Posts for jlun2

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Uh..... Someone who's interested on the ongoing discussion regarding Input time vs avi time comment about this? >.>
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I haven't played Firered in a while, but I remember the E4 being much more difficult after exploring the sevii islands and unlocking the ability to trade with Ruby/Sapphire/Emerald. Would you ever make a run that does the post game content and defeat the upgraded E4?
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asteron wrote:
I noticed our 'glitched' route is obsolete and the current any% real-time route is about a minute and a half faster. http://www.twitch.tv//fierymario/c/2245408
:o Btw, does that work in the GBA version? If so, the GBA run could be improved too.
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http://tasvideos.org/userfiles/info/8675614997286382 The tunnel part and the field was one of the most annoying things I've done for this game. Btw, during the field, about 5 seconds after the enemy disappears (according to ram watch), it reappears close behind me at run speed while about 1m in the air. 0_o Oh, and I found out that 20F4601 will make you run/bunny hop when the value is set to 16. So far, this has only happened during the end of the hospital stage. Not even that little girl in day 5 runs after seeing a bloody man. :o
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feos wrote:
Current Vault policy: http://tasvideos.org/JudgeGuidelines.html#TiersAndGoals Examples of delayed final battle victories that are a brilliant showcase of the shorter input file concept: http://www.youtube.com/watch?v=YEPA3aIvdhQ&t=311 http://www.youtube.com/watch?&v=zzHWqci-x48&t=398 And where it didn't work: #3313: adelikat's NES Teenage Mutant Ninja Turtles in 16:26.23
Was this submission intended to be a playaround? It says aim for the fastest time, but I'm unfamiliar with the game, so not sure if it's the main mode. It got rejected for ending input alot earlier which made the ending look horrid.
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zk547 wrote:
youtube encode Here's a youtube encode I made that has all the improvements I made so far, including the one I mentioned above. It only contains World 1 (I want to get farther before encoding a 2nd part). Anyone is welcome to make encodes of my WIP's, for now, I ask that if they are uploaded to youtube, they be unlisted.
Wow. That was very entertaining. Although I want to know whether or not going inside the toad houses counts towards 100%.
Post subject: Re: MARS-ONE Application
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L-Spiro wrote:
I enjoyed the videos though. No one on the team expects the games to be played like that, but most of us enjoyed the result anyway. Mr. Ito can go screw himself.
http://en.wikipedia.org/wiki/It%C5%8D_(name) 0_o Who?
Post subject: Re: final fantasy 3 glitched: YouTube + video file
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antd wrote:
Link to video video file (22 MB) http://www.multiupload.nl/RSA1DQENMF
https://mega.co.nz/#!R5YxRTiZ!SVl0RUCl-eUl129EzkI9WDNyLf041tEWKQoG3Lt1gY8
Can you rename your vid to "TAS" instead of "Speedrun"? Also, 30min improvement? That's amazing!
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Vote: Did you find this movie entertaining? (Vote after watching!)
No. Just no.
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This game misuses the "Mortal Kombat" title, and I feel sorry for the poor sucker who bought this game thinking it would be as good as the other Mortal Kombat games.
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Uh........ The combat in this movie makes this: look interactive in comparison. >.> Sorry, but this was boring.
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For a run of this type, that was certainly quite entertaining.
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Experienced Forum User, Published Author, Skilled player (1709)
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Malleoz wrote:
There's also a couple of NPCs floating OOB like Luigi and Toadette :P
Are the OoB NPC's interactable?
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I got 2 comments: 1. The run was kinda......"ok-ish" until around 20 minutes in, where it then became alot more intense due to you losing health rapidly. 2. This may sound kinda dumb, but is there anyway to kill Mother Brain first?
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Experienced Forum User, Published Author, Skilled player (1709)
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TASVideos Grue wrote:
om, nom, nom... blech!
Submission status: judging underway
Aw...this run made the Grue sick. =/
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Not sure if this is new or anything, but... Youtube now changes the banner color if you search for the names of any of the mane six:
Experienced Forum User, Published Author, Skilled player (1709)
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RachelB wrote:
Did you do this?
In Cheat Engine, click Edit, then Settings. Go to Scan Settings and check MEM_PRIVATE, MEM_IMAGE, and MEM_MAPPED.
This is how my settings look like: Using CE 6.2, btw.
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itsPersonnal wrote:
God non-TAS robo spongebob fight: http://www.twitch.tv/itspersonnaltoo/c/2725694 New WR (1:22:24): http://www.twitch.tv/itspersonnaltoo/c/2725707
New route, huh? Btw, what happen to the audio? :P
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Patashu wrote:
I'm hoping for Playaround myself, there's so much you can do with the glitch.
Maybe something along the lines of this movie, where the focus is on glitch abuse while still completing the game.
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Chi's Sweet Home I had a marathon of the first season to keep me sane awake while I TAS/play RSC/read Arashi no Yoru ni This too. :P
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Patashu wrote:
I think the idea is you would use Null Egg Glitch to get red coins/flowers/stars easier, duplicate/spawn/create them, etc. Problem is, Null Egg Glitch takes so long to set up that it would be tricky to save time with it, and it's so new and huge in its potential use no one knows everything you could do with it yet. Imagine if you could use Null Egg Glitch to spawn a red coin carrying shy guy and keep it through the whole game like keyhole%, for example.
That sounds like it would make a very entertaining "glitched 100%" run/playaround. :o
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I got a question. Can this glitch be extended to do something like a "glitched 100%" run?
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Warp wrote:
Yes, he definitely needed to build an actual arcade in order to demonstrate rng abuse using savestates... If it's worth doing, it's worth overdoing.
All I'm wondering now is how much people will think that his arcade was an actual, legit cabinet? :P