Posts for jlun2

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Update time! As much as would have wanted to occur, it seems that it is slower to fight the level 47 Denjuu without evolving. No matter what, I can't seem to be able to defeat the bird without losing too much time mainipulating its behavior. That said, I will now try to improve my previous Wip. Edit: Not sure if this will work, but.... I've optimized most of the running and enemy movements before the Lv 47 battle. Now all I need to do is hex-edit in the battle(hope it works) and post the WIP here.
Experienced Forum User, Published Author, Skilled player (1709)
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Experienced Forum User, Published Author, Skilled player (1709)
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I am not sure if a run for the GBC should obsolete a GB but whatever.... Voted Yes.
Experienced Forum User, Published Author, Skilled player (1709)
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Ok, I recruited the level 47 Denjuu again, this time faster than before due to the use of evolution. WIP Here. Note: I wasted around 1k frames evolving and gained it all back plus 216 frames during the battle.
Experienced Forum User, Published Author, Skilled player (1709)
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OmegaWatcher wrote:
I wouldn't like to see RPGs TASes in Japanese.
Kitsune wrote:
Now, for RPGs, I think they should all be done in U.S. Language. That way everyone can pretty much understand what's going on there.
............................... That......gives me an idea.
Experienced Forum User, Published Author, Skilled player (1709)
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Well, looks like I managed to squeeze in 142 frames at the first rival battle. I'd actually saved alot more before, but it caused the herb I got to be replaced with another item, thus messing up that "improvement". WIP Here Time was saved by KOing the bird Denjuu earlier.
Experienced Forum User, Published Author, Skilled player (1709)
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Experienced Forum User, Published Author, Skilled player (1709)
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Decided to redo the first rival battle in hopes of some possible improvement. I'll post a wip of it once I finish the battle. Edit: I believe I found the RNG that determines what happens during a battle! It's the addresses 03000840 and 03000841. The later increases by one every time the former increases by 255. Causing them to stay constantly at the same value seems to result in the same attack, recruit, and spoil in battle.
Experienced Forum User, Published Author, Skilled player (1709)
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Ok, 32 minutes into the game, unlocked the ability to push heavy objects, got 2 new recruits, 1hko 2 bosses, and gained a new phone. The Wip Here. Note: I used the save glitch to avoid grinding my levels up to fight the bosses. Unfortunately, I think it took too long..... I'm still wondering is it worth the time to easily kill the next 11 bosses...
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DarkKobold wrote:
It looks interesting so far, the save glitch is cool, but also slightly annoying. Did you try to get the passthrough in as few saves as possible? I think I counted 5....
About that.... Since skipping the battle prevents plot progress, I used the glitch to recruit a high leveled partner to kill everything else within 3 turns. It took sometime, but I believe it's worth it as it drastically shortens the next 12 or so battles.
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Ok, I recruited a level 47 Denjuu (Picture below) at a normally unreachable location due to the plot. I then used it to kill off most of my opponents in 1-2 turns. I'll post the WIP once I gain the ability to push heavy objects.
Experienced Forum User, Published Author, Skilled player (1709)
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Hmm.... It seems that skipping the rival battle will yield unwanted results. I think I got an idea on what to do, but it may or may not work. I'll try it out now.
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Experienced Forum User, Published Author, Skilled player (1709)
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I'm sory, but... I JUST FOUND A HUGE SEQUENCE BREAK!!!OMG!!! and that's it. EDIT: It's a save glitch that allowed me to completely skip the rival battle!
Experienced Forum User, Published Author, Skilled player (1709)
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A sequel to an infamous game, I made a small WIP because I have too much free time. Differences between the 2 versions: This is only relevant for the TAS; other differences I skip. *The RAM addresses of Speed and Power are offset by +0x10. Ie. If an address in Speed was at 0x0000, then the same one in Power will be in 0x010. *Rival uses Gyuun in Speed, Doon in Power. **Gyuun seems easier to defeat than Doon; takes 1 less turn **Both game rival fights give the exact same amount of XP however *Most other bosses are alike; down to the XP given. ** The last fight with the thieves have slightly different Denjuu, but they end up dying just as fast ** Some bosses seems "slower" despite having the same speed stat *Certain NPCs appear sooner/latter; ie. Ruscus appears at a low level area at level 23 in Speed, but much latter as level 51 in Power. Doon's 2nd and 3rd fight take far longer than Gyuun's. Just make sure: * Scrippa's ally is able to deal 10+ damage on Demerus * Cotta's ally is either Kaya, or Akretto (Grassland) for Ryuugu. * Get 11 DP drinks either through fight, or grass. Never in chests or stores. This game is otherwise super linear. Edit: Information posting here for easier search: All addresses relevant to the run appear to be on IWRAM in BizHawk (0x30000000 region in VBA) Some RAM Addresses are located here: http://datacrystal.romhacking.net/wiki/Keitai_Denjuu_Telefang_2:RAM_map Not listed, but can be useful include: *3000410 - Battle? *300041C - Denjuu you're going to fight *300042C - Game state for battles (1 is start, 3 is battle, 5 is win, 7 is recruit, 8 is items. Forcing it to 7 can also recruit bosses) *3002870 - Battle win/lose boolean (1 is win) *3002888 - Boss Battle ID (which boss you are on; trainer fights use this along with some other thing) *3002A00 - Item dropped after battle *3002A0B - Damage dealt (applies to both you and foe) *3002B06 - Move used/using *3002B84 - Opponent selected *3002C14 - Hit/Miss (61 is hit, 64 is miss; in decimal) *3002C16 - Battle related; see below *3002C22 - seems to be related to critical hit; it appears to be 1 when a crit appears, but freezing it at 1 does not cause the crit. *3004102 - Denjuu that you're recruiting *30042D2 - Friend Denjuu attacking Oh, and the addresses for Denjuu is listed wrong. It's actually: *30041F2 - Denjuu 1 ID *300422A - Denjuu 2 ID *3004262 - Denjuu 3 ID The offsets for the above correspond to the following: +0x1 - LV +0x2 - HP(Current) +0x3- HP(Max) +0x4 - DP (basically special power meter) +0x5 - SPD +0x6 - ATK +0x7 - DEF +0x8 - SPEC +0xA - Personality/Nature +0xB - FD +0x15 - Friend denjuu +0x16 - First move +0x1E - Second move +0x26 - Third move? +0x2E - Fourth move? For those not aware what I am talking about, just use this script: Post #439938 Edit: More battle addresses + Fixed some things on Denjuu Edit 2: While holding "AB" for dialogue goes past it, it appears it loses 1 frame every single new box. Holding only "B", but pressing "A" at select parts is better. Edit 3: Battle state 3002C16 and values 0x0- battle start 0x1 - battle start 0x2 - item category select (menu before 0x16) 0x3 - attack animation 0x4 - no idea, but it then advances to 0x5 0x5 - determines when attacks crit and damage dealt. 0x6 - attacking; when the number pops up 0x7 - decrement 3002A0B and HP by 1 (you or the opponent depending on turn) 0x8 - WIN!/LOSE! depending on whose turn 0xA - damage dealt number fade away? 0xB - next turn? 0xC - you or the opponent dies (depending on the turn) 0xF - you or opponent blinking; right before getting attacked 0x10 - attacking 0x12 - other menu (items,run,etc) 0x13 - main attack select menu 0x14 - normal attack select 0x15 - special (denjuu) attack select 0x16 - items select 0x17 - you, the human, retreating offscreen 0x18 - bringing up menu 0x12 0x19 - pressing A on an item to use on opponent 0x1A - using items on opponent 0x1B - pressing B from above 0x1C - pressing A on an item to use on yourself 0x1D - using items on yourself 0x1E - pressing B from above 0x1F - You or your opponent's turn start 0x20-0x21 - select opponent to attack 0x22 - right after selecting opponent 0x23 - pressing B when selecting opponent 0x24 - determines opponent move used. 0x27 - opponent moving back offscreen 0x28 - opponent moving back on screen 0x2F - opponent's turn 0x30 - pressing left during menu 0x13 0x31 - checking your own...things? (LV/TP/SE/SP) during your turn by pressing left 0x32 - pressing right during above 0x36 - Your ally arrived (changing to this value during opponent's turn will cause you to hijack their choice then attack yourself!) 0x37 - some ally arrived message 0x38 - opponent ally arrived 0x39 - pressing right during menu 0x13 0x3A - checking the opponents LV/TP/SE/SP during your turn by pressing right 0x3B - pressing left during above 0x3F - determines hit/miss. 0x40 - jumping back animation when attack misses 0x41 - attack missed message 0x55 - sends your friend to do a bit of damage. 0x5C- "Telefang Start!" message fade away 0x5D - "Telefang Start!" message fade away 0x79 - Something about status, and not affected 0x7A - Some status (sleeping?) 0x88 - Determines if ally appears to help you attack before your turn 0x89-0x8B - bring up main attack menu (0x13) Edit 4: All addresses for Power is basically the same as speed but +0x10. For example, for speed, enemy battle addresses are 0x41F2, 0x422A, 0x4262. In power, you add +0x10, so it becomes 0x4202, 0x423A, 0x4272 Edit 5: IWRAM 0x3910 and addresses around that part seems to be for items in stores. Not sure how chest data are stored, since for instance 0x360C is the chest in map 1, but nowhere else. Edit 6: NPCS and Objects on overworld is stored like this Up to 22 NPC structures, stored between 30034D0 - 3003770 each with size 0x20 Edit 7: Music = 0x4AE2 1 - Recruit intro 2, 3 - Game intro theme 4 - Credits 5 - Battle Start 6 - Battle 7 - Rival 8 - Other bosses 9 - Last boss 10 - Win 11 - Lose 13 - Recruit 14 - Item 15 - Game Over 16 - Unused 17 - Human World 18 - Most overworld areas 19 - Desert 20 - Sea 21 - Kufumoku Mountain, Ujichichi Mountain 22 - Antenna Tree 23 - Cave 24 - Cave 2 (Chiawata Cave, Uraani Cave, Barusuta Cave) 25 - Bandit's Hideout 26 - Kamishino Ruins 27 - Barusuta Forest 28 - Holy Land Iasuka 29 - Helchika Village, Bijinia Village 30 - Takadama Village, Meribaro Village, Kiwatora Village 31 - Chiawata Village, Uraani Village 32 - Shop 33 - Evolve Center 34 - Phone Shop 35 - Lab (Human World) 36 - Evolve 37 - Evolved (Lab) 38 - Story related; before rival fight 1 39 - Story related; Success? 40 - Story related; leaving the human world again to find the crooks 41 - Story related; Emergency? 42 - Story related; the 3 Crooks 43 - Diabolos Theme (Overworld) 44 - Menu 45 - 105 are phone ringtones https://docs.google.com/spreadsheets/d/1wloZT-1KjMWVzKzmdTyBMEh_oONX2vgT0MfLbJAND_A/edit?usp=sharing
Experienced Forum User, Published Author, Skilled player (1709)
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thechucknorrisofNSMB wrote:
The very incomplete WIP would be here.
I think you should post WIPS here because of this thread.
Experienced Forum User, Published Author, Skilled player (1709)
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Just because this movie's awesome, I made a lua script just for this publication!
gui.register(function() 
 local x = memory.readwordunsigned(0x020FA8A8)
 local y = memory.readwordunsigned(0x020FA8AC)

-- Reference Point
gui.pixel(x-1, y-1, "white")
-- The Color: White
gui.pixel(x+3, y-32, "white")
gui.pixel(x+3, y-44, "white")
gui.line(x-4, y-5, x-4, y-45, "white")
gui.line(x-4, y-45, x+4, y-45, "white")
gui.line(x+4, y-45, x+4, y-32, "white")
gui.line(x+2, y-5, x+2, y-32, "white")
gui.line(x-3, y-5, x-3, y-3, "white")
gui.line(x+1, y-5, x+1, y-3, "white")
gui.line(x-3, y-2, x+1, y-2, "white")
gui.line(x-1, y-35, x-1, y-42, "white")
-- The Color: Black
gui.pixel(x-1, y-43, "black")
gui.pixel(x-1, y-34, "black")
gui.pixel(x+2, y-43, "black")
gui.pixel(x+2, y-33, "black")
gui.pixel(x-1, y-9, "black")
gui.line(x-3, y-7, x-3, y-44, "black")
gui.line(x-3, y-44, x+2, y-44, "black")
gui.line(x+3, y-33, x+3, y-43, "black")
gui.line(x, y-35, x, y-42, "black")
gui.line(x+1, y-7, x+1, y-33, "black")
gui.line(x-1, y-3, x-1, y-5, "black")
gui.line(x-2, y-4, x, y-4, "black")
-- The Color: 0x4A4A4A
gui.pixel(x, y-43, "#4A4A4A")
gui.pixel(x, y-34, "#4A4A4A")
gui.pixel(x, y-3, "#4A4A4A")
gui.pixel(x-2, y-3, "#4A4A4A")
gui.line(x, y-5, x+1, y-6, "#4A4A4A")
gui.line(x-2, y-5, x-3, y-6, "#4A4A4A")
gui.line(x+1, y-34, x+1, y-43, "#4A4A4A")
gui.line(x-2, y-34, x-2, y-43, "#4A4A4A")
-- The Color: 0x5A5A5A
gui.pixel(x+2, y-42, "#5A5A5A")
gui.pixel(x+2, y-34, "#5A5A5A")
gui.pixel(x-2, y-6, "#5A5A5A")
gui.pixel(x-1, y-8, "#5A5A5A")
gui.line(x, y-5, x, y-33, "#5A5A5A")
-- The Color: 0x737373
gui.line(x-1, y-6, x-1, y-7, "#737373")
gui.line(x-1, y-10, x-1, y-33, "#737373")
gui.line(x+2, y-35, x+2, y-41, "#737373")
-- The Color: 0x949494
gui.line(x-2, y-7, x-2, y-33, "#949494")
end)
Experienced Forum User, Published Author, Skilled player (1709)
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Experienced Forum User, Published Author, Skilled player (1709)
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I know this is an old thread, but do you still have the vba "autoplay" bot? because I think I need to use it to mainipulate an encounter in a certain game, but the download links don't work =(
Experienced Forum User, Published Author, Skilled player (1709)
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Here's another post: You can beat King Dedede in one of City Trail's Missions in less than 15 seconds by spamming the A button while having the Spike ability. You need to use the Serve Star however... Also, with the Bulk Star, you can fly indefinitely. Uh....That's all I remember, Sorry!
Experienced Forum User, Published Author, Skilled player (1709)
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MUGG wrote:
Yeah, I like this game. But it's been a while since I played it.
Me too!
MUGG wrote:
Are there credits to trigger and how? I can only say it will be a problem to run city trial mode if you aim for all the missions (*cough* wait 3 hours *cough*)
I completed this game, and to unlock the credits, I think I had to Complete the checklist (took two years D= ) just to see the credits. After that, the checklist's color turned to gold. If I'm wrong, I'm sorry, I havn't played it in quite a while...
Experienced Forum User, Published Author, Skilled player (1709)
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Uh..No sure if this is a joke or not, bu why does every movie in this site say:
This movie has been obsoleted! Click here to see why.
Also, I think that the Timing differences don't matter. After all, we aren't comparing TAS's with Real Time Speedruns....right?
Experienced Forum User, Published Author, Skilled player (1709)
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Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"