Posts for jlun2

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Pasky13 wrote:
I don't recall any bugs or glitches added using fan translations in any of the patched roms I have ever played; Bahamut's Lagoon, Mother 3, Seiken Densetsu 3, FFVI. I just think these should be an exception when it comes to hacked ROMS. I would be all for verifying the integrity of the game to ensure nothing else has been changed other than menus and text before allowing it to be submitted/published. I wouldn't even mind having a disclaimer next to the run that says this is a fan translated hack.
It's not just about the bugs. It's that translated runs, from a source I've read somewhere that I can't find atm, things like rng gets affected due to difference in text speed, menus, and possibly lag. That means you can't compare the hack with the original run. So if a hack were to be published, and the original exist, you can't have them obsolete one another.
Post subject: Warning Forever
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Warning Forever is a fixed shooter that involves beating an infinite series of ever-changing bosses. I want to make a TAS of this, but I'm not sure if it's a good game choice, mainly due to possible repetition, and the lack of music. Since this game is normally, infinite in length, I may try to TAS the 5 minute challenge instead. Good Points: 1. It's only 5 minutes long 2. Levels become increasingly harder 3. Increased difficulty is visible to viewers 4. Graphics aren't too bad Bad Points: 1. Warning siren makes your ears bleed. 2. Each level is similar 3. No Music I'll make a test run later to see if it's ok.
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MrSpEeDrUn wrote:
i dont know what you mean with obsoleted because there arent currently any tas's of prime and im pretty sure it is harder than it sounds to beat my one (of course when its finished). y i should make a "perfect" or very good played run when it is slower than a "sloppy" but with using more speedtricks played/faster run anyway? doesnt makes sence for me.
Well, if your's ain't perfect, then that must mean there are improvements. So someon will eventually obsolete your run. And for your second question, why would a "perfect" run be slower than a sloppy, low rerecord count run?
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MrSpEeDrUn wrote:
yes because i dont want to spend months for the first part i dont care so much for a perfect speedrun which anyway will never exist. i just want to see what could be nearly possible and find new speedtricks ect.
Then your run will surely be rejected. =p Edit: Or obsoleted.
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MrSpEeDrUn wrote:
so yea while tassing prime you must be sure to use every speedtrick and i think no one will ever complete it that good so this little frame saving isnt important at all maybe in 50 years. lol
So...your run has a known improvement, and you're going to just ignore it? >.>
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Maybe a hex editor might work. I used HxD to edit my Syobon Action TAS many times. Edit: Link :)
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In the game, Warning Forever, some addresses seem to change values everytime I reopen the game. For example, the address 00467320, which decides the location of the boss's hp address, is different each time the game and/or the movie is played. Strangly, this doesn't seem to cause desync (yet). Is this supposed to happen?
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pirate_sephiroth wrote:
Link to video
Youtube wrote:
The URL contained a malformed video ID. Sorry about that.
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Warepire wrote:
I may give it a shot later to sort it out, but currently it feels like it would be easier and faster to just implement TAS tools into Gambatte and use that for GB(C) TASing.
Wouldn't that make the gb(c) runs incompatible with vba? Besides, the more emulators, the harder it is to maintain them.
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Sticky wrote:
Am I the only one who thinks this shit is fucking stupid?
Yes maybe no.
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I got a question. Is it possible to verify runs using a reproduction cartridge? Especially some games that may be too rare/expensive to get hold of.
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CoolKirby wrote:
There's a problem though. If I make and load a savestate on frame 365, then the earliest frame I can press A to make the first line is 408, but if I load a savestate on frame 404, the earliest frame I can press A to make the first line is 409 (nothing happens when I press it on 408). I don't know what's wrong with the savestates. Should I ask about it in the DeSmuME Emulator Development thread?
Does the game lag more if you load the save state on frame 404? If so, I think it's a bug you should report.
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klmz wrote:
EDIT: Perhaps we should require future GB/SGB/GBC movies to be TASed with v24 or newer.
Will it be enforced? I think something like this has happened to Snes9x v1.51, but it seems not much people cared, as some runs are still made in Snes9x v1.43.
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I just checked the rerecord count. It's 0. Did you even use any tools for this "TAS"?
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Sorry for the bump, but I managed to improve the current run by 5 frames by the second elevator in stage 2, but for some reason, I can't beat the boss as fast as klmz did. Anyone want to offer some help? WIP
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N. Harmonik wrote:
How about a 100% run: All Shadow Pokémon captured and purified?
In addition to that, how about making them all shiny? Since shiny pokemon are usually rare, a TAS that has all shadow pokemon would be a nice "suprise".
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Dragonfangs wrote:
Fanfics! (It's a trap, don't read it, seriously)
o.0 That Was Brutal ........
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NitroGenesis wrote:
The glitch category is really dull. Since the levels are basically skipped, the clever level design can't be seen. All that's left is walking around on the RPG style mode which isn't entertaining at all.
Don't worry. This submission, despite containing mostly walking, was published, so maybe the glitched category may stand a chance?
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DarkKobold wrote:
Perhaps I'm wrong, but since PC games are so easy to make, it seems like we need to draw a line, like we do for hacks.
I agree. The same should to be done with flash games if they are ever TASable. Anyway, I thought this was a legit game because it was listed as a freeware game in wikipedia. =P
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NitroGenesis wrote:
Sonikkustar wrote:
Well. Sorry for the huge bump, but I did a try at the glitched category. Test
The glitched category is very boring. Try to improve the regular run, it is very beatable.
Why not try both categories, and submit them to see which one the auidience thinks is better?
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If a future run skips to the last level, would it obesolete this run?
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Voting no as this doesn't reach 2^32 points or something.
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About Syobon Action: While this game naturally runs at 30 FPS, the space bar will fail to work at said frame rate, and instead work at 60 FPS. At 60 FPS, the space bar works fine, but unfortunately, the game executable would load slower. I tested it, and it seems that it's slowed by around 30 frames. If this run (ever) gets accepted, I would like to replace the submission file with one that works at 60 FPS, so the game would function the way it suppose to.
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nitsuja wrote:
jlun2 wrote:
Found it. It seems that stages 5 - 8 are part of another game, and that other game doesn't seem to have the first 4 stages.
It has all 8 stages, and it lets you pick which one to start on. I'm not sure how well it runs, but I think that version can be found here.
Ok, I tried the game, and I can say, it's annoying. There's no sound, more lag, and some things are changed (landing on the white blob enemy doesn't automatically propel you extremely high, for example). The fact that according to an article, you must modify the mp3 files for sound to work makes it seem like a terrible hack of Syobon Action. =P
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franpa wrote:
This would get a Yes vote from me if you didn't run over the top of the last level until it's required. As it is the last level is just too boring and not entertaining. I still say No to speeding up a game for the sake of speeding up the game.
If I didn't jump up there so soon, I would lose time. I tried it already. =/ Also, speeding up the game? This is played at normal speed. =P Edit: I was wondering, if this is a bad-game choice, is it because of the graphics, game controls, or what? Since several people mentioned it as such.