. If I am unable to get Evil Eye in guardians world (is it even possible?) do that now, or when getting catclaw. Kill the arsenal. 2. Another good route. After getting dragon, go to the nasty dungeon. Collect powerful weapons and armor. Go fight the arsenal. If this is the route taken, perhaps two robots could be reasonably equipped. Gungnir is a good grab because it never misses, so Robot can be maxed out for STR to do good damage. If this route is the one used, we can get hyper and use it on Haniwa to get 7-sword, though it will require AGL to land some hits, and uses STR to determine damage. After nasty dungeon, go backwards through endgame teleport and kill Arsenal. It would be nice to be able to figure out how many frames this world will take without actually TASing it first. 3. Probably no good, but still worth thinking about. After getting dragon, go to Valhalla World. Go through the back entrance of Valhalla Palace and kill Odin. Make sure he drops Gungnir. Equip robot with Gungnir, equip high life and defense monster with masmune magi. Go kill the Arsenal. Maybe need to kill some Paladin/Bl. Belt groups to get items to buff Robots STR. The main drawback I see with this route, is how am I going to kill Odin? My guys are all still puny at this point. Odin has 3700 life and strong attacks - especially lightning - and also has OdinCrow and Sleipnir. I would probably need monsters with O-All or O-Damage. I have completed the game with 4 monsters before, so monsters can kill Odin. Note that none of these include killing TianLung or Fenrir for meat. They are quite far out of the way. Perhaps The first route where I have to get lots of karate for Robot could do Fenrir. Twice. This would mean we have to walk back through central shrine without our dragon. That's a lot of time and I don't see it being viable. You can not have a 5th party member when fighting Arsenal. Haniwa can not be killed with StonGaze because he has O-All protection. -- From what I can tell, lag is not an issue in this game. IIRC, battle outcomes can be affected by which attacks are used. This also includes from which slot in your character inventory the item used is in. This also includes the order your people are placed in (reorder them with select on overworld). I do not remember if this includes your large shared inventory. Here I show how the beginning of the game might look, up to killing BabyWyrm. Here is a useful site with information on this game. Here is a useful youtube channel.
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i dare you to come play my asscube.
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My favorite is moozooh.
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Randil wrote:
moozooh wrote:
Wasn't there a thread about the exact same thing a couple years ago?
Yep. (although that wasn't the main purpose of that topic). I pronounce it like ass but with a t.
And there is more here.
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"hi" edit: damn too slow
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Also, something about pressing A/start/whatever at the first possible frame actually being one(?) frame slower due to lag. or something.
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pw4 lots of time saved for sdw120. (no yoshi)
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I was going to do sdw any%, but I've been on the first three levels for a few months with no signs of progressing, so I stop. mi1: no new info. my wip starts at entering mi2 in the current published run. the current run doesn't enter on the first possible frame :D mi2: while doing 6/5 and going down a slope, you can get a spot where your speed instead of going 49,49,49,49,49,49,48,47,48,47,49... it goes like 49,49,49,49,49,49,47,48,47,49 or something like that. so you get a 6/4. this can be done twice on the slope right before the the midway gate. my wip of mi2 is faster than all others that i have compared it to. mi3: if you have troubles getting high enough to open the flower and not fall in the pit, try a 6/10 instead of 6/5 at the pipe right before the last goomba there. it allows you to land higher on the goomba. watch the wip in that spot at frame advance before you tell me what i just said is confusing. maybe your position won't make it necessary. mi4: c1: do not take the secret exit!!! this is new. si: dw1: dw2b: this is a faster method than ism wip posted by Mister. It does not require you to get hurt, so you can keep the flower that you need to complete DP. DP: desert secret: get yoshi and the shell. yes, you have to backtrack. c2b,wsw,dsw,csw i don't recall any improvements. keep yoshi! look at the ism wip for c2b. ssw: i haven't actually confirmed that you can get yoshi through this level, but i think i recall doing some basic guesswork and convinced myself that not a significant amount of time would be lost. psw: this is why you still have yoshi. and why you got a shell. and why you did desert world instead of msw. bsw: improvement posted by Mister. bdsw: if you have less lag, lava slide might be faster than the method used in the current run. If you have lots of lag like this demo, lava slide is slower. bowser: Good luck with fadeout lag. iirc desert route saves something like 7 seconds over going through msw. here is my wip. it doesn't get very far :P There's also something like 4 minutes of improvements available in sdw120. maybe i'll make another incoherent post.
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I think a more appropriate title for this topic would be "adelikat sucks lol!"
I agree with this code tag is still forcefully broken :-[
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BB/BB BBBBB BBBB/ I guessed it on here. Not even the internet knows this password. At least not that I can find.
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Post subject: math is for wimps!
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There is no average. You need an infinite sample of games to find the average here. At least one of those games will have infinite coin tosses. total coin tosses/number of trials = infinity/infinity = you lose, loser.
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Post subject: No Red Bull required!
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I choose to sprout wings.
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Because they care too much about their run showing up on a movie list on some dumb video game website.
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Why does the history page only have the low/any% run?
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yeah. the forum background needs some color a dinosaur type interactive background, where i can click on colors and color dinosaurs. i'm getting giddy with excitement just thinking of all the ways we can incorporate dinosaur coloring into the forum. instead of "post reply" we could have "color a dinosaur" and instead of the delete reply button we could have an erase a dinosaur button and instead of Frequently Asked Questions we could have Frequently Colored Dinosaurs and instead of this two column table layout it could all be shaped like a dinosaur and instead of gruefood we could have old fossils and instead of published movies we could have colored dinosaurs and and we could move the Who is Online link to the top of the page because that would be helpful and i use it a lot and then we could relabel it as Who is Coloring a Dinosaur. is this what you had in mind? great idea!
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.sanelymakemeanop
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at mole ruin 2 you used 6/5 and i think the purpose of it was to get through... the part where you stopped using it right after. i did that at 49 speed; 6/5 isn't needed. ~d
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your rank should be puppet dictator.
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no no no no no no no no on no no no no
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pretty much, yeah. but the goals of this run are already so wonky that who cares? :) i think ultimately the reason it was used is because it's nifty. like at vob2 where they use it to go through the wall is fancier than run run run wait. run run run wait.
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Post subject: faster than a cape imo
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cape is not the fastest you can also get 64 speed when bumped by the clown copter. you can not jump with 64 speed, have to drop to 63. you can get 52 speed in a cloud. but yes, in general cape is fastest and that's why we use it. if you want no cape definitely watch smw small run :3
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or Batman!
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alden wrote:
This is clearly wrong it should be Great Baron or Grand Barrister or something
What's that? You want the rank of Groveling Boor? You must be a bit of an idiot.
Kirkq wrote:
I'm not sure that has quite the effect you were hoping for. XD
XD
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