Posts for jlun2

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@19:46 "Wow! This thing is really huge!" *Takes 44 seconds to traverse it* >.> Also, I never played this game before, but does this game even check whether you're OoB at all?
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QuizmasterBos wrote:
Thought it was a bit boring, honestly. Watching two minutes of just seeing you spam the attack button for every boss isn't exactly entertaining. Nothing really popped, but then again, there's not much you can do with this. Meh vote.
I agree with this. I hope one day, the flag(s) for the bosses would be found so the fights wouldn't be taking 1/2 the video. :P
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Currently, the .dsm files become very large quite quickly in terms of file size. This wouldn't be a problem, except the site only accepts WIPs less than 4MB. For other sites, the problem doesn't exist unless you upload a ton of WIPs, which quickly add up. So would it be possible to have an option that converts the input file into a hex file for uploading purposes, while also keeping the text format for user-friendly editting?
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Nisto, maybe try using TeamViewer and repeat whatever you were doing while zeromus or another dev monitors it?
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ColdStardust wrote:
It depends on which angle you look at the universe. In some ways, the universe is comparatively small, and in others it is comparatively large. Same for every other existing object in my opinion.
I don't think you can exactly argue like that when one of your earlier post was this:
ColdStardust wrote:
I've been to huge cities, so I highly doubt what you're saying. I don't really want to share too much information about me, but I was born a big city in Europe (and I go there every once a few months to see family), and a lot of my family lives there as well, so I know that the world is a huge place.
Despite Guga's comment wasn't supposed to be taken literally nor as an absolute.
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This was actually somewhat more entertaining than I thought it would. Unfortunately, it seems the run doesn't try to play around with the enemies a bit, so most of the entertainment stems from dodging the projectiles (which while impressive, can get a bit old).
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keylie wrote:
Teleporting mouse cursor is totally fine to me.
I am immediately reminded of mouse hopping. :P And to make sure this post isn't just used to comment on a game mechanic, here's my results.log:
--OBJECT 0--
Size: 316
GUID Type: GUID_XAxis
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Device type: 1
Flags: DIDOI_ASPECTPOSITION
Object name: X-axis
ForceFeedback Max Force: 0
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--OBJECT 1--
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Device type: 101
Flags: DIDOI_ASPECTPOSITION
Object name: Y-axis
ForceFeedback Max Force: 0
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HID Collection Number: 0
HID Designator Index: 0
HID Usage Page: 0
HID Usage: 0
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--OBJECT 2--
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GUID Type: GUID_ZAxis
Offset: 8
Device type: 201
Flags: DIDOI_ASPECTPOSITION
Object name: Wheel
ForceFeedback Max Force: 0
ForceFeedback Force Resolution: 0
HID Collection Number: 0
HID Designator Index: 0
HID Usage Page: 0
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--OBJECT 3--
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GUID Type: GUID_Button
Offset: C
Device type: 304
Flags: 
Object name: Button 0
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HID Collection Number: 0
HID Designator Index: 0
HID Usage Page: 0
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--OBJECT 4--
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--OBJECT 7--
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HID Designator Index: 0
HID Usage Page: 0
HID Usage: 0
HID Dimensional Units Code: 0
HID Dimensional Exponent: 0
Report ID: 0

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yoshifan wrote:
So there's this thing that's been annoying me during basic testing, and it would also annoy anyone trying to remotely optimize Galaxy TASes at all: When I press Z, Mario crouches either 1 or 2 frames later. The problem is, I have no idea when it's 1 frame and when it's 2 frames. 2 frames is the more common case, but 1 frame would obviously be more useful. This affects the timing of inputs required to execute long jumps and backflips. If anyone feels like helping out with Galaxy TASing/Dolphin testing, investigating this would be a big help.
I have no clue about the mechanics of this game, but maybe it's a frame rule of some sort? Have you tried pressing "z" while going to a different direction/spot on the exact same frame?
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PikachuMan wrote:
I know. You like OLD Twilight more than NEW Twilight. I mean, yeah. I am not making her an Alicorn. I'll keep it even. I may change up the stats a little to give AJ and Pinkie more oomph.
How about both Twilight SparkleClassic and Twilicorn? :P
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Spikestuff wrote:
Technically no as it requires different methods, and a different game overall.... Right? Because their Red and Green is there Red and Green but their Blue is our Red and Blue
Er.....I don't know?
darkszero wrote:
It's closer to this: [*]any% glitchless, aka "no arbitrary code execution": new version of [950] SGB Pokémon: Blue Version "trainer escape glitch" by primorial_soup in 1:18:58.78
It's not exactly glitchless, since the fact all moves miss even if it wasn't supposed to is already an oversight. :P
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feos wrote:
I mean, memory corruption looks like a sane enough borderline to separate 2457M as "glitched" and 950M as "any%", with a room for improving each of them in their own branches.
boct1584 wrote:
Are we going to have two glitched runs? One for the wrong-warp and one for arbitrary code execution?
I don't think so.
So, the Pokemon Green run would be obsoleted?
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IMPblackbelt wrote:
Which version of the game are you using? I found a ROM for it, but all your files keep desyncing. I'm using the USA version, which one are you running on? Also, I noticed that some rooms seem to loop forever for some reason, too; I can't seem to get out of certain areas without a lot of effort. EDIT: Disregard, I figured it out. You're using a version with release ID 0776, I was using the release ID version 0883. Same game, minor differences. Still desyncing, though. Not sure why.
I'm using vba-v24m-svn480, if that helps.
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This is what happens if you try to do the glitch again: http://tasvideos.org/userfiles/info/9449876432103575 So in other words, you can't repeat it. Oh well. Edit: Also, here's what happens if you go to the tower of hera using OoB to beat the moldworm, then proceed to repeat it again: http://tasvideos.org/userfiles/info/9449937471752868
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Tompa wrote:
Smaller map and has some coloring for EG: http://www.escaprism.com/media/img/eg-map.png If you enter the room with the skull in upper right, the game will freeze on SNES and you get the "reset glitch" on GBA.
I find it odd that both the maps have the glitched area fully rendered, yet the game shows it as a weird grid (even on real console). Also, it would be nice if the maps also highlighted areas that either get you stuck into a wall (the room north of where the previous glitched runs did the stairs glitch), or just loops on forever (the room with ganon seems to go left/right forever).
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Experienced Forum User, Published Author, Skilled player (1709)
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You stood on the shoulders of TASers to accomplish something as fast as you could, and before you even knew what you had, you encoded it, and uploaded it, and slapped it on a YouTube Channel, and now you're selling it. ~Dr. Ian Malcolm Wishes for my wallets btw. ;)
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Warp wrote:
Not many fanworks make you think as much as this one in the end... http://www.youtube.com/watch?v=gRSkK1fsn60
I am reminded of the GBA version of Harry Potter and the Sorcerer's/Philosopher's Stone where the night levels were easy as heck due to a programming oversight that made the teachers detection range far smaller than what the sprite would've imply. :P What did that video remind you of, warp?
Post subject: Re: Rate of incoming submissions - decreasing?
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Truncated wrote:
I notice that once again, the queue is empty. It has stayed that way for a few days now. This could be a good thing or a bad thing, depending on what the cause is. My suspicion is that it is because we get fewer submissions than we used to. But this is just a suspicion. Could someone with database access get the numbers on submissions per month (or similar) and post it here? Then we could determine if fewer TASes are actually being made. It could also be that it just seems like fewer new submissions, because the judging and encoding is more efficient lately, which would be a good thing. I'll hold off further analysis before I know which it is.
Well, it's September, and some of us have school or other real life events that occur.
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Zowayix wrote:
I'd make an argument that the "Catch 'em all" run already shows off pretty much all of the glitches that this 1:18 run does. It ends the run by beating the game through the Pokemon League, like this run, and it deliberately avoids heavy memory corruption like ZZAZZ/etc., like this would do if it were published.
Also, I think I mentioned that a glitchless Kanto run is better off suited using the GBA remakes, but people keep wanting this version for some reason. Nostalgia, perhaps?
Post subject: Re: Test your deductive skills
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RGamma wrote:
Here's some riddle I found (a variant of the zebra puzzle). Try to solve it as fast as possible (pen and paper only) and post your time (It took me approx. 15mn). Checking you solution is as easy as testing against each of the 15 statements. If none evaluates to false, your solution is correct.
Just commenting on the time part, it would be kinda funny if someone randomly guessed the answer and coincidentally got it right on the first try. :P
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ColdStardust wrote:
Why do you want to? I have a feeling that what you just said is sarcasm. XD
I....I genuinely don't know if you are trolling, or just oblivious.
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Warp wrote:
The MLP:FiM comics seem very different in terms of artwork from the show. Look at, for example, their depiction of Queen Chrysalis. She's borderline nightmare fuel!
Not as creepy as fanart such as this, which for some reason keeps reminding me of the enemies of a certain DS game I am TASing. :o
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IMPblackbelt wrote:
Now, the technology is coming up to make this last option somewhat cheap, and this applies mainly to anything cartridge or CD based, but like Patashu said, you can do Windows and DOS games without needing an illegal/cracked image.
Or in the cases of Wii/GCN, all you need is the wii, a SD card, and a usb/harddrive to use CleanRip. :P
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boct1584 wrote:
Alrighty. For the current publication, how about "any% Transform glitch," and for movie #950, "any%, no Transform glitch?"
The previous run doesn't even use transform. :P
Post subject: Re: How can you start TASing?
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Mediosthenes wrote:
I'd like to TAS, but can not do so if it requires piracy. I apologize to any moderators or administrators if this post is against the rules or needs to be deleted, but I can't find any alternative way to find any info I'd need to join the community. There is no information whatsoever on any website I've seen on how people have been able to use emulators, and I don't know how people have joined this community without this information. There is no information anywhere on whether it is even possible to join legally.
http://wiibrew.org/wiki/CleanRip This allows you to extract iso from GameCube or Wii games that you bought yourself without any of those 3rd party hardware.