Posts for jlun2

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NitroGenesis wrote:
jlun2 wrote:
Edit: By the end of JellyFish Fields, I'm 318 frames ahead.
Mind showing this? I'd like to improve my movie. :)
Sure! I'll PM you the WIP. Want to work together? :)
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NitroGenesis wrote:
Nice! Where do the improvements come from?
The glitch you found was done twice; somehow, I landed earlier. Otherwise, it uses the same route as you did. Edit: By the end of JellyFish Fields, I'm 318 frames ahead.
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Will the real run use the void glitch to skip parts of the game?
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CoolKirby wrote:
I hope someday someone will improve it even more, maybe sub 6 minutes (could happen).
Well, I'm not sure about saving 36 seconds, so how about 7 frames? :P Sorry NitroGenesis! Oh, and it's incomplete; It's up to the point where I get the net launcher.
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Nice improvement! I'm suprised you finished the TAS so quickly! Anyway, yes vote.
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Experienced Forum User, Published Author, Skilled player (1709)
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Spongebob Airpants! LOL! Anyway, nice find! I wish you luck on the TAS. :D
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In a Any% run, chapter 6 could be beaten in less than a minute... :P Discovered by ShieldLessLink Edit: In the case of a "Completionist" run, even with this glitch, Chapter 6 is ~4 minutes slower due to a boss fight, and the search for the keys to the breifcase. WIP
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Dementium: The Ward Played by me Rerecords: 8140 Source: Thread Youtube: (unlisted) Status: Chapter 5/16 Completed
Post subject: Re: Dementium: youtube + encode
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antd wrote:
youtube http://www.youtube.com/watch?v=kR1kiYRCEFc encode (70mb) http://hotfile.com/dl/122168942/023bbe8/dementium_k.avi.html http://www.fileserve.com/file/zVqwmkf
Uh...Thanks for the encode! ^^ BTW, I'm on Chapter 6 now. I had obtained the sniper rifle in Chapter 5 to avoid backtracking in chapter 11. Edit: Oh, and I also had a small discussion with BOB74j, the youtuber who did a "Minimalist" run on Dementium. We had agreed that picking up non-respawning ammo/health would not be considered part of the "Completionist" run, but instead, collecting every key item, weapon, and map pieces, along with solving the side quests (such as the photo in chapter 11). Quote:
BOB74j wrote:
Yeah, completing the photo and getting all the other story items would probably classify as a 100%. Just getting all the weapons is too easy.
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A sports game where the goal is to murder your opponents? ..... 0_o
Post subject: Re: #3190: JKRtas's NES Gryzor "Principal weapon" in 13:35.56
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TASVideoAgent wrote:
The cheat classic all the time, the 30 lives: ↑ ↑ ↓ ↓ ← → ← → B A Start
Hi! Why did you mentioned the cheat? I haven't watched the movie yet, but cheats are not allowed in a TAS.
Re-record count wrote:
208
............. This was done mostly in Real Time, wasn't it?
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I've just found a glitch! By rapidly pressing the left and right shoulder pads, I can rapidly fire any gun I want! Also, I've improved the earlier parts of the run due to solving the first puzzle faster. It affected my luck however, so it saved only ~1 frame. I also defeated the first boss, the Cleaver. WIP
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Experienced Forum User, Published Author, Skilled player (1709)
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Experienced Forum User, Published Author, Skilled player (1709)
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VanillaCoke wrote:
I don't think that you should grab the flashlight. It's not impossible to tell what is going on, and I've never played (or heard) of this game.
That's why I'm making 2 versions of the runs. One that collects only the things that are useful while the second collects everything. Anyway, one thing I've found interesting, is that while both the runs take a similair path, the "Completionist" WIP encounters more lag. Also, so far, every item has been used at least once in a meaningful way in the WIP. You can find it here. Unlisted Youtube Link
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Aqfaq wrote:
Consider the possibility that getting the flashlight might make it less scary and more boring.
I will skip the Flashlight for the any% run (if the majority agrees on it).
Aqfaq wrote:
If you need to collect equipment/weapons that are never used during the run, then this goal might be bad.
You're right. I'll think about how to use all the weapons/equipment if possible.
Aqfaq wrote:
How about 100% kills? Would it make any sense in this game?
Nope, as enemies respawn the moment you leave the room/area.
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Soig wrote:
Also, I want to do this run now. So my run will submit in future.
Well, if you want to TAS this game, there better be a reason why it should be published along side the current SMB movies. Else the auidence might not be impressed.
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I've been looking at the WIPs again, and I agree, it is indeed too dark to be entertaining for people who've never played the game before. Since I can't just grab the Flashlite for no reason, maybe the run should be a 100% run? If so, since the game doesn't define what 100% is, maybe I should just collect: *All Equipment/Weapons *All Maps What do you people think?
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Experienced Forum User, Published Author, Skilled player (1709)
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Uh...since this is the only "Blues Brothers" thread, I'll post it here. While messing around with this game, I found a 3 frame imporvement to the published run. I'm not sure how to make the spike hit me earlier, so I used the input for the publsihed run. =P I'm unsure whether or not the spike could arrive eariler. Can someone please help me test it out? Edit: I saved 1 frame. Not going to post WIP yet, as it might be improvable. Failed to save another frame on the first stage, going to the next stage.
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Warp wrote:
Perhaps it's a Tool-Assisted Slowrun.
You mean like this?
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TASVideoAgent wrote:
This run was made on an emulator, with slow speeds, frame-by-frame shooting, and re-recordings.
Re-record count wrote:
46
Hm...
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Sorry, I perfer games that run LEFT for justice. Voted No.
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feos wrote:
Pretty awesome WIP, jlun2! Just expect increasing amount of madness during the whole run (to keep the viewer excited more & more, like the last Rockman).
Uh...there's one problem. Kills made by the grenade doesn't count at the end of the tally, so to save time, I would have to stall until the blinking red tank appears, destroy it, wait for 6 tanks to spawn, then blow them all up. Which means the only real way to entertain the audience is to play around with death (close calls, close encounters, etc).