Hi SoulCal! I've read in Youtube that you are considering buying the Broken butterfly to kill the last boss. Well, according to this, the Killer 7 is stronger, so you might want to buy that instead.
Splitting Nintendo DS music to separate audio channels.
Link to video
Could anyone explain how this could be done? It would be quite a useful resource.
Open game in DeSmuME. Go to tools > View Sound State.
Disable all but one state. Record the audio for that.
Disable that stat and enable the next. Record the audio for that.
Repeat.
Whatever happened to beautiful women who WEREN'T a size 0 (or in the case of the EG, -15)?
http://en.wikipedia.org/wiki/Obesity#History
Maybe eventually, the preferred size would stabilize and settle down to something realistic (and healthy), but we'll all probably be dead by then.
I'm a competitive Pokémon player myself, and for this and other reasons, I'd get very suspicious if someone insisted on hosting all their wi-fi battles with me. It shouldn't matter for official tournaments, because those are played from the title screen (thus being harder to manipulate), and the DS isn't powered off from one game to the next. (I can still see it being theoretically possible to cheat under those circumstances; e.g. you could power it off and on again without the event staff watching; but the event staff would have a reasonable opportunity to catch someone cheating like that, the same way that they'd have a reasonable opportunity to catch someone switching their cart.)
I guess I'd rather the knowledge be public simply because someone else might have already determined the information, and been cheating with it, without such a strong sense of honour.
(BTW, if this works on Poké Balls too, the information would be very useful in preparing for tournaments; we could RNG the catches as well as the Pokémon's stats.)
But yeah, if someone manages to top the GBU ladder with this (preferably singles, because doubles is used for all official tournaments), it'd be a clear sign to TPCi that something is broken. They wouldn't be able to fix it before probably the sequels to X/Y, though.
Tbh, the simplest way to cheat undetected is to use a program like pokesave.
In my opinion, while Kaphotics decision is a honourable one, it is also in vain since there's no way you can prevent cheating in any situation. Especially in games where there's a reasonable payoff and absolutely no real long term consequences for cheating. (Getting banned doesn't count as anyone can create another account and continue cheating).
Also known as " Nanashi no Geemu", this is a first person survival horror game published by Square Enix that didn't get an international release despite being popular enough to spawn a squeal....3 times, simply because you can't shoot fight anything.
Given that I TAS'd half of this game already as a joke, I might as well continue it. I'll post the WIP once I get everything back in sync.
Here it is:
<removed>
The game was surprisingly hex edit-friendly, as all I did was add 3 frames to it and it synced all the way....until around frame 42900 where the lag frame mysteriously delayed itself for some reason. It also desynced at frame 67880 and 79860 but it was easily fixed by adding 1 frame.
How does it not aim for fastest time? I clearly go through each of the timed stages as fast as possible, just because it is not explicitly stated is irrelevant. Besides, what kind of miserable jobsworth are you to try and be such a stickler to the rules?
Hi all !
First, I need to say, I'm just a gamer, not a progam or coder, then I can't understand what's debug/reverse/assembly/etc
I'm just a gamer, I have played alot games on NES/SNES/PSX/PS2/PS3/Arcade/etc (but not professional). I'm just watched TAS videos and I loved it, then I want try come to TAS.
With a gamer for game control with emulators, save load is only best way. I'm just know TASEditor few days ago and now I'm still training it (on fceux only, BizHawk is too hard for me understand it).If emulators have any way can make easy for use then I think it's will easy more than for original gamers. I want make many games but I can't make perfect way, too many things hard rock for me can understand it. That's why I have start with what easiest for me
Back to my problem in Battle City, in my said. The items depend something after 1 frame when it got killed. Example: if P1 have killed special tank, after 1 frame, if P1 have inpud Up key then I'll have star item, else if P1 have inpud Down key then I'll have other item. With P2 too, with P2 everything changed after 1 frame it got killed, it will change item. I have crazy with it. Because I need exactly item and I need where the item appearance too
This's not hard in frames control, it's hard in luck control.Please try it in few stages then maybe you'll understand what I mean.
I'm just using TASEditor for control 2 players in same time
Well, I'm not a programmer/coder either, but I managed to do runs like this without any knowledge of the address for the RNG simply because of trail and error. I don't give up on a task. I might take a (long) break, but I come back and try each time.
They look alot like cat girls than pony girls but whatever. What did the Wikipedia said about the story again?
A companion series, Equestria Girls, is set to premiere in the second quarter of 2013, where the main characters from the show will be re-envisioned as humanized characters attending school.
You know, this is great and all, but why do I have this feeling that Twilight will be like 1 late assignment-enduced panic attack from shooting her school? 0_o
I'm trying it, but I have a problem, that's control luck for item after kill special tank. The item is random depend something 1 frame after it killed. Example, when I try get star item from it, with alot way, P1 kill it and have star item, but when I change to P2 for control (I mean back before kill it), then that item have change to other item. Omg...
Have any ideas for me ?
Never give up. TASing is never easy. Unless of course, you're simply using tools to beat the game. Otherwise, an optimized TAS takes alot of patience and time; hence why you don't see a "TAS of the year" popping up every day or so.
Huh. How did I missed this movie? That was quite entertaining! Just wondering why it isn't in the OfficialTASVideos channel whether or not I should make a playaround myself. Not for this game, of course! I never managed to beat the game in real time don't know much about the mechanics of this game, so I'll think of something else. This was really inspiring though! :)
I played your movie and also didn't countinue on the part you mentioned. The light turns off, the player goes back to door he's entered, and nothing happens but keep walking toward the door.
Both this submission and the modified WIP de-synced for you? Ok, thanks, I'll redo that part. :P
Ace of Skies - Set in WW2, the final boss is.....of dubious historical accuracy.
PowderGames - Somewhat interactive physics simulator-ish game.
Over The Hedge - Gave me hours of fun not because of the gameplay, but because of the OoB glitches I found that are incredibly easy to pull off.
I seem to have a problem getting it to playback on DeSmuME for some reason. It keeps desyncing at around frame 18800. It tries to turn around, and stops too early, causing it to get stuck. This is odd considering I used the same input file to do the encodes, so can someone try to play it back? If it works, can you try to play this back too? It's basically the same file but with a modified date:
http://tasvideos.org/userfiles/info/6323500035322355
Thanks!
Hey, I would like to report a bug. In the game, Nanashi no Geemu, during the cursed game stages, clicking "View Sound State" under tools and then pressing the down arrow causes the emulator to crash.