Posts for jlun2

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I finally ended the 2nd world! I also managed to save 1 frame in the 1st world. Currently 641 frames ahead of the published run. WIP
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Hm....I don't know much about the glitches of this game, so I can't do much. Maybe you can send a pm to the author of the run to ask about it?
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Zeldara109 wrote:
For comparison, what if someone submitted a run of A Link to the Past that uses the mirror glitch (use the Magic Mirror when jumping off a ledge) instead of walking through the stairs, in order to reach the Triforce room and skip most dungeons and final Ganon? Would that obsolete the full-game run, simply because it didn't activate the game-breaking skip in the same manner?
Uh...the full game run doesn't use glitches like those. Also, the mirror glitch can be done without a mirror. Just press a very specific button combination while going up stairs.
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MUGG wrote:
I'm fine with the old pixel trick in the new runs. But the new pixel trick just sucks to look at. We want entertaining movies, not dull-looking and annoying ones... There is so much you can do gameplay wise in SML2, so it's stupid to be restricted to bunny hopping. Honestly, I will vote meh or no on a movie that uses the new pixel trick in a full game run.
I know, but it will cause an outroar if the new trick gets used and ends up rejected. =(
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You should use the pixel trick because if you don't, someone might submit a run that does, and obesolete it.
jlun2 wrote:
You know what will be sad? A run that is highly optimized, but doesn't use the pixel trick, gets obsoleted by an unoptimized run that does. =/
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MUGG wrote:
I really wish this obsoletion could be reverted, because it's just wrong in my opinion.
I don't think it will be reverted because it seems that this run and the previous run both uses the same glitch like what DarkKobold said.
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Experienced Forum User, Published Author, Skilled player (1709)
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Ryuto wrote:
The better run I'm working on is nearing completion
Congrats!^^
Ryuto wrote:
I'm trying to come up with a cool or funny title for the movie now, but I have no ideas for that. Could somebody help me?
Art Alive!
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spweasel wrote:
I voted yes because this run is quite entertaining. In my opinion, "no Side-BLJs" is a less arbitrary goal than "no sword except against Ganon" or "kills no enemies except bosses". While the 16-Star goal might have never existed if the 1 Star route had been found first, it's still historically relevant and popular as a route.
According to your logic, then these runs should've been published. =l .......... Or did I misunderstood you? =O
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andymac wrote:
What are you talking about? I've been TASIng the (UE) version of Wario Land 4 on VBA 23.4 for a long time.
Also, the current Wario Land 4 run uses the (U) version. So I'm not sure what the problem is.
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Since this run will most likely be rejected, can it be at least mentioned in the current "0 star" run submission text?
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Update! I managed to end the stage: "Where's the Reef?" while OoB, but it took too long. Also, here's some info regarding OoB: There are ways to have the game pull Spongebob down a floor. Sometimes, you can even go Out of Bounds (OoB) OoB Glitches: *Get Hurt *Die for no reason *Beat the Stage *Enter a bonus Stage *Crash the Game *Crash the Game; Screen turns Black *Crash the Game; First Stage Music plays *Reset the Game *Infinite Shells; Shells don't despawn after touch The best glitch available seems to be the "Beat the Stage", but so far, I've only got it to occur on stages "Where's the Reef?" and "Trench Bottom", with Trench Bottom being the only stage where it happens soon enough to be helpful. The Stages that can go OoB are: *Management Material *Not a Kid *Where's the Reef? *Trench Bottom *Stairs of Freedom *Krusty Krab 2!!
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MUGG wrote:
I think the new pixel trick (jumping as much as possible) should not be used for any% or 100% since it takes too much fun out of the runs.
You know what will be sad? A run that is highly optimized, but doesn't use the pixel trick, gets obsoleted by an unoptimized run that does. =/ So I think the pixel trick should be used.
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If the 100% run will be very similiar to the any% run, then I agree with obesoleting the current any%. Yes vote for such a discovery. andymac and MUGG, you guys are amazing glitchers! =D
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Um....how about this run on Mother 2? Or this crazy FF run? Maybe this too?
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The 1st world is done! I saved a mere 1 frame at the first stage too! Also, I did something different at the very end of the driving stage and at the begining of the 1st boss. Finally, the first boss is slower due to horrid luck. Tried to manipulate where Spongebob does his victory dance jump, but I had to delay the final strike by 8 frames. Wip Edit: I finally manipulated the boss! Wip
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Yet another "perfect" movie beaten.0_o; Congrats on being the first movie of 2011!
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Nice find! If the trick works, will the exact same method work the same on a real gameboy? Or will there be slight differences?
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ALAKTORN wrote:
getting back to the important point, can someone make me a Christmas gift and encode that movie? :P
You should ask the people of the Encoder's Corner. They will most likely have your answer. =)
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I really dont get what was so boring for a 27 second movie, and besides, the way you teleported and suddenly beat the second round was funny so I vote yes.
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MUGG wrote:
Maybe I will try to do the driving scenes. Please give me your latest movie and I will take a look at it.
Thanks alot! You can find the WIP here. BTW, from the start of the stage to where it says "Time Up", there is only 17 frames of lag. Thanks again MUGG!
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Can someone please give me hints on how to make the driving/runnnig scenes a bit more entertaining? Any suggestions would really help. Also, 82 frames ahead of the published run.
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sgrunt wrote:
Although this run doesn't use save game corruption, it's still fairly heavily glitched - notably, getting to the hall of fame seems to use a trick fairly similar in nature to what's ultimately used in the Yellow run. While I can appreciate the desire of a run to reach the end of the game as quickly as possible, do we really need three runs of the various versions of the first generation, each demonstrating various glitches to get to the end of the game? Granted, this run is significantly longer and demonstrates quite a few other glitches at this point, but I think we should think very carefully as to how far we should go in this respect.
TASVideoAgent wrote:
This submission improves primo's Blue run under the same conditions by 37 minutes and 55.9 seconds. As far as speedrunning is concerned, Red, Blue and Yellow versions of this game are considered the same game. There's no reason to prefer the Red version, I chose it mainly because of my personal preferences. All movies faster than this submission done in any version under the same conditions should obsolete it.
So yeah, I think this run will obsolete the current blue run.
Post subject: Re: INSANE VERTICAL ZIPPING!!!
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N. Harmonik wrote:
Hmm... By the looks of this, a glitchless run and a glitchful run would be pretty different from each other.
Does that mean this run would not obsolete the current run?
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Well, I managed to improve the first stage by 5 frames, so......thread revival? WIP