Posts for jlun2

Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MrGrunz wrote:
The castle collapse cutscene completely destroyed our entire motivation. We simply can't tie the manipulation of my old run and combined with the fact, that this is the most boring and annoying shit ever to TAS (makes cuccos feel like the most enjoyable thing you've ever done) we didn't really work much on the run for the last like 1,5 months......I just started doing attempts again, so pray that the game will be nice to us today.....
0_o Care to elaborate on what was incompatible? Since you mentioned the cutscene, is this run done on Mupen? Since the submission text mentioned about desync errors caused by it.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
feos wrote:
Yeah, none of them obsoletes the harder difficulty run which is exactly the matter here. If people prefer speed over all the rest (once they didn't), it will be accepted. If they prefer the difficulty (and the U version), I"ll have to reject it.
Thanks. Knowing this, I think the hardest difficulty should be used since I usually find using tool-assistance on the easiest settings usually doesn't show clear, superhuman play (of course, there are exceptions, but this situation reminds me of Megaman 2's case).
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
The answer is: I don't know. I managed to save 3 frames through better positioning during the fall, but then I lag more at the circular torrent thing. This may take a while.
http://tasvideos.org/userfiles/info/10447281385137192 Here's the input file for it. I'm still kinda stumped on how to get through, so....
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I would love to see a TAS of this category since it would make the run different from the Ruby/Sapphire one.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
Yes and unfortunately that doesn't work.
Since this thread is getting quite long, can any of you mind posting your findings in the Games Resource page? It would be nice to have all the tricks and information in one page rather than spread across the thread. :)
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
feos wrote:
I was in somewhat similar situation with this movie: [1930] NES Zen: Intergalactic Ninja by feos in 11:34.21 The previous one used the medium difficulty, and if I switched to hard, my improvements would become uncountable, due to losses in different places. So I picked the same difficulty to know for sure what I improved and what I didn't improve. However, this run was accepted as a tech and entertainment improvement over the predecessor: [945] Genesis Gunstar Heroes "2 players" by arkiandruski in 35:28.92 despite of being slower in real time for using the hardest difficulty.
Well, there are 7 movies listed that uses the easiest difficulty. I wonder if any of those cases could be applied here in one way or another.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
creaothceann wrote:
page 1 page 2 memory map in screwtape's post link 1 link 2
Wait....does that apply exactly the same even for the NES? What about other consoles? If it does, to what extent? Because like for some games, there are runs that may never encounter such emulation problems since it's route doesn't involve any use of glitches/tricks that may utilize said problem. For example, I'm sure if the any% SMW was improved, the error seen in the glitched run would not cause issues in console verification.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
GhostSonic wrote:
Here's a link to the glitched SMW run in LSMV form that I've actually confirmed syncs on console since I was talking to true about it on the IRC. This should probably be the actual file on the submission. Don't know why it isn't.
I guess you could try PMing a mod to do so.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I love how the "All-Out" option was abused in this run. Makes the battles resemble one of my favourite games out there. :P
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
corronchilejano wrote:
The movie goes on even after the Hard level is cleared, idling on the menu for sometime and then showing the story. Is this on purpose? Without that the video would be half as long.
I've just watched it on the TASVideosChannel and can confirm the encode does needlessly idle for some reason. What was the purpose of it? Did the encoder AFK'd passed out thought the music was nice and noone would mind?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
That overpowered bone toss along with the level ups were hilarious! Out of curiosity, why does it seem the other GBA Castlevania games get more TAS's submitted than this game?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
North Bus wrote:
I'm quite glad this showed up in the vault, after all. The brief summary in the movie link is misleading, though, as it states: "It was released in the US as part of a popular Mega Man + Street Fighter CD bundle, when Pentium II CPUs were standard." The game was originally released in 1990, both on a 5.25" and a 3.5" floppy (I still have both ^_^). The game played decently well even on pre-386 machines, as were common when it was released. (Well, it played well despite the crappy game -- you know what I mean.) The Pentium II did not show up until the end of the 90's (1997-1999). Personally, I liked this game just because it was new Mega Man content that I hadn't seen before -- and I actually owned it, as opposed to just renting the rest of the series from Blockbuster.
This was sold in a store? And people actually bought this crap? Here's my thoughts on that matter.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
TheAxeMan wrote:
This run is still awesome and my vote is yes but I think this should either be a separate branch or separate game because it basically is a different game.
Is it really too different to be in the same branch? I mean, if a regional version had glitches that allowed you to basically skip the entire game that's patched in another region, then that sounds reasonable. But in this case, it kinda sounds like the case for Dragon's Lair. :P
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
It has a unique gimmick in my opinion, which has not been done in a romhack before to my knowledge. It's focused entirly on speed. Megaman's walking/sliding speed is doubled, as well as almost all enemies and bosses.
I haven't watched it yet, but I just want to say that romhacks of increasing the character's speed has been done before. :P
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
Alright, we finally made it to Major League. That means we finally get to use Yoshi. Unfortunately, the speed glitch doesn't work, so we won't be saving as much time from just movement. Z-axis speed: 4.01 X-axis speed: 3.75
1. Are there any odd patterns for speed observed or does riding on Yoshi make you move at a constant speed? 2. How much frames must Yoshi be used for him to be faster than speed glitching?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Radiant wrote:
Quick, somebody make a TAS of Custer's Revenge... :P
That game doesn't even have a defined ending, so it wouldn't be accepted anyways.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Warp wrote:
Kuwaga wrote:
Pretty sure just about everybody who's a fan of the show will disagree with this, but that is to be expected.
Of course, because it's just BS. If it were true, then there would be a huge adult male fanbase of the previous-generation MLP series too, but there isn't. This series is different.
Kinda late, but....
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
feos wrote:
adelikat wrote:
As for a UI way, we could do that for an upcoming release, the reason I didn't want that until now, is because I don't like the idea of people being able to run PAL games in NTSC mode (and more precisely I"m tired of people submitting supposed SMB records via this technique!)
It's the opposite. PAL games in NTSC become faster, NTSC games in Dendy become slower (50 fps).
How is it the opposite? You seem to be agreeing to adelikat.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
creaothceann wrote:
Kirkq wrote:
As a follow-up question, could someone explain how 0000 0000 0000 0000 would break a game? I would speculate this is what you get when you first plug the console in. Does that get modified at all by providing a power source?
See the two links to byuu's forum I posted earlier.
I can't view one of your links.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
PikachuMan wrote:
The game is four levels long. And speaking of which, a TASVideos Rating System would work wonders. SNES Family Feud in 6:46.28 by Heisanevilgenius to be rated R-18 for coarse language
18+ just for a bunch of adult jokes in a TAS? What does that make of this then?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
got4n wrote:
Motioninjoy broke my PS3 Controller =).
Uh.....how exactly is that a good thing?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
creaothceann wrote:
http://board.byuu.org/viewtopic.php?f=5&t=2554
"The board requires you to be registered and logged in to view this forum" The 2nd link works though.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Radiant wrote:
For the overwhelming majority of games, this would either (1) make no difference whatsoever, or (2) only start the random number generator at a different value. Actually an interesting test would be to take 100 runs from the site, reprogram BizHawk to start with the RAM filled with random numbers, and see if the movies still sync. I'd estimate that at least 95% of them still would.
How about extending that to any run that could sync on the current Bizhawk and see would they sync if the RAM was filled with random numbers?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
Lol thanks. We accidentally missed a key part of our intermission between Chapter 2 and 3. We just fixed it (we had to store some items and get more thunder rages). We're currently finished with the Rank #13 battle and are working on getting the Yoshi Egg already. Conditions for battles are very easy to manipulate.
I wonder what's the shortest name other than "A" that could be given to Yoshi? :P Also, according to here, cooking a Mystery gives a random item. I wonder could that be used? For example, using it to get gold bars for easy cash, or trail stew to lower your hp to 1 immediately, etc.