Posts for jlun2

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It's not my art, but... I recently rediscovered a signed copy of a Neopet that I got from a Neopets event in Hong Kong back in 2005! I thought I lost it, but I found it hidden within a strategy guide. I sealed it in a plastic bag, and scanned it:
Experienced Forum User, Published Author, Skilled player (1709)
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Experienced Forum User, Published Author, Skilled player (1709)
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I play the following online games: RuneScape Neopets and both the usernames there is "jlun2", though I'm not sure how much people here play those games.
Experienced Forum User, Published Author, Skilled player (1709)
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MESHUGGAH wrote:
I have Windows 7 64-bit and had the very same issue as jlun2. Installing the previously mentioned .NET 4.0 (dotNetFx40_Full_setup.exe) after the prereq installer solved the problem.
Thanks! I'll try that later. :)
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Mothrayas wrote:
It actually looks quite nice, reminds me of the Brain Age TAS maths drawings.
Thanks. :P Colored:
Experienced Forum User, Published Author, Skilled player (1709)
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So...I decided to try something different, and came up with this after an hour on MSPaint: Yea, it's ugly, and I'm still wondering why I did it.
Experienced Forum User, Published Author, Skilled player (1709)
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Experienced Forum User, Published Author, Skilled player (1709)
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Slowking wrote:
That's what I meant Tompa. :D Just wasn't sure if there was some other use.
Uh...no use at all? :P
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I agree, but one thing. Is there a harder difficulty after beating the game? If so, then the run that uses a completed file should use that difficulty.
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arflech wrote:
*changes re-record count to 4,294,967,295*
I know this is kind of old, but... FF FF FF FF causes the rerecord count to display as -1. :P
Post subject: Re: #3623: poptart1234's N64 Super bowling 64 "all strikes" in 02:55.0
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Experienced Forum User, Published Author, Skilled player (1709)
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Experienced Forum User, Published Author, Skilled player (1709)
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Post subject: Post your art here
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^Read Title^ Just please don't turn this thread into something like this. I'll start by posting this:
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MUGG wrote:
It would still be a good thing to test this thing on a real gameboy (which can only be done via cheat codes). Please pm me if you have a cheat device and Wario Land 2 and a Gameboy (color/advance).
Hi again! I recently managed to obtain a copy of a Gameboy Color AND a Wario Land 2 GBC Cartridge! Unfortunately, there's no saved game inside it. =/ I want to console verify this glitch, but how do I record myself playing an actual Gameboy color game? Edit: Oh, and I don't have a cheat device, but I'll see what I can do. Edit2: I can't seem to do it. I'm going to try to find a cheat device. My Gameboy Color:
Experienced Forum User, Published Author, Skilled player (1709)
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Guga wrote:
So? That doesn't prove anything.
Except that there's more than one "Christian" on this site. :P
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Santiago wrote:
Can anyone help me figure out desync problem or will I have to download that stupid low quality torrent?
Does the movie desync afterwards?
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Felipe wrote:
Some time ago I did not care much this joke, I valued TASvideos as was. But if I'm not mistaken it was announced here the resigned of a editor of TAS, also I come to announce another resignation, mine. I'm tired of everything that happens here, I was very excited trying to make movies first,I had try, but I never could. Also I remain in doubt what you are looking TAS videos. Speed ​​or Fun? What prioritize first? After all, I do not care. The rejection of my last movie was frustrating, it also served to steal it an idea. Nows that I may not recover the time lost here, bye everyone, it was an honor working with you.
Uh.....What does Nach's April Fools joke about Nazi's relate to your sonic submission?
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Santiago wrote:
What... how do you make a TAS with such an unreliable emulator? How do you verify any part of the movie you made didnt desync? That is retarded. Either way, this never happened to me for any of the movies I made with Mupen. And yes I have tried multiple times. How many times has the guy who captured movie to MKV had to try? :-)
It could've been worse. At least you don't need to download a bunch of savestates just for it to sync. :P
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Thanks, I found the vertical speed for Spongebob. Here's an AR Code for it, based on the moonjump code: 0A292620 00000300 423C0C80 006C4x00 Replace "x" with a hex value, and press A while holding B. Btw, I still can't go past the roof at the chum bucket despite changing my vertical speed to the highest. =/
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Coolkirby, can you please help me find Spongebob's speed/position address? Thanks!
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Because I got no idea where did my dolphin revision go, I redid the battle on revision 617. I also used this chance to do something (slightly) different. .dtm here
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CoolKirby wrote:
No one has posted a planned route yet. Currently, COEL625 is working on finding a way behind the door or out of bounds in the Chum Bucket to possibly skip the 75 spatula check. It's not known if it will even work, but that's why we're testing it.
Is there a walk thru walls code? Maybe we can use it to check. :)
CoolKirby wrote:
In the final boss battle(s), the Bubble Bowl is only necessary for one of the brain holes, and the Cruise Bubble can be skipped entirely. So if we could beat Robo-Sandy and go to the Chum Bucket with 16 spatulas, we might be able to Bubble Bowl Boost into the door. Again, this hasn't been tested yet.
Nice!
CoolKirby wrote:
Which Dolphin revision did you use to make this?
I believe its 3. um....something. I don't have my laptop atm, so I can't check. Sorry. =/ Edit: I forgot to mention this, but the .dtm syncs fine if you don't load a savestate during the movie. If you made a savestate during the battle, closed game, played back the dtm, and reload the state, there's a high chance the boss behaves slightly differently.
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Just curious, but exactly what is the planned route for the run? Edit: Does the Robot Spongebob battle level get triggered by going behind the door, or pressing A with 75 spatulas?
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Remember I mentioned about a 100% savefile? Here it is. You'll need it to play back this .dtm showing the last boss glitch. Also, youtubed. :P