Posts for jlun2

Post subject: Re: Pokemon blue: YouTube HD
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antd wrote:
http://youtube.com/watch?v=LiM1uGUviDM
http://i762.photobucket.com/albums/xx262/jlun2/misleadingtitle_zps1abd55bc.png 1. It looks like the title was made specifically to attract attention with "OMG AMAZING" in front of it for no real reason. 2. Speedrun? Last time I complained, people were quick to point out that there was a TAS logo in front. But I don't see that now. Infact, other than the description, which says "by MrWint gb tas", there's not much to tell the viewers that it's indeed a TAS.
This run follows the usual speed-entertainment tradeoff used for this game, which is forgoing red bar: If a fighting Pokémon is at low health, is produces a constant warning sound that disables all other sound effects and therefore saves time, but the constant beeping is a major annoyance. Unlike the previous run, it does not follow the character naming convention, as the player name is actually an important part of the used route.
Uh....but I thought you had to wait 3 seconds for the ingame timer to go up. Wouldn't that make this tradeoff not a factor for this run?
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Spikestuff wrote:
There is a lovely image: but I say it's around when Spike was still alive because of how "fresh" the tombstones are.
I've always imagined something like one of the following to happen: 1. She's constantly tormented with hallucinations of her friends, and she's aware that she's nuts. Yet she'll never let that bother her since insanity is inefficient. 2. She continues her work in isolation, and eventually becomes something like Nightmare moon. And yet she still hasn't disposed of the princess. Not because of love or anything, but because they're unattackable NPC true immortals (as opposed to being biologically immortal). 3. She gets over it in (somewhat) after 2 centuries.
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If anyone were to improve this run, I hope they would try to aim for maximum kills like this because it makes the run alot more enjoyable.
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Kaphotics wrote:
dem questions-- input file: The battle RNG can be abused online; for this reason I won't upload it because I do not want to openly share the information on how the battle RNG operates. I've demonstrated this to my friends at Smogon and we've decided to keep battle RNG under wraps due to BW being the active game.
http://en.wikipedia.org/wiki/Pok%C3%A9mon_X_and_Y Can you submit the input file once this is released?
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QuizmasterBos wrote:
I'd vote yes for the vault. It's too much of the same and Simon is too slow for this TAS to be a Moon in my opinion.
Sir VG wrote:
I enjoyed it. Probably better in the vault though, but not by much.
The vault is not a dumping ground for TAS's. It's supposed to be an archive of fastest times regarding any% and 100%: http://tasvideos.org/Vault.html
Goal choice is limited to fastest completion time (any%), or full-completion (such as 100% or best ending).
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Experienced Forum User, Published Author, Skilled player (1709)
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Malleoz wrote:
video
:o nice use of items! btw, has Masterjun had any progress with the RNG?
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MrWint wrote:
I already thought about a G/S/C run as well, since there seems to be no run of it (not counting the glitchless run), but I don't know much about the glitches in this generation, yet, and they are not as well explored as in Gen I afaik. Also, it appears to be harder to gather information about it (e.g. I wasn't able to find any reliable information on the glitch used in the video you linked). There will be a lot of research to do first, but I may be up for it in the near future.
Here's an interesting post on TASVideos about G/S/C glitches: Instant victory glitch + Map distortion
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I know this movie's only 2:38.97 long, but I feel genuinely bad for wasting my time watching this. (No offence to the author of the TAS)
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GoddessMaria15 wrote:
Hold on a moment and let me get this straight. You were saying before that just because the run doesn't make use of glitches that it's no good.. Clearly, that is your standard for judging this run and that you're sticking with it. In other words, No Glitches = Not Entertaining.. Why don't you try the game out for yourself to see if all of your precious glitches still work in this version... If they all do work, then I'll accept that my run is to be marked as one of the most non entertaining and worst runs that has hit the workbench.
It's my opinion. I'm not saying that everyone must agree with it. Heck, if this run ends up getting published, I wouldn't rant about it for days or anything, since clearly I would be the minority to find this run unentertaining. :P
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Watched the updated version. It still isn't entertaining enough to change my no vote. Also, the current peach only run exists because it peach isn't used at all in the normal run. What's the purpose of having the same for this version?
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Experienced Forum User, Published Author, Skilled player (1709)
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Masterjun wrote:
I would be working on it if I had a "DebugFast" version of Dolphin which enables Memory Breakpoints (it breaks, when a specific address is written to or being read). I would be happy if someone could build such a version of Dolphin 3.5-1788 x64. (but seriously, without this build we can do nothing about RNG :< )
Try PMing RachelB about it.
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Masterjun wrote:
QuizmasterBos wrote:
But badges don't drop from enemies.
Yes they do.
Hm....parakoopas drop power rush? That seems like a way to drastically shorten boss battles if you farm them. :o
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Rayas wrote:
But it took longer to get to 600.000, faster TAS, longer RTS. I think the choice here is better though, this is a TAS and I think perfection of the pattern is what should be aimed (and what is aimed in this specific TAS).
How about trying to get the shortest input time as a main goal, while reaching 600k as fast as possible as long as it doesn't interfere with the main goal?
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I use an Xbox360 controller if playing at full speed. Keyboard for TASing or checking frame precise tricks.
Experienced Forum User, Published Author, Skilled player (1709)
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Is there a reason the other runs seem to use SGB instead? Otherwise, wow.....
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Zanoab wrote:
http://www.youtube.com/watch?v=ti_lJTpW2hs Does anybody else find it funny that a distributor is capable of blocking somebody hired by the copyright holder from uploading vids? I'm calling trolls and hopefully Hasbro gets Google's act together.
So people will always remember.
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Ilari wrote:
jlun2 wrote:
This link leads to a TASVideos page for some reason instead of the wiki's
The link is missing http:// or https://
Er....it seems I was a bit wrong. It actually leads to: http://tasvideos.org/forum/runescape.wikia.com/wiki/Discontinued_rare_items But either way, is the url tag supposed to link to another part of the forum if http://, https://,www.,etc is missing?
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TASeditor wrote:
Will the mupen64 plus have it's own emulator for TASes soon? Because BizHawk runs very slow for me.
I'm not sure if it's related, but how will Mupen64+ be any better speed-wise assuming it emulates N64 just as well as BizHawk?
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Malleoz wrote:
Me, Kirby, and Masterjun are all working on this.
:o Btw, does anyone know of the RNG for this game? It would be very useful (I think) to be able to manipulate badge drops or some other useful items.
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Uh.....Does anyone know of another backup site for FimFiction? I had downloaded this fic as an html back when it had a lot more chapters, before the author decided to delete half the story. I kinda....formatted my drive lost the file somewhere, so anyone know of where of where I may be able to find the fic before half of it was deleted? Oh, and the link Nitro posted a while back is dead now. =/
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This link leads to a TASVideos page for some reason instead of the wiki's
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I remember 3 bad things this year, all related to a certain online game: 1. I got scammed on for 170M GP. 2. I lost my Blue H'ween also (which I had bought when it was 50M). 3. I got banned from RuneScape for 24 hours And that should be it. I haven't gotten another rare since then because I don't know which one to buy.
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Nach wrote:
If you voted no, but like this new version, please mention it. Thank you.
Can you please provide a temp encode?