Posts for jlun2

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CoolKirby wrote:
Would something in the middle work, like 006C5159? Or does the value have to end in 00?
I just tried, it works. :D The lowest value that works is 0A292620 00000300 423C0C80 006C5144 Unfortunatly, being an idiot, I didn't used a savestate to save my continous fall and I now have to start over. :P
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itsPersonnal wrote:
have you found a negative vertical speed code to speed things up?
Searching now.
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TheFrigz wrote:
invisible mario? that was discovered ages ago. http://www.youtube.com/watch?v=JRtl8w30bx4
At least the glitch can be done somewhere else now. :P
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itsPersonnal wrote:
Do you really need that much vertical speed to pass through the roof? seems a little extreme.
Well, the value 006C5100 failed to get pass the roof for me, but maybe you can try. :)
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I got a better idea. This code: 0A292620 00000300 423C0C80 006C5200 is the moonjump code modified to break through the Chum Bucket's roof. I pressed A and B for 1 IV, and spongebob was shot very high into the air. Now after several hours, he should theoretically land on the ceilling. I hope this works.
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jlun2 wrote:
Could someone please help me find the addresses for Kirby's speed in Top Ride? I've been trying to find it, but when I thought I found it, editing the said address does nothing to Kirby.
Well, after some trail and error, here you go: 0A535300 00000001 04C87BF4 BF5C6A14 This causes kirby to move really quickly to the left once the left d-pad is pressed. Now excuse me as I do the same for the other 3 directions. Edit: The speed address, and almost every other address, changes position every single stage. >.>
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NEWS! I've discovered a glitch that DOESN'T work in Bizhawk, but works fine in FCEUX. It involves the last battle on top of the tree. FM2 Does anyone with the real game console verify this glitch please?
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Guga wrote:
You have to load the movie under the file menu. Be sure to switch off the "match current game name" after you selected "play movie"!
Post subject: Re: this post is 60 percent serious, 40 percent something el
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NitroGenesis wrote:
jlun2 wrote:
Edit: YoungJ1997lol, have you even watched the run?
I asked him the same thing on IRC, he responded with a ;)
So..."bad graphix" means bad game choice? I wonder would this be accepted if it looked better...
Post subject: Re: this post is 60 percent serious, 40 percent something el
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NitroGenesis wrote:
[14:06] <nitrogenesis> I looked in the .bkm [14:06] <nitrogenesis> and saw this [14:06] <nitrogenesis> MovieOrigin .fm2 version 3 [14:06] <nitrogenesis> so jlun2 actually used fceux Do you have a fm2? I can't run bizhawk on this computer, but I'm sorta interested in the run.
Except that it WON'T sync on FCEUX. :D Edit: YoungJ1997lol, have you even watched the run? Edit2: Started in FCEUX, modified to sync with BizHawk.
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There's less annoying jumping. It skips some boring parts by warping. It also has a better looking jump starting from the roof.
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feos wrote:
IT'S A VIRUS!!!
Nah, it's just a RAT, no big deal. ;)
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Experienced Forum User, Published Author, Skilled player (1709)
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So...can anyone please download the file and upload it to a file hosting site?
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Publish a movie? Why do you mean? Only publishers could publish movies here. >.>
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Sappharad wrote:
jlun2 wrote:
NitroGenesis wrote:
Works for me.
I tried both Chrome and IE; both don't work. Can someone please download it and post it on mediafire or something? Thanks!
Run windows update. It's under optional installs.
My only optional installs are: Intel - Other hardware - Intel(R) Management Engine Interface Bing Desktop So...I'm confused.
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NitroGenesis wrote:
Works for me.
I tried both Chrome and IE; both don't work. Can someone please download it and post it on mediafire or something? Thanks!
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MESHUGGAH wrote:
I have Windows 7 64-bit and had the very same issue as jlun2. Installing the previously mentioned .NET 4.0 (dotNetFx40_Full_setup.exe) after the prereq installer solved the problem.
http://download.microsoft.com/download/9/5/A/95A9616B-7A37-4AF6-BC36-D6EA96C8DAAE/dotNetFx40_Full_x86_x64.exe Gives me this:
Internet Explorer cannot display the webpage
Can you please post your installer?
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Abahbob wrote:
Faster in several places. A big one now is entering dri. Without tuner, you need to get the messenger bag and watch the whole intro inside the room. It makes zombie hovers suck too. I would say atleast 10 minutes, just for small optimizations as well. Green ting would be nice too.
Just curious. Assuming tingle tuner is supported, how would input from the tingle tuner be recorded, since the GBA uses a different emulator? Edit: that, and the emulator that suports connection with dolphin deosn't have rerecording.
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Acheron86 wrote:
Nice Light Arrow skip, by the way. I realize it's a it old, but I hadn't seen that one yet. Really is a shame Tingle Tuner support is such a distant dream...
How fast would the run be with tingle tuner?
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jlun2 wrote:
My first attempt at manipulating something other than luck.
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Abahbob wrote:
In other news, I think we have decided not to use forest water. Too much of a pain, and getting Rang may save time later. Rang saves time over Forest Water for light arrow skip anyways.
You mean the entire run would not use forest water? Does that mean no skipping the boss key in the Forbidden Woods?
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MUGG wrote:
Because of an improvement Zeldara109 pointed out that saves 354 frames in Hoohoo Village, I have to redo 101,000 frames...
0o I hope you don't have to redo that much frames in the future.
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rog wrote:
If we find a way to clip through the gate at the start (doesn't seem terribly likely), that would save like 5 hours.
Can you please elaborate?