Posts for jlun2

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nitsuja wrote:
[*]try using older or newer versions of your video driver or a different video card, if possible[/list]If any/all of those don't help, then revert the change(s) and I guess you'll have to wait for a fix. If one of those does work, keep in mind that some of them aren't saved settings, so you might have to re-apply it every time you start Hourglass.
What's the one you used to make your "Cave Story" TAS? I can't seem load savestates consistently; it crashes the game 1/2 the time.
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For the game "Ao Oni", the dialogue box for capturing video doesn't appear at all; it just plays the game as if the "Capture Video" option was never selected. The revision of Hourglass used is r81 btw.
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Spikestuff wrote:
Ao Oni I'm going to rock in a corner now.
Hey, at least it works in Hourglass....sort of. You can't capture video lol. Note to potential TASers: The settings to play Ao Oni ver.6.23 on Hourglass is: Wait Sync Mode - Asynchronous (Unchecked Waits) Multithreading Mode - Allow unknown threads only/Allow trusted threads only Edit: Oh, and I managed to get frame advance to work. Apparently, you must have "Frame Advance skips lag frames" unchecked for it to pause/frame advance. Edit 2: I managed to get savestates to work...on Windows XP. Oh well. :P Edit 3: Allow unknown threads crash the game early on. Use "Allow trusted threads only".
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FractalFusion wrote:
Regarding the movie that failed to clear the ending scene, the ending was perfectly scrolling by itself, but then it stopped when it reached "本当か…?!". No clue what was wrong with that. jlun2, what is wrong with the "normal ROM" that makes it unbeatable? Is there a ROM which is not (b) and is beatable? By the way, VBA v24 might have inflated the rerecord count.
This is what happens during the second room of the construction site if the normal rom is used. I can't seem to login to photobucket atm, sorry!
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This game sucks. I'm voting meh since there's already a movie of this game published.
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jlun2 wrote:
[url=http://uppit.com/vx0ge4iaxjyi/é¦ésé+é±é¦âAâNâVâçâô_-_Copy.wtf ]Here's my finsihed WIP of Syobon Action in 2.48 seconds[/url]. Aparently, its nearly impossible to finish the game in ~26 frames because if you spawn at a sword, the screen moves too fast for you to catch up. :P Not going to upload it to TASVideos because I think it may be possible to find a better spawn point. BTW, to play the WIP, just start Hourglass without changing anything.
I couldn't find a better spawn (yet), but I did manage to reduce the movie by some frames due to a better "route". Also, with the use of the spacebar, it is now the [url=http://uppit.com/6951rdt52g9m/Best_Tas_Ever.wtf ]Best TAS Ever[/url]. The game can be completed in 1.4 seconds now. :D
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Experienced Forum User, Published Author, Skilled player (1709)
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Oh yea, I forgot to mention this, but... The submission file ends input at the last hit of the boss. The ending screen cannot be reached until I press "A" after a bunch of un"fast-forward-able" dialogue goes away, which will then lead to more text, until the end screen is reached. If the judges demand it, I could extend the input file until the point I press "A" (So the end screen could be viewed). Edit: Here's the extended input file.
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Experienced Forum User, Published Author, Skilled player (1709)
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jlun2 wrote:
Also, while redoing the boss battles, I found a really neat time saver that literally DESTROYS the later bosses very quickly.
Here's an improvement of 233 frames by the second stage due to using the above trick on the first boss. Edit: The above resulted in terrible luck in the next stage for the conveyor belts. Looks like the first boss battle will remain the same as the test run. :(
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NitroGenesis wrote:
Why did you use a b1 rom?
I mentioned it in the first post. The "good" rom: "Yuu Yuu Hakusho - Makai no Tobira (J).gb" is probably a bad rom, since the construction site stage is unplayable. Also, if you were to cheat to bypass that part, I remember seeing glitched graphics at the station stage.
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jlun2 wrote:
Game completed! WIP Don't worry, I won't submit this yet since it's only a test run. Feedback would be nice, however.
Part 1 Link to video Part 2 Link to video
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Game completed! WIP Don't worry, I won't submit this yet since it's only a test run. Feedback would be nice, however.
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Ok, I've killed the second last boss in the game. Also, while redoing the boss battles, I found a really neat time saver that literally DESTROYS the later bosses very quickly. WIP Here. Oh, and I play those minigames at the end to level up my fighter enough to execute 4 special attacks.
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Guga wrote:
You can always do speed/entertainment tradeoffs.
You are CORRECT! I can't believe I haven't thought of that. >.> Thanks! I'll redo the later parts of the run now. :)
Post subject: Re: Yuu Yuu Hakusho - Makai no Tobira
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I'm at the later half of the game, and I'm wondering would this movie be accepted here? I'm worried because of this:
jlun2 wrote:
Oh, and I believe that my strategy of killing the bosses is the fastest, since it causes 2 damage/13 frames. This makes the battles somewhat less entertaining, however.
It's funny at first, but at the later bosses, it gets really tedious.
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So...one of my relatives gave me a pirated multigame cartridge which included this game. I played it, and got pissed off from the later parts of the game, and decided to TAS this as revenge practice getting back to TASing. WIP of the first two stages. I used a "bad" dump as the "normal" dump's second stage is unplayable. Oh, and I believe that my strategy of killing the bosses is the fastest, since it causes 2 damage/13 frames. This makes the battles somewhat less entertaining, however. Edit: Display script: Download yuuyuu3.lua
Language: lua

memory.usememorydomain("System Bus") local Addresses = { Player = { stage_x = 0xFF93, stage_y = 0xFF96, char1_HP = 0xD3F5, char1_XP = 0xD3F7, char2_HP = 0xD3FD, char2_XP = 0xD3FF, char3_HP = 0xD405, char3_XP = 0xD407, char4_HP = 0xD40D, char4_XP = 0xD40F, overworld_y = 0xD66C, overworld_x = 0xD67D, current_HP = 0xFFA0, --hp of current character current_XP = 0xFFA4, stage_x_real = 0xFF92, --3 bytes stage_y_real = 0xFF95 }, head_sprite_x = 0xFF43, --Use this as cam x head_sprite_y = 0xFFBD, --Use this as cam y game_state = 0xD398, --[[ 1 Overworld 2 3 Stats screen 4 Fade to stage 5 Password screen 6 Minigame 7 Stage 9 End cutscene ]]-- pause = 0xD410, npc_start = 0xD46E, --x, +3 y, +6 hp cam_x = 0xFFB9, cam_y = 0xFFBD, } function text(x, y, message, color) gui.drawText(x+1, y+1, message, "black", nil, 12) gui.drawText(x, y, message, color,nil, 12) end offset = 0x18 while true do game_state = memory.read_u8(Addresses.game_state) cam_x = memory.read_u16_le(Addresses.cam_x) cam_y = memory.read_u16_le(Addresses.cam_y) x = memory.read_u16_le(Addresses.Player.stage_x) y = memory.read_u16_le(Addresses.Player.stage_y) hp = memory.read_u8(Addresses.Player.current_HP) text(0,60,game_state,"red") if game_state == 7 then text(x - cam_x, y - cam_y, hp, "red") text(0, 40, cam_x, "red") text(0, 50, cam_y, "red") for i = 0, 10 do e_x = memory.read_u16_le(Addresses.npc_start + offset * i) e_y = memory.read_u16_le(Addresses.npc_start + 3 + offset * i) e_hp = memory.read_u8(Addresses.npc_start + 6 + offset * i) e_cam_x = (e_x - cam_x) e_cam_y = (e_y - cam_y) -- console.log(e_cam_y) text(e_cam_x, e_cam_y, e_hp, "red") end end emu.frameadvance() end
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Experienced Forum User, Published Author, Skilled player (1709)
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Experienced Forum User, Published Author, Skilled player (1709)
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jlun2 wrote:
It's not my art, but... I recently rediscovered a signed copy of a Neopet that I got from a Neopets event in Hong Kong back in 2005! I thought I lost it, but I found it hidden within a strategy guide. I sealed it in a plastic bag, and scanned it:
I tried to restore the picture, and came up with this:
Experienced Forum User, Published Author, Skilled player (1709)
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pirate_sephiroth wrote:
I could not resist. Also, bored.
Quick response to your image: Will improve eventually.
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Exxonym wrote:
I saved 3 more frames at the last jumping section by skipping the middle floating platform. http://dehacked.2y.net/microstorage.php/info/5945822/Test_SSLCP4.1laser3.vbm I'll probably be busy the next week or so, so I'm not sure how much time I'll have to work on this.
Um...I'm sorry, but I was, and still am very busy due to IRL family events. I won't be able to TAS as much as well until I get more free time. To make sure this post isn't useless, here's a game-freezing glitch I found last night.
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I've just realized today that a fully functioning bot that raids dungeons in RuneScape was fixed earlier in June! Video of last year's version here: Link to video Well, back to TASing while the bot plays grinds RuneScape. :P
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I've managed to save 2 pixels, but the jellyfish somehow blocked me. >.> .vbm of the slight boost.
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Exxonym wrote:
Edit: GAH SO DAMN CLOSE! I was 15 frames ahead the whole level (from jumping over the spikes) and the lasers at the end beat me by 1-2 frames. I thought surely I would make it, but the damn thing barely catches me. Maybe another frame could have been saved at the jump glitching part at ~3920, being as that area gave a lot of inconsistent results. Maybe I'll try tomorrow, I feel like it should be possible to beat the damn lasers (and I really want to). Also, the rerecord count is getting pretty ridiculous, 16k for the first level. :P
I've noticed at ~frame 3578, the jump didn't reach max height before the glitch jump was used. I'll check other parts as well to see what could be done.