Posts for jlun2

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It was hard to choose whether or not I should vote yes given the fact that the run is painfully slow, but due to the fact that it is a castlevania game technically high run, I'll vote yes.
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Hi gstick! I'm wondering why did klmz named his character "AAIIMMX" while you named it "MAXIM"? Is it faster, more entertaining, or is it just a choice?
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klmz wrote:
The author should clarify whether the objective "Completes the game as fast as possible" was supposed to be achieved in this movie, or it was supposed to be a different goal instead. At the moment, the game can be completed faster with input appended to the end of the movie file, which would suggest that the objective is not achieved.
Oh, don't worry. The movie doesn't really end faster with input "added" to it; all I did was replace a frame (input -> no input) in version 8 of the run to make it sync. The reason I said added earlier was because the delay wasn't there before. I now think that it was the wrong word to use. But anyway, the current version and the one I just linked should have the same length, except that version 8 syncs. Sorry for the confusion. Edit: If you mean completed faster based on in-game time, obviously, killing the last link would be faster, but since I discovered that the timer has been glitched to always display "999:59:59" no matter what, I decided to end the input ASAP. Which means I was aiming for "fastest time to reach to the last possible frame that requires input". Edit2: Reworded the submission text to clarify my actual goal
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Rolanmen1 wrote:
Voted NO. TRY TO TAS SOMETHING NOT RELATED TO MEGAMAN 2. FUCK
That's encouraging >_> Anyway, I'm sure you can convince him to do that without being so rude.
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I'm sure this has been posted already, but since I can't seem to find it, I'm going to post it here. These are the addresses for Link's position in the SNES version: *7E0020 - Vertical *7E0022 - Horizontal
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Definitely, but too bad that VBA-Link doesn't support rerecording. Anyway, for most of the movie, I used the addresses: *030038F0 - Vertical Position *030038F4 - Horizontal Position *030031EF - Guard's Direction For the last one, these are the values: 0 - Right 1 - Left 2 - Down 3 - Up If the guard can be mainipulated to have a value of 0 earlier, then the run could be improved. The coordinates: 63816,878 - The stairs in Ganon's Castle 1072,6912 - The "cursed" room 5669,7071 - Where I used the Hookshot 4479,5489 - Credit Activation
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I just re-downloaded VBA v22 and got a desync. I think I can fix it. Sorry for any inconvience caused. Edit: I placed an empty frame just before the last boomerang and it seems to work on a "new" VBA v22. You can download it here. If this doesn't work, then try deleting the vba configuration file before starting the emulator.
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Atma wrote:
You might want to actually look at your movie file, you probably uploaded the wrong one. Not only does it not reach the ending, you get yourself killed by the final link.
I just downloaded the run and it seems to work fine. Note: You shouldn't do anything at all after the movie ends as the last Link should walk towards to the Boomerang twice and die.
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Due to a series of slight route changes and somewhat better luck, the run is now 24198 frames (06:43.30). I managed to mainipulate the electro-jellyfish? to move away so that I can hookshot past it. Here's the run. If no extra frames could be saved, that would potentially be the run I'm going to submit.
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Ok, I managed to reduce my movie length to 24300 Frames (06:45.00). Possible improvements include better luck with the Guard and possibly kill of the last Link closer to the center. Here's the run. It features an invisible and invincible Link.
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Sir VG wrote:
While it's interesting to a point, it would be nicer if there was a way to reset the room when you get to the 4 Links and give a real fight that is, well, enjoyable.
You mean showing the entire arena instead of just 1/2 like in the video? Ok, I'll try. Oh, and a real fight using a sword instead of a glitched up hookshot would be incredibly easy due to the fact that Link is invincible. Edit: Well, I was unable to do much other than saving 28 frames (00:00.47 seconds). Here is the run. Edit2: I suddenly thought of an idea that may or may not improve the run. I'll check it out before Youtubing again.
Post subject: Legend of Zelda - A Link to the Past
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I recently made a TAS of the GBA version of LttP, and I was wondering if I should submit it. It beats the 4 Link clones and abuse glitches. You can find it here. As for the low rerecord count, most of the run consist of either cutscene or walking. Edit: Youtube'd Link to video
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Noob Irdoh wrote:
I am sorry but I have to agree with FunStyle here. This is a good TAS and I'd love to see it published. It is sad to see yet another example of how tasvideos can build a wall in front of a talented newcomer.
If this gets published, does this mean that everyone else can post a run that completes only 1 stage/lap/level/track/etc? Seriously, if that happens, it would save me quite a lot of time =p.
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I don't understand what's wrong with uploading a run that completes all courses...
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Excuse me, but can you please expand your submission text to at least explain tricks, glitches, etc (if any)?
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Uh....since the Pal version is obviosly faster, if this gets accepted, does this mean that every run for the Ness here that doesn't use the Pal version would be obesoleted by a run that does?
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PikachuMan wrote:
Only if there are Repel in this hack, I would catch a Level 60 Pokemon at the tower of fate, and use a rare candy on it and put it on the lead to avoid encounters.
I never played the hacks before, but can battles be mainipulated away just like in the PKMN Sapphire run?
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hegyak wrote:
And who was shot that was not bad?
There were 4 imperfect shots. 1 shot was so that I could shot 2 people at once. 2 were because a headshot would waste a couple or more frames. The last one occurs because I shot the president.
mklip2001 wrote:
Out of question, though, for almost all the bosses, you're in just about the right place to shoot them right away, EXCEPT for the first one. Why is that?
The game starts me at the middle of the screen at the start of the first boss, and sadly I can't do anything about it.
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cool200 wrote:
Not that I know of. As far as I know, lucky hits are predetermined.
Wow, so that's why I wasn't able to mainipulate a lucky hit in the prequel! It seems this game and prequel have similiar Rngs determining a Lucky Hit! And yes, I just tried your "Savestate trick", so I'm sure the prequel's "luck" is also predetermined. Thanks for the info!
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Here it is, the Wip. I uprooted weeds to mainipulate the foes to move away from my destination. I was very lucky to have the insect run towards me before the battle. I delayed quite a bit during the battle to score a critical hit; this allowed me to save 30 DP. I had to use Kotta for the battle as Rex couldn't defeat the insect within 2 turns, even with critical hits on both turns.
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Not sure if I'm lucky or not, but I've somehow managed to obtain several healing items whislt trying to mainipulate the Denjuu's movement. I am not sure if the items would do any good, but I kept them anyway. I'm now trying to get the insect-like Denjuu to get to a better spot. I will post the Wip once this is done.
Post subject: Re: Tasing flash games with macros?
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NitroGenesis wrote:
What rom are you using, I'm getting a desync. I am using "Keitai Denjuu Telefang 2 - Speed (Japan) [F1].GBA"
Th rom's name is: 0420 - Keitai Denjuu Telefang 2 - Power (J)
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Finally made it to the third village, saving 424 frames from the previous WIP. Optimized movement and found a way to somewhat mainipulate enemy movement. WIP Here Edit: Finally Posted Wip.