Posts for jlun2

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Good luck. According to the current submission's text, you must arrive at Bowser's castle 38 frames earlier to save any time. :o
What's more, the next possible Bowser Quick Drop manipulation would require getting to Bowser 17 frames faster than our best time (38 frames faster than this submission).
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jlun2 wrote:
It seems Bizhawk wont start at all on my laptop. According to Task Manager, it just closes shortly after I open it.
I troubleshot it, and it says its incompatible with my laptop. I'm using Windows 7 Home Premium, if that helps.
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arukAdo wrote:
No, its only a mini-game. This movie need to be rejected, I was simply looking toward a confirmation that Hunk Mode was preferred over Tofu
Inb4 this run becomes another "example" of judges "disregarding" the number of votes when rejecting runs. I voted yes for this to be published.
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If you want to try to beat my time, go ahead. It might look like a cute little kids game, but it's actually pretty challenging.
Are you serious? :P
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Anch wrote:
I'm either considering a perfect hit run (All kill), or a time attack run (Avoid lags in-game) Of course, that may be too complicated for me.
Here's a suggestion: Don't do speedruns/time attacks/what on autoscrollers. It's usually very boring. Try to make a playaround like the Gradius run. :)
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Could someone please help me find the addresses for Kirby's speed in Top Ride? I've been trying to find it, but when I thought I found it, editing the said address does nothing to Kirby.
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grassini wrote:
im scared cuz of the submission text
The rerecord count concerns me more. :P
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Whatever, I'll just post this:
jlun2 wrote:
Inb4improvement
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It seems Bizhawk wont start at all on my laptop. According to Task Manager, it just closes shortly after I open it.
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turska, this submission had 56% of total votes being "Yes", and it still gets accepted? Makes me wonder what does reasons like: "Rejecting due to poor audience feed back. " even supposed to mean. :P Btw, your reason for acceptance seem to disregard the audience's opinions, but whatever. :P
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andypanther wrote:
But please, don't start a "corrupts save data, but only mildly" type of run. Either use a specific trick to the max, or don't use it at all.
You mean like a "low glitch" run?
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Hi! I want to create a section for GCN/Wii games, but I'm unsure if they should be grouped together or not. Any opinions?
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Everything here. Bird Week Battle City 2-player PlayAround Why playaround? It was discovered that the fastest way to beat the game is to NOT shoot any enemies until they fill the screen, then grab a certain bonus to blow them all up, therefore counting as "0" kills in the results screen, saving loads of time. This is insanely boring to watch 35 times, so a playaround or some run that disregards this would be the best.
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It took me a while, but here's video of 2 laps in GRASS: Link to video Both of the TASes are not optimal; I did both in around an hour just to compare which star is faster.
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ALAKTORN wrote:
which to me translates as: “what he did with a frame could’ve been done with a sub-frame”, and if you want to invalid a movie simply on a small timing mistake, then I think the whole site would need to be shut down :\ no emulator is perfect and none might ever be… they’re bound to have a few small timing mistakes, but as long as everything done on an emulator is actually possible (even with slightly different timing), then the movie is legitimate in my opinion obviously if adelikat actually meant that what’s done in the 20′ run is impossible on console no matter the circumstances, what I just said is moot (and the run should be removed from the site, or something)
Well, actually, it translate to me as while it is possible on a real console, it is "invalid" as it relies on the fact that SNES9x takes 2 frames to save while on real console, it takes only 1, so the previous run can be considered "impossible" using only frame advance.
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ALAKTORN wrote:
abyrvalg wrote:
Previous run shouldn't exist in the first place, because it's based on emulation errors, if i interpreted adelikat's post correctly.
I think adelikat just meant that the save corruption timing would've been different on an accurate emulator, not that the whole movie is due to emulation inaccuracy...
Actually, he wrote this:
If you are talking about the currently published 20 minute movie, this will have to obsolete it. It is the same glitch done better. More importantly the currently published movie has been proven invalid! It relied on the fact that saving takes 2 frames, and so reset can happen after one frame and corrupt memory. But it only takes 2 frames because snes9x is inaccurate in its emulation, it should only take 1, thus sub-frame reset would be required to corrupt ram.
So the prevoius movie is INVALID!
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NitroGenesis wrote:
Why do you "own" the GB player if you don't have any GB games? Haha
That's why I wrote "own". I don't actually have some of those games at the moment, but instead, I burrowed dics from my relatives and dump them on the wii. :P
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My collection of GCN/Wii games that I "own": GCN GHCE4Q GGZE52 UGPE01 GQWE69 GKYE01 GZLE01 GLME01 GP6E01 GQPE78 G8ME01 GPVE01 GC6E01 GXXE01 GK2E52 GMSE01 GALE01 Wii RJIP6M RMCE01 RM3E01 RB4E08 R85EG9 RSBE01 RHAE01 RSPE01 Good luck figuring out what they are, since some don't "exist" in redump's .dat files as noone dumped them yet except probably me :P.
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CoolKirby wrote:
jlun2 wrote:
I conclude that the "Steer Star" is slower than the "Steer Star"
I don't understand.
Sorry about that. Fix'd
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Ok, after trying for a long time, I conclude that the "Free Star" is slower than the "Steer Star" because it takes longer to turn. Todo: Post video evidence WITH audio sycn.
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Experienced Forum User, Published Author, Skilled player (1709)
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ALAKTORN wrote:
and the above has made me wonder about another point: what happens if you list an author that’s not a registered nickname on TASV?
I listed an author who isn't registered in the site for the Telefang TAS, so I'm sure it's ok. But you should ask an admin or site coder for more details. Also, if this gets rejected, what will happen to the other run? Since the other run can't actually be done, will a glitchless run obsolete it?
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adelikat wrote:
If you are talking about the currently published 20 minute movie, this will have to obsolete it. It is the same glitch done better. More importantly the currently published movie has been proven invalid! It relied on the fact that saving takes 2 frames, and so reset can happen after one frame and corrupt memory. But it only takes 2 frames because snes9x is inaccurate in its emulation, it should only take 1, thus sub-frame reset would be required to corrupt ram.
Really? I never knew! Thanks for telling me this! This is just another reason why older emulators should be immediately banned slowly obsoleted like famtasia. Edit: Yes Vote, btw
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Warepire wrote:
jlun2 wrote:
Uh..there's SDA (Speed Demos Archive) if you want to submit a speedrun there, but this site is for Tool Assisted Speedruns.
SDA does not accept games played on an emulator, I guess this is why he submitted here.
Oops! I'll correct my statement now.
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Uh..there's this board if you want to submit a speedrun here, but the workbench is for Tool Assisted Speedruns.