Posts for jlun2

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jlun2 wrote:
2. This glitch can also work like this: Start a mission that has a blue checkpoint. Noclip into the daily bugle, and attempt to start a bugle mission. The cutscene would play, but you won't get the mission. Do this several times, then exit the building and complete the blue checkpoint objective. There's a random chance afterwards that you get forced into an challenge while swinging around.
Ok, I've tested more times, and it seems that whether or not you've skipped Robbie's dialogue is irrelevent. Challenges are triggered just by being near them, and sometimes, you can even do green missions from citizens in distress while in this glitched challenge mode. Drowning yourself twice in succession, or going to the daily bugle may be the only way to exit the challenge without freezing in place, with the later choice being somewhat random. I'll see what I can do with this glitch. Edit: Btw, to those thinking that you can activate the blue mission, go the the bugle, save and respawn near the blue checkpoint, the glitched behavior doesn't carry through save and reload.
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Hi again! I was playing around this glitch, and came up with a bunch of conclusions. 1. ALWAYS use the challenge marker near the pizza parlor, as doing pizza missions revert you back to spiderman! 2. This glitch can also work like this: Start a mission that has a blue checkpoint. Noclip into the daily bugle, and attempt to start a bugle mission. The cutscene would play, but you won't get the mission. Do this several times, then exit the building and complete the blue checkpoint objective. There's a random chance afterwards that you get forced into an challenge while swinging around. 3. The dodging minigame in the arcade works well using parker. Exiting a minigame also brings people back to the map. 4. Purple crime missions can happen while playing as parker in an empty map. 5. Parker can die too from criminals and falling. 6. DON'T fall into the water; you'll get stuck in an infinite loop 7. Dying also reverts you back to spiderman 8. If you somehow managed to "force" parker as spiderman, like for example, doing this glitch and then try to complete the art gallery robbery mission, you'll revert to spiderman WITHOUT powers except for dodging bullets. 9. You CAN complete missions by luring enemies into water. 10. You can start challenges as parker. 11. You can go to another chapter as parker 12. Noclip into the daily bugle, then wait for the chapter intro to appear. It will not pause the game within the bugle. The 2nd outcome is important as it may potentially trigger story events. I'm still trying, however, to trigger things other than challenges. Edit: The earliest chapter you can do conclusion 2 is 5. Also, it seems to give different results depending on how many times you've talked to robbie to get a bugle mission, and whether or not you skipped the dialogue.
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Phallosvogel wrote:
The game is called "Bound Plus". Here is the authors website. http://www.uik.jp/craftm.html
Thanks! I've changed the title to reflect that.
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This virus game is about a bouncy ball navigating through your harddrive, wiping away your files 20 different mazes. I found it on youtube and thought it maybe a good game to TAS. I have a WIP that passes through almost half the game, but I'm stuck trying to use a shortcut. Here's the picture of the stage; I'll post the WIP later. Edit: WIP Yea, the rerecord count is next to none. That's because rerecording blanks the game's screen. So I used a hex editor to do the run. The run may not be optimal, as a result.
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Fr the frame count, does the site use the file length, or the frame count in the dtm header? Also, rog, I think this should be labeled as "glitched". Edit: rog, I can't play back the dtm, but in the encode, the part after the tutorial can be improved by several frames if you face against the wall, which prevents the camerea from spining before the chapter pause. :)
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Kaphotics wrote:
uploaded a one-video of the complete run
Nice! I'll watch it later. Anyway, can you please upload the input file for future TASers?
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In hourglass, associate every button of the keyboard that won't affect gameplay into a single button. While TASing, tap said button every other frame. Now most of the .wtf is input. :)
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rog wrote:
It requires more processing power, but ram usage is more or less the same. That is definitely not normal. The highest i have ever seen dolphin get is ~600 mb, and it's very, very rare for it to go over 500.
Really? Mine's usually over 500 for some reason. It gets higher for each time I make and reload a savestate.
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rog wrote:
It requires more processing power, but ram usage is more or less the same. That is definitely not normal. The highest i have ever seen dolphin get is ~600 mb, and it's very, very rare for it to go over 500.
Really? Mine's usually over 500 for some reason. It gets higher for each time I make and reload a savestate.
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In 616, dolphin crashed. I had windows task manager open while it deterministically crashed at the same area, and I saw this:
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Does anyone have a problem with direct3D9 in 616 while playing Spider-man 2? Dolphin crashes on me everytime at the city using direct3D9, but openGL seems to work fine.
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rog wrote:
That sounds good to me. If i fix up the first part real quick, do you want to do the end?
Ok. I'll try and see if the credits could be triggered slightly earlier.
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rog wrote:
it's syncing fine, but is really inoptimal. I'm ahead by 280 frames as of the second fall, and after seeing yours, i fucked up climbing too. It looks like i could save somewhere in the range of 1-2 seconds. Once i finish watching yours, i'll finish the last 3 seconds of mine and post the .dtm.
I got an idea. Can we work together?
rog wrote:
Err...wtf just happened? You didn't die from the fall, you just got up, and entered the password and the credits roll right away...?
Actually, I did died according to 0x00ad3839b. Also, the continue screen appears immediately after the credits, which is wierd.
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rog wrote:
Need more info to get this to sync. What version did you use, what settings, what frame did you turn off interpreter (or did you do it entirely in interpreter?), etc?
Interperter all the way. 0_o Build: Dolphin 3.0-516 x86 I'm not sure if it matters, but the dsp.bin files are at Win32\User\GC Edit: Dolphin.ini
[General]
LastFilename = C:\Users\User\Documents\Win32\User\GC/GK2E52.iso
GCMPathes = 1
RecursiveGCMPaths = False
NANDRoot = ./User/Wii
GCMPath0 = C:\Users\User\Documents\Win32\User\GC
[Interface]
ConfirmStop = False
UsePanicHandlers = True
HideCursor = False
AutoHideCursor = False
Theme = 0
MainWindowPosX = 213
MainWindowPosY = 60
MainWindowWidth = 800
MainWindowHeight = 600
Language = 0
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ShowConsole = False
[Hotkeys]
Open = 79
OpenModifier = 2
ChangeDisc = 0
ChangeDiscModifier = 0
RefreshList = 0
RefreshListModifier = 0
PlayPause = 349
PlayPauseModifier = 0
Stop = 27
StopModifier = 0
Reset = 0
ResetModifier = 0
FrameAdvance = 78
FrameAdvanceModifier = 0
StartRecording = 0
StartRecordingModifier = 0
PlayRecording = 0
PlayRecordingModifier = 0
ExportRecording = 0
ExportRecordingModifier = 0
Readonlymode = 56
ReadonlymodeModifier = 4
ToggleFullscreen = 13
ToggleFullscreenModifier = 1
Screenshot = 348
ScreenshotModifier = 0
Wiimote1Connect = 344
Wiimote1ConnectModifier = 1
Wiimote2Connect = 345
Wiimote2ConnectModifier = 1
Wiimote3Connect = 346
Wiimote3ConnectModifier = 1
Wiimote4Connect = 347
Wiimote4ConnectModifier = 1
LoadStateSlot1 = 340
LoadStateSlot1Modifier = 0
LoadStateSlot2 = 341
LoadStateSlot2Modifier = 0
LoadStateSlot3 = 342
LoadStateSlot3Modifier = 0
LoadStateSlot4 = 343
LoadStateSlot4Modifier = 0
LoadStateSlot5 = 344
LoadStateSlot5Modifier = 0
LoadStateSlot6 = 345
LoadStateSlot6Modifier = 0
LoadStateSlot7 = 346
LoadStateSlot7Modifier = 0
LoadStateSlot8 = 347
LoadStateSlot8Modifier = 0
SaveStateSlot1 = 340
SaveStateSlot1Modifier = 4
SaveStateSlot2 = 341
SaveStateSlot2Modifier = 4
SaveStateSlot3 = 342
SaveStateSlot3Modifier = 4
SaveStateSlot4 = 343
SaveStateSlot4Modifier = 4
SaveStateSlot5 = 344
SaveStateSlot5Modifier = 4
SaveStateSlot6 = 345
SaveStateSlot6Modifier = 4
SaveStateSlot7 = 346
SaveStateSlot7Modifier = 4
SaveStateSlot8 = 347
SaveStateSlot8Modifier = 4
[Display]
FullscreenResolution = 640x480
Fullscreen = False
RenderToMain = False
RenderWindowXPos = 185
RenderWindowYPos = 90
RenderWindowWidth = 640
RenderWindowHeight = 481
RenderWindowAutoSize = False
ProgressiveScan = False
DisableScreenSaver = True
ForceNTSCJ = False
[GameList]
ListDrives = False
ListWad = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListFrance = True
ListItaly = True
ListKorea = True
ListTaiwan = True
ListUnknown = True
[Core]
HLE_BS2 = True
CPUCore = 0
CPUThread = False
DSPThread = False
DSPHLE = False
SkipIdle = False
LockThreads = False
DefaultGCM = 
DVDRoot = 
Apploader = 
EnableCheats = False
SelectedLanguage = 0
MemcardA = ./User/GC/MemoryCardA.USA.raw
MemcardB = ./User/GC/MemoryCardB.USA.raw
SlotA = 1
SlotB = 255
SerialPort1 = 255
BBA_MAC = 
SIDevice0 = 6
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
WiiSDCard = False
WiiKeyboard = False
WiimoteReconnectOnLoad = True
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x00000001
UseFPS = False
GFXBackend = 
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CoolKirby wrote:
Try MediaFire.
It required me to sign in, and I don't think its worth signing in to share one file. Anyway, here's the WIP. I hope it works. Edit: My encode desynced, so you have to watch the run at 3% speed. Sorry!
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I'm finally done encoding! :D Now to upload it...
Are you going to submit this as "uses passwords"? Because I think you should. Just saying. Nice work, apart from that.
Not yet, I need to post the wip here for feedback. Edit: Where do I post .dtm's?
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rog wrote:
jlun2 wrote:
Oh, and the white dot doesn't have to disappear; I only need to wait abit until the mission is triggered.
Oh, that's probably what i did wrong. I triggered chapter 3 right after dying. nope, that's not it. Just tried getting chapter 3 to start before even jumping off the building, then entering the password on the last possible frame before hitting the ground, and it still gives me the continue? screen without the option to retry the mission.
Sorry for the late reply, but that's odd. I managed to trigger it...without the "retry mission" option appearing. I spent the day trying to figure it out, but I'm still confused.
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rog wrote:
Looks like this will be around 5900 frames, once i figure out what i am doing wrong.
Nice guess. :) Anyway, I'm done. I also discovered the HP address: 0x00ad3839b. I'm now making a temp encode. Oh, and the white dot doesn't have to disappear; I only need to wait abit until the mission is triggered.
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CoolKirby wrote:
This sounds interesting, but what exactly does this password do, and how would you justify its use to a judge?
The password normally places you in Chapter 16, "The first day of the rest of your life", with all the boss achievements completed. In chapter 16, the only goal is to collect 50,000 hero points; there are no missions whatsoever. The developers must've not thought what would happen if you entered the password DURING a mission, failed, and attempted to retry it. Anyway, this would erronously trigger the credits. :)
VanillaCoke wrote:
AF is so far away for this :(
What's AF?
jlun2 wrote:
2. Climb to the top of the starting building, and fall down twice
I tested it, and it has to be at least 3 times, or the next jump won't kill me.
Post subject: Spider-Man 2
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Well, I'm posting because after accidentally going through the ceiling during the final boss battle, I input the password "HCRAYERT" and died OoB. I retried the mission, and the credits rolled. With that said, I tested the password in several places, and I believe I know the fastest way to trigger the credits. 1. Start a new game 2. Climb to the top of the starting building, and fall down twice 3. Climb to the top, and skip the tutorial 4. Wait 5. Jump off a building; right before you land, input password. Make sure the white checkpoint disappears before you enter the password, however. 6. Retry mission 7. Good game I'm trying this on dolphin, but it runs at 3% speed. :(
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rog wrote:
http://code.google.com/p/dolphin-emu/issues/detail?id=4128 try debug mode.
Only interpreter works, even in debug mode; something must've have been changed since then. Thanks anyway.
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What game is that? You could use interpreter, but trying to tas at 1-2 fps is insane, and would never work.
The game is Spider-Man 2. The iso is called: GK2E52. I tried different settings, but they all caused Dolphin to crash upon starting the game. Only the interpreter didn't crash.
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HappyLee wrote:
Once again, "minimum presses" might be a strategy suitable for challenging, but it only leads to boring movies.
I found the movies ok... ...with the DDR-style effect. :P Also, if there were more improvements in minimizing the input count, but in turn increase the time to finish the run, won't it be quite weird for a slower run to obsolete a faster run? Not that it hasn't happened before with Brain Age, but...
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rog wrote:
Have you tried the latest builds? Also deleting cache files?
Can you please tell me what's the best build to TAS on atm? :) Edit: There's this game that works only by using the Interpreter CPU Emulator Engine. It runs at 3% speed, but does it sync well?
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It looks less entertaining than the published run. Sorry, but no vote.