Posts for jlun2

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BrainStormer wrote:
Don't take this offensively but I would really be looking forward to seeing this run from Happylee.
Agreed.
HappyLee wrote:
If it would get published, then TASVideos would open a gate to welcome all kinds of "minimum presses" TASes, and soon there would be SMW MP, Megaman MP, and so on.
Yes, but if those TASes weren't entertaining enough, or looked too similar to a current published run, then it may not be accepted. I think...
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Well, a rewritable cartridge could at least be used to test the runs of games you don't own. Hopefully, one of the runs will sync so you can show more than just SM64 during the Lubbock Maker Faire.
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SoulCal wrote:
Double post, naughty me. :p I was accepted to be in the Lubbock Maker Faire on April 28th, and will be presenting my Droid64. I already have helpers, but if anyone lives in the Lubbock area or wants to come, tickets are available now online (or you can pay at the door). http://lubbockmakerfaire.com/ _
Congrats! I have a suggestion. You mentioned before that you can't try other games because you don't have them. Would using a rewritable cartridge work? You can then try different games and if other games sync, you could present them along with the SM64 run. :)
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Nahoc wrote:
You will see it when the 70 star will be submitted (soon). It's made by snark. It's not a new strategy or anything, just optimization.
Will the 70 star run use blj? If not, will it use any techniques that could potentially accelerate mario indefinitely?
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How much has this glitch been tested? In fact, is there a documentation of this game's glitches and it's effects?
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Well, people might hate me for this, but... At least Dacicus only resigned, right? It could've been worse. =0
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goofydylan8 wrote:
You apparently chose to ignore the response I sent to Adelikat where I explained that the line you are referencing was a joke.
Since it doesn't seem like you read my second post, I'll pretend it never existed. Anyway, what are you trying to achieve? Have a Tool-Assisted Speedrun of every NES game published, or a Tool-Assisted Superplay of said games?
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For those looking for an encode, MUGG uploaded it here. The masterpiece is located at 38:12 of the video. I'm voting yes because every game in the world for the NES must have a published run. ;)
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I forgot to mention this. While TASing "Syobon Action", I had Windows Task Manager up the whole time, and it seemed that the memory for hourglass increases everytime the game was closed and reopened. I managed to get this: After several more times of closing and reopening, hourglass closes itself. I'm using hourglass-r81, if that helps.
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This is a great Tool Assisted Superplay of a non-game. I vote yes. Now try composing your own song. ;)
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One more thing. I'll only support you, goofydylan8, for a TAS of every game, ONLY if a TAS of those boring games meant "Tool-Assisted Superplay". Seriously, a Tool Assisted Speedrun of every game is just stupid, since not every game has an ending, and some games are actually more of a "non-game", like "Electroplankton" for the NDS. Also, yeah, I mentioned the NDS instead of the NES, since I believe this site shouldn't be biased towards all NES games only. This isn't NESVideos, after all. So either TAS every single game that's TASable, or don't do it at all. Btw, if the staff of Tasvideos screwed the rules, I'm going to TAS a non-game immediately. Please ignore this.
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No doubt that this run really sucked. It's simply boring. But you definitely shouldn't vote no. Why? I deliberately picked a boring game just to f**k with tasvideos.
Boring video != no vote Entertaininhg video != no vote So, why bother having a vote button? Why not simply accept every run? Oh, btw, some games never end, so good luck trying to speedrun them indefinitely. I'll be waiting.
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errror1 wrote:
This isn't really a glitch. The game has a random mode where everything on the screen is placed at random, and this one just has the end close by.
It's actually depends on the System time the game was started, and it's actually very difficult to do this, since the ending would get interrupted almost all the time. Don't let the rerecord count fool you; it took alot of time to do this. :P
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Experienced Forum User, Published Author, Skilled player (1709)
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adelikat wrote:
So I will dodge that issue completely and reject purely on game choice.
I hope this changes your mind, adelikat. :)
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Here's a lua script that shows how much of the map and phonebook is completed. There are some bugs in it, but at least it works. =P
Language: lua

while true do map = 0 denjuu1 = 0 denjuu2 = 0 gui.text(0, 0, "Map:") gui.text(0, 7, "Denjuu (Seen):", "yellow") gui.text(0, 14, "Denjuu (Have):", "green") -- map flags for m = 0xc960, 0xc97f, 1 do if memory.readbyte(m) ~= 0 then map = map + memory.readbyte(m)/81.92 if (map - math.floor(map)) >= 0.5 then gui.text(17, 0, "%"..math.ceil(map)) end gui.text(17, 0, "%"..math.floor(map)) end end -- Denjuu (Seen) Flags for d = 0xC6C0, 0xc6d5, 1 do if memory.readbyte(d) ~= 0 then denjuu1 = denjuu1 + memory.readbyte(d)/56.32 if (denjuu1 - math.floor(denjuu1)) >= 0.5 then gui.text(57, 7, "%"..math.ceil(denjuu1), "yellow") end gui.text(57, 7, "%"..math.floor(denjuu1), "yellow") end end -- Denjuu (Have) Flags for i = 0xC6e0, 0xc6f5, 1 do if memory.readbyte(i) ~= 0 then denjuu2 = denjuu2 + memory.readbyte(i)/56.32 if (denjuu2 - math.floor(denjuu2)) >= 0.5 then gui.text(57, 14, "%"..math.ceil(denjuu2), "green") end gui.text(57, 14, "%"..math.floor(denjuu2), "green") end end vba.frameadvance() end
Known bugs: 1. At 100% completion, it'll display %990 instead of %100
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DrJones wrote:
Voting no. Taking damage in a Touhou project game looks ugly and wrong, it enrages me and it's an automatic 'no' vote from me. Sorry because it's otherwise well played.
Reminds me of a similar arguement that happened for x2poet's Metal Slug X run. >.>
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Blaziken257 wrote:
Wow, this TAS is incredible. That's saying something, considering the last one was quite surprising too.
This glitch can get you 100% phonebook/map in less than 10 minutes. ;) Not to mention that it is theoretically possible to write to C3E1, activate the credits; finishing the game in five minutes. :)
Blaziken257 wrote:
Wow, you managed to break Telefang even more than you previously had already.
Actually, most of the discoveries were made by MisterChess, but thanks, I guess.
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jlun2 wrote:
I just managed to add 26 Denjuu into my phonebook using the glitched state along with changing my phone model. Also, one of the denjuu in my phonebook isn't registered as seen, despite somehow being glitched into my team. Finally, glitched denjuu other then AMISSILE can be registered into the phonebook.
I've been playing around with this glitch, and have "registered" 84/174 Denjuu by moving around in circles within a glitched area in the glitched state. Would anyone be interested in seeing a "Catch Hack 'Em All!" run for this game? Edit: Oh, and the counter for registered Denjuu doesn't seem to count glitched Denjuu except #175. Which means I've "seen" 83/174 legit denjuu, with 1/2 of them registered as "caught".
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.bh (BizHawk) .hwk (Shortening of "Hawk") .bz (BizHawk) .tar (Tool-Assisted Replay) .tam (Tool-Assisted Movie) .bf (BizHawk File) .tag (b]T[/b]ool-Assisted Gameplay) .bgm (BizHawk Generated Movie) .bar (BizHawk Assisted Replay) .gr (Game Replay)
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Edit: Can the glitch actually obtaining new Denjuu, instead of just registering them as "seen"?
I just managed to add 26 Denjuu into my phonebook using the glitched state along with changing my phone model. Also, one of the denjuu in my phonebook isn't registered as seen, despite somehow being glitched into my team. Finally, glitched denjuu other then AMISSILE can be registered into the phonebook. Edit: I've now "seen" 73/000 Denjuu in total.
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Post subject: Re: This message brought to you by memorable IRC quotes
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Nach wrote:
<Mothrayas> BizHawk's new name should be Retarded Horse Rerecording Box
How about shortening it to "Horse Box"? ;)
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Well, other than the name, some people object to the movie extension, .tas. Can there be a compromise, like have the emulator accept 2 different extensions, similar to how Hourglass can recognize the extension .hgm and .wtf (.HourGlass Movie and .Windows TAS File respectively)?
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