I'm wondering why the place where the jump glitch is first abused is not an applicable place for this trick. I kept trying, but I'm always ~1 frame behind. I wonder what makes a place "good" enough for this trick to be useful?
Nevermind, the laser at the end ruined it. But here's the .vbm on that part of the improvement. I think this trick could be applied to other places as well.
There is no hard mode, or at least, not aware of yet; after you beat the game, the file starts off like a new game, but you have all the stars that you've collected so far.
As for the changes with difficulty, I haven't been able to find any info on it, so I'm going to play through it to see what's different.
Wow...that sounds really hard nearly immpossible. I wish you luck on the E4. :)
Is that particular pokemon glitched, or is it the stats that are glitched?
Also, has anyone figured how pokerus is generated in this game? Maybe it would help this type of run?
For the past day, I was trying to get to this area, after I accidentally clipped in while playing around:
Earlier today, I figured to use cheats to explore the area, and found out that its a dead end; you're trapped, and forced to exit the level. Which means I've wasted the whole day doing nothing useful. >.>
I'm looking for improvements now for real this time. Sorry for the wait.
Edit: I found a minor clipping glitch. It allowed me to fall into the floor for 1 frame. I can't find any use for it atm, but anyway, here's the .vbm, incase you want to check it out.
Yea, just imagine: A TAS of Metroid Prime gets published, and ends up being unbeatable due to a latter revision of dolphin having more accurate load times. o.O
Please post the results when you're done. I'm currently trying to find some tricks for this game, but it's hard, since I've discovered you CAN'T replay the levels until you beat the entire game, and even then, the game treats it as a "new game+", as in, you keep the unlocked minigames/stars, but every level is locked except the first. :P
Tl;dr - You can only beat each level once per playthrough.
Nice! I couldn't manage to manipulate the laser, so I went ahead and played through the entire game.
In stages 2-1 and 2-2, its a platformer just like stages 1-1 and 1-2, except the levels are seperated by doors.
In stage 2-3, its a driving stage like 1-3, but instead of a race, you're supposed to crash into the opponent several times.
In stage 2-4, its the exact same thing as stage 1-4, where its like DDR but faster and slightly longer.
Stage 3-1 is a platformer stage where you must not stop running, or you'll get killed by a horde of fans.
Stage 3-2 is an average platformer stage with only 1 door this time.
Stage 3-3 is a minigame stage where you must block volleyballs from destroying the sand castles. The vollyballs must be deflected back to the bullies.
Stage 3-4 is a driving stage where you must make it to the end within the time limit.
Stage 4-1 is a platformer stage where you must find the light switch to open the door to the next room.
Stage 4-2 is your typical platforming stage.
Stage 4-3 is a minigame where you must grab hold of falling krabby patty parts in the right order 5 times. Luck manipulation is going to be a pain here.
Stage 4-4 is similar to stage 3-1, but instead of fans, you are chased by a boulder. You must use patrick as there are breakable floors that must be smashed.
The final stage starts off with the minigame in stage 4-3, then it becomes like stage 1-4, but shorter, and then it proceeds to a driving stage. After that, it becomes a dodging minigame where losing is faster time-wise than wining, and finally a button masher in which it never ends, so simply don't press a thing to watch the final "cutscene" and the credits.
3 Frames saved, 2 frames was from lag reduction, and 1 frame just appeared out of nowhere, which leads me to suspect that there might be yet another possible improvement, but I haven't found it yet.
[url=http://uppit.com/c7n782zwcc8j/Test_SSLCP3.7_-_Copy.vbm
]WIP[/url]. (Using some other file-hosting site as MicroStorage is down at the time of writing).
Forget this post.
Sorry for the double post, but I feel this is important. The X Speed is actually 03002B8E. Changing 03000552 does absolutely nothing to Spongebob's speed, while changing 03002B8E affects it.
I've just checked, and it seems it isn't always faster to do that. It seems to depend on some kind of sub-position, since sometimes, doing so reduces your pixel by 1, or have no effect at all. Which means the test run is probably improvable by several more frames by better pixel manipulation.
Edit: All this luck/(sub)-pixel manipulation is going to make it really hard to hex edit. :P
Here's a pixelated, Homebrew, GBA MlP game that you can try playing TASing.
Don't even try playing it without tools; the tricks required to finish the game are insanely hard to pull off real time.
Here's my TAS of the game to show you what I mean.
Ok, I'm finally done with my personal stuff and have just checked the run. It's pretty fast paced for a spongebob game, similar to the spongebob squarepants movie. I'm going to try to improve the first stage, since this seems like a fun game to TAS.
Edit:
X. Pos - 03002B86
Y. Pos - 03002B92
I've found a very minor glitch/trick that speeds you up by 1 pixel according to the above address. I've saved 3 pixels using this trick by frame 1994. According to the address, at least 4 - 5 pixels must be saved for 1 frame to be saved.
Edit2:
56 Frames Saved!
The majority of the improvements were from better luck at the lasers near the end. The rest are from minor optimizations with a variety of pixel tricks.
Edit3:
Can we work on this run together, Exxonym? :)
[url=http://uppit.com/vx0ge4iaxjyi/é¦ésé+é±é¦âAâNâVâçâô_-_Copy.wtf
]Here's my finsihed WIP of Syobon Action in 2.48 seconds[/url]. Aparently, its nearly impossible to finish the game in ~26 frames because if you spawn at a sword, the screen moves too fast for you to catch up. :P
Not going to upload it to TASVideos because I think it may be possible to find a better spawn point.
BTW, to play the WIP, just start Hourglass without changing anything.
Uh...for "Journey to Silius", my run and klmz's console-verified run doesn't sync at all in BizHawk. Interesting enough, both desync at different places.